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Stuck in the Game

Author : Christopher Keene
Publisher : Hachette UK
Page : 247 pages
File Size : 26,97 MB
Release : 2021-06-23
Category : Young Adult Fiction
ISBN : 1950020541

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Most gamers would love being stuck in the Dream State—a virtual world full of thrilling quests, perilous dungeons, and wicked monsters—but for Noah, it’s the most dangerous place he could be. Perfect for fans of video games and adventure alike, Stuck in the Game will keep you logged in until the very end!

Stuck in the Game

Author : Jacob Lampert
Publisher :
Page : pages
File Size : 39,69 MB
Release : 2016-04-14
Category :
ISBN : 9781367865594

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Like most 10 year olds Brandon and Cameron sometimes spend a little too much time playing video games. One night crazy things happen and they end up in the game. Find out how they win their way home.

I'm Stuck in a Video Game

Author : Tsuyoshi Kan
Publisher :
Page : 64 pages
File Size : 45,66 MB
Release : 2017-08-31
Category :
ISBN : 9781945908804

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Mina loves video games. But when she gets zapped inside her favorite game, she'll have to beat all the levels and defeat the fearsome cactus dragon to get out. Luckily, a friendly video game security guard is there to help. Wait, a video game security guard? Written by Tsuyoshi Kan, producer and narrator of Game Center CX (Retro Game Master), this English edition features a translation by the original illustrator and a special section about the book's journey from Japan by the team behind Legends of Localization, including sketches, storyboards, interviews, and an annotated look at the original Japanese edition.

A Year of Primary PE

Author : Mark Carter
Publisher : Bloomsbury Publishing
Page : 224 pages
File Size : 36,72 MB
Release : 2022-06-09
Category : Education
ISBN : 1472992229

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The ultimate book for teaching primary PE, with 110 inclusive and engaging games for all abilities. Including a wealth of age-appropriate, easy-to-follow activities for teaching physical education at Key Stages 1 and 2, this book is perfect for teachers looking for inspiration and advice on delivering the very best PE lessons. Structured around a full school year, there is a mixture of indoor and outdoor ideas to suit a range of spaces and equipment, all tried and tested by teachers with mixed-ability classes. From 'Working together' in September to 'Competing as an individual' in July, each chapter addresses a different month and theme to structure your practice and make each lesson meaningful. A Year of Primary PE features 110 lesson plans, with clear instructions for setting up and carrying out the activities, full-colour photographs of the games in action, and advice to develop teachers' skills and pedagogy. Fully aligned to the National Curriculum, this is the ideal resource to deliver outstanding sports lessons centred around inclusivity, engagement and holistic learning.

Cleveland Is King

Author : Brendan Bowers
Publisher : Triumph Books
Page : 128 pages
File Size : 50,15 MB
Release : 2016-06-22
Category : Sports & Recreation
ISBN : 1633197166

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All In. The moment that LeBron James declared his return to the Cleveland Cavaliers in 2014, there was no doubt the franchise was all in on ending the city of Cleveland's over half-century drought without a major sports championship. From the mid-season coaching change to a 3-1 NBA Finals deficit, the Cavs were determined to overcome any obstacle to capture the first NBA title in franchise history. Unlike in 2015 when they were decimated by injuries, they stayed largely healthy in the 2016 playoffs and torched the Pistons, Hawks, and Raptors on their way to a Finals rematch versus Stephen Curry and the record-breaking Warriors. Packed with unmatched analysis and dynamic color photography, Cleveland Is King takes fans through the Cavaliers historic and improbable journey, from Tyronn Lue taking over as coach during the season, to LeBron shaping the team in his image, to the team rallying from the brink of elimination in dramatic fashion to steal the championship in Oakland. This commemorative edition also includes in-depth profiles of King James, Finals hero Kyrie Irving, big man Kevin Love, and more key players in the Cleveland's extraordinary championship run.

Trapped in a Video Game!

Author : Jackie Woods
Publisher : Scholastic Incorporated
Page : 16 pages
File Size : 35,34 MB
Release : 2006-01-01
Category : Video games
ISBN : 9780439746724

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"Kate and Charlie are playing their favorite video game. They're really good. In fact, they're about to reach the highest level. Suddenly, they feel themselves spinning. The next thing they know, they're inside the game! How did they get there? What will they do next? Most important, will they ever get out?"--cover p. 4.

Trapped in a Video Game

Author : Dustin Brady
Publisher :
Page : 144 pages
File Size : 48,67 MB
Release : 2018-04-10
Category :
ISBN : 9781536440454

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Jesse Rigsby doesn't even like video games, yet here he is trapped in the video game Full Blast. His dumb friend Eric probably has something to do with this, but Jesse doesn't have time to worry about that now because he's got a blaster stuck to his

Game Design Deep Dive: Horror

Author : Joshua Bycer
Publisher : CRC Press
Page : 135 pages
File Size : 19,6 MB
Release : 2021-10-08
Category : Computers
ISBN : 1000451100

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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Trapped in a Video Game

Author : Dustin Brady
Publisher :
Page : 121 pages
File Size : 16,50 MB
Release : 2016
Category : Video games
ISBN :

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"Trapped. Jesse Rigsby is trapped in the vido game Full Blast. His dumb friend Eric probably has something to do with this, but Jesse doesn't have time to worry about that now, because he's got a blaster stuck to his arm, a man-sized praying mantis thing chasing him and...is that the Statue of Liberty taking off like a rocket ship? Something weird is going on, and Jesse had better figure out what it is fast, because he's about to be trapped for good"--Back Cover.

Dynamic Logic. New Trends and Applications

Author : Alexandre Madeira
Publisher : Springer
Page : 201 pages
File Size : 39,58 MB
Release : 2017-12-30
Category : Computers
ISBN : 3319735799

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This book constitutes the proceedings of the First International Workshop on Dynamic Logic, DALI 2017, held in Brasilia, Brazil, in September 2017. Both its theoretical relevance and practical potential make Dynamic Logic a topic of interest in a number of scientific venues, from wide-scope software engineering conferences to modal logic specific events. The workshop is promoted by an R&D project on dynamic logics for cyber-physical systems. The 12 full papers presented in this volume were carefully reviewed and selected from 25 submissions. The workshop is based on the project DaLí – Dynamic logics for cyber-physical systems: towards contract based design.