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Cythera, a sea pixie, needs help in saving her kinds' island home from sinking and letting loose a horrible beast that would terrorize the seas of the Crystal Realm. This story takes place right after "The Apprentice, The Swordsman, and The Impossible Mission", and Falina the Sorceress and her friends - Adriel the Druid and Kilian the Timewalker - set out on another great adventure that takes them from the hidden nooks of their world and across the unknown seas; encountering the forgotten past; sea monsters; pirates; mermaids; mysterious spirits; and much more!
Falina is the apprentice to the greatest wizard of her world, the Crystal Realm, but her talents in magic is nothing legendary. When her teacher, Lord Cristar, mistakenly hands her the wrong errand Falina goes out to do the impossible; dragging along a very reluctant swordsman, Kilian, on the adventure. But this tale isn't about the end-results as much as it is about the journey along the way, infallible faith, and friendship. Can Falina find a way to enter the ever-moving, existent/non-existent Eternal Door to the Kingdom of Forgotten Realms? Or will she and Kilian wander aimlessly in vain hope? Will Kilian go insane from the ridiculous mission, or from the equally ridiculously goofy Falina? Will YOU join them on the Impossible Mission, or wander and wonder what might have been...'
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.
The bloody saga of Maniac Harry continues! After the tragedy of The Death Train, Detective Zelda Pettibone and mayoral aide Gina Greene have lost the trail of the Maniac -- and the support of the city. Copycats are springing up, tensions are high and traffic is a nightmare. So, what happens when your favorite unstoppable, mindless killer resurfaces in a Bronx high school? Can Zelda and Gina get there before Maniac Harry adds to his body count? Will the students tear their attention away from their phones long enough to notice there's a monster in the halls? Writer Elliott Kalan and artist Andrea Mutti return for the next chapter of the hit horror-satire that's somehow even scarier than the world we actually live in!
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. • The first of two adventures in the Tyranny of Dragons™ story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
No one knows why dragons have appeared in this word of heroes, but their very presence is re-shaping reality. Their influence destroys everything, transforming men and beasts into monsters: a curse known as the Veill. Only virgin women are free of this curse and can get close enough to these terrors to kill them. And so, the Order of the Dragon Knights was created. Trained from childhood, they fight against all odds, including a world that refuses to accept them as women of power - the very same society they swore to protect. They fight to the death - because if they don't, their entire world is doomed. Collecting: Tales of the Dragon Guard #1-3
Twenty-year-old Tarquin is smart, tactless, and braver than he knows. He's also been Mage of the Realm of Kelor for two years, taking the title from his mother after she died protecting Kelor from a terrible threat. Mages, unlike all other magicians, give their blood in exchange for far more powerful magic. Unfortunately for the Mage of the Realm, there's always the chance one day Kelor will need magic of such potency that a mage will have to give not just their blood, but their life. Tarquin's mother already made this sacrifice, and Tarquin knows it's likely also his fate. While on a quest to heal his brother, who is dying because of Tarquin's reckless mistake, Tarquin is attacked by a horrific, flesh-eating monster. He's saved by an enigmatic and mute young soldier, called "Five", who is cursed with a terrifying appearance that conceals the heart of a knight. There's an almost instant attraction between the two men, but no time to explore it. The monster's attack is the harbinger of a new invasion. With Kelor helpless, the realm's only hope lies with Tarquin. Just as he feared, his sole choice is to sacrifice himself the way his mother did, in exchange for magic strong enough to destroy the coming evil. He's prepared to give up his life to save the realm, but before the battle is over, he'll be faced not just with his own death, but the death of everyone he cares about. Including the cursed soldier he's come to love.