[PDF] Wests Florida Digest 2d eBook

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The Indigo Book

Author : Christopher Jon Sprigman
Publisher : Lulu.com
Page : 203 pages
File Size : 22,87 MB
Release : 2017-07-11
Category : Law
ISBN : 1892628023

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This public domain book is an open and compatible implementation of the Uniform System of Citation.

Congressional Record

Author : United States. Congress
Publisher :
Page : 1376 pages
File Size : 19,34 MB
Release : 1957
Category : Law
ISBN :

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Florida Legal Research

Author : Suzanne E. Rowe
Publisher :
Page : 238 pages
File Size : 48,48 MB
Release : 1998
Category : Law
ISBN :

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This book bridges the gap between typical legal research texts and the needs of beginning legal researchers for concise explanations of the sources they will use early in their careers. A unique feature of this book is its emphasis on the sources a Florida attorney would use to do state and federal research. Many research texts, in contrast, emphasize federal materials and include illustrations taken from a variety of federal and state jurisdictions. The book is not, however, a bibliography of Florida sources. Instead, it combines an overview of essential primary and secondary sources with an introduction to research methods that will enable a novice researcher to move beyond the sources described in the text. Moreover, its emphasis on developing a research process and analyzing the results of legal research makes it appropriate even tot those who might not be practicing or working in Florida.

Unity in Action

Author : Joseph Hocking
Publisher : Simon and Schuster
Page : 586 pages
File Size : 10,14 MB
Release : 2018-03-27
Category : Computers
ISBN : 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices