[PDF] Unreal Objects eBook

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Fictional Objects

Author : Stuart Brock
Publisher : OUP Oxford
Page : 288 pages
File Size : 19,29 MB
Release : 2015-06-04
Category : Philosophy
ISBN : 0191054534

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Eleven original essays discuss a range of puzzling philosophical questions about fictional characters, and more generally about fictional objects. For example, they ask questions like the following: Do they really exist? What would fictional objects be like if they existed? Do they exist eternally? Are they created? Who by? When and how? Can they be destroyed? If so, how? Are they abstract or concrete? Are they actual? Are they complete objects? Are they possible objects? How many fictional objects are there? What are their identity conditions? What kinds of attitudes can we have towards them? This volume will be a landmark in the philosophical debate about fictional objects, and will influence higher-level debates within metaphysics, the philosophy of mind, and the philosophy of language.

Unreal Engine 4.X By Example

Author : Benjamin Carnall
Publisher : Packt Publishing Ltd
Page : 506 pages
File Size : 40,45 MB
Release : 2016-07-29
Category : Computers
ISBN : 1785889249

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An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.

Game Development Projects with Unreal Engine

Author : Hammad Fozi
Publisher : Packt Publishing Ltd
Page : 823 pages
File Size : 42,10 MB
Release : 2020-11-27
Category : Computers
ISBN : 1800203489

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Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Unreal Objects

Author : Kate O'Riordan
Publisher : Digital Barricades
Page : 0 pages
File Size : 35,81 MB
Release : 2017
Category : Science
ISBN : 9780745336787

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Unpacks the political economy of new science and technology projects, and the implications for a utopian future

Unreality

Author : Charles Crittenden
Publisher : Cornell University Press
Page : 196 pages
File Size : 30,74 MB
Release : 2019-06-07
Category : Philosophy
ISBN : 1501733877

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Charles Crittenden here offers an original solution to one of the traditional dilemmas of philosophy—whether there can be any thing not existing, since to say that some thing does not exist seems to presuppose its existence. Drawing on the tools of Wittgensteinian philosophy and speech act theory, Crittenden argues that we can and often do make reference to unreal objects such as fictional characters, though they do not exist in any sense at all.

Peirce's Empiricism

Author : Aaron Bruce Wilson
Publisher : Lexington Books
Page : 359 pages
File Size : 11,49 MB
Release : 2016-10-19
Category : Philosophy
ISBN : 1498510248

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Widely praised as a founder of modern semiotics and of the pragmatist tradition in philosophy, Charles S. Peirce (1839-1914) spent over forty years developing a philosophical system that addresses the fundamental problems of Western metaphysics, epistemology, and value theory. Although never formally completed, what emerges from Peirce’s writings is a distinctive system, through an innovative semiotic or theory of signs and cognition, that combines with a robustly realist metaphysics that emphasizes the mind-independence of laws and other universals. Peirce’s Empiricism: Its Roots and Its Originality explains this marriage of empiricism with realism by tracing the roots of Peirce’s thought in the history of Western philosophy, with particular attention paid to his predecessors in the empiricist and the common sense traditions. By purging modern empiricism of its nominalistic metaphysics and its Cartesian assumptions about mind and knowledge, and by combining it with insights from sources as diverse as Duns Scotus and Charles Darwin, Peirce reinvents the idea that all our knowledge depends on sense perception while reaffirming the place of philosophy as a foundational field of inquiry. In Peirce’s Empiricism, Aaron Bruce Wilson defends an interpretation of Peirce’s philosophical work as forming a systematic whole, and develops the connections between Peirce, Reid, and the British empiricists. Wilson provides focused analyses of Peirce’s accounts of experience, habit, perception, semeiosis, truth, and ultimate ends. This book will be of great value to students and scholars with interests in Peirce, American philosophy more broadly, modern philosophy, and semiotics.

Proceedings

Author :
Publisher :
Page : 820 pages
File Size : 14,62 MB
Release : 1927
Category : Philosophy
ISBN :

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The Hibbert Journal

Author : Lawrence Pearsall Jacks
Publisher :
Page : 954 pages
File Size : 41,46 MB
Release : 1913
Category : Philosophy
ISBN :

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