[PDF] Tricks Of The Mac Game Programming Gurus eBook

Tricks Of The Mac Game Programming Gurus Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Tricks Of The Mac Game Programming Gurus book. This book definitely worth reading, it is an incredibly well-written.

Tricks of the Mac Game Programming Gurus

Author : Bill Dugan
Publisher : Alpha Computer
Page : 902 pages
File Size : 45,92 MB
Release : 1995
Category : Computers
ISBN : 9781568301839

GET BOOK

Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game

Tricks of the Windows Game Programming Gurus

Author : André LaMothe
Publisher : Sams Publishing
Page : 1092 pages
File Size : 48,61 MB
Release : 2002
Category : Computers
ISBN : 9780672323690

GET BOOK

"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Mac Game Programming

Author : Mark Szymczak
Publisher : Prima Lifestyles
Page : 800 pages
File Size : 47,69 MB
Release : 2001-10
Category : Computer games
ISBN : 9780761535300

GET BOOK

Are you an avid Mac fan, itching to try your hand at game development on your Mac? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physic and artificial intelligence, Mac Game Programming covers everything that you need to know as you create your first game on your Mac.

More Tricks of the Game-programming Gurus

Author : Greg Anderson
Publisher : Sams
Page : 570 pages
File Size : 14,7 MB
Release : 1995
Category : Computers
ISBN : 9780672306976

GET BOOK

Leading the reader through many different game programming experiences, this text covers topics that should benefit not only game programmers, but also application programmers.

Mac Game Programming

Author : Mark Szymczyk
Publisher : Course Technology
Page : 0 pages
File Size : 47,69 MB
Release : 2002
Category : Computer games
ISBN : 9781931841184

GET BOOK

Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.

Tricks of the Game-programming Gurus

Author : André LaMothe
Publisher : Prentice Hall
Page : 770 pages
File Size : 15,16 MB
Release : 1994
Category : Computers
ISBN : 9780672305078

GET BOOK

This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Tricks of the 3D Game Programming Gurus

Author : André LaMothe
Publisher : Sams Publishing
Page : 1730 pages
File Size : 28,25 MB
Release : 2003
Category : Computers
ISBN : 9780672318351

GET BOOK

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

3D Graphics Programming with QuickDraw 3D

Author : Apple Computer, Inc
Publisher : Addison Wesley Longman
Page : 504 pages
File Size : 35,39 MB
Release : 1995
Category : Computers
ISBN :

GET BOOK

Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.

Multiplayer Game Programming

Author : Josh Glazer
Publisher : Addison-Wesley Professional
Page : 721 pages
File Size : 43,61 MB
Release : 2015-11-20
Category : Computers
ISBN : 0134034341

GET BOOK

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.