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The Practice of Programming

Author : Brian W. Kernighan
Publisher : Addison-Wesley Professional
Page : 283 pages
File Size : 14,43 MB
Release : 1999-02-09
Category : Computers
ISBN : 0133133419

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With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.

The Practice of Prolog

Author : Leon Sterling
Publisher : MIT Press
Page : 352 pages
File Size : 47,68 MB
Release : 1990
Category : Computers
ISBN : 9780262193016

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Addressed to readers at different levels of programming expertise, The Practice ofProlog offers a departure from current books that focus on small programming examples requiringadditional instruction in order to extend them to full programming projects. It shows how to designand organize moderate to large Prolog programs, providing a collection of eight programmingprojects, each with a particular application, and illustrating how a Prolog program was written tosolve the application. These range from a simple learning program to designing a database formolecular biology to natural language generation from plans and stream data analysis.Leon Sterlingis Associate Professor in the Department of Computer Engineering and Science at Case Western ReserveUniversity. He is the coauthor, along with Ehud Shapiro, of The Art of Prolog.Contents: A SimpleLearning Program, Richard O'Keefe. Designing a Prolog Database for Molecular Biology, Ewing Lusk,Robert Olson, Ross Overbeek, Steve Tuecke. Parallelizing a Pascal Compiler, Eran Gabber. PREDITOR: AProlog-Based VLSI Editor, Peter B. Reintjes. Assisting Register Transfer Level Hardware Design, PaulDrongowski. Design and Implementation of aPartial Evaluation System, Arun Lakhotia, Leon Sterling.Natural Language Generation from Plans, Chris Mellish. Stream Data Analysis in Prolog, Stott Parker.

The Elements of Programming Style

Author : Brian W. Kernighan
Publisher : McGraw-Hill Companies
Page : 172 pages
File Size : 46,93 MB
Release : 1974
Category : Computers
ISBN :

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Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques

Elements of Programming

Author : Alexander Stepanov
Publisher : Lulu.com
Page : 282 pages
File Size : 23,75 MB
Release : 2019-06-27
Category : Computers
ISBN : 0578222140

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Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.

The Practice of Programming

Author : Brian W. Kernighan
Publisher : Addison-Wesley Professional
Page : 283 pages
File Size : 37,4 MB
Release : 1999
Category : Computers
ISBN : 020161586X

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Software -- Programming Techniques.

Advanced Programming in the UNIX Environment

Author : W. Richard Stevens
Publisher : Addison-Wesley Professional
Page : 927 pages
File Size : 39,10 MB
Release : 2008-01-01
Category : Computers
ISBN : 9780321525949

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The revision of the definitive guide to Unix system programming is now available in a more portable format.

The Practice of System and Network Administration

Author : Thomas A. Limoncelli
Publisher : Addison-Wesley Professional
Page : 1567 pages
File Size : 43,37 MB
Release : 2016-10-25
Category : Computers
ISBN : 0133415104

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With 28 new chapters, the third edition of The Practice of System and Network Administration innovates yet again! Revised with thousands of updates and clarifications based on reader feedback, this new edition also incorporates DevOps strategies even for non-DevOps environments. Whether you use Linux, Unix, or Windows, this new edition describes the essential practices previously handed down only from mentor to protégé. This wonderfully lucid, often funny cornucopia of information introduces beginners to advanced frameworks valuable for their entire career, yet is structured to help even experts through difficult projects. Other books tell you what commands to type. This book teaches you the cross-platform strategies that are timeless! DevOps techniques: Apply DevOps principles to enterprise IT infrastructure, even in environments without developers Game-changing strategies: New ways to deliver results faster with less stress Fleet management: A comprehensive guide to managing your fleet of desktops, laptops, servers and mobile devices Service management: How to design, launch, upgrade and migrate services Measurable improvement: Assess your operational effectiveness; a forty-page, pain-free assessment system you can start using today to raise the quality of all services Design guides: Best practices for networks, data centers, email, storage, monitoring, backups and more Management skills: Organization design, communication, negotiation, ethics, hiring and firing, and more Have you ever had any of these problems? Have you been surprised to discover your backup tapes are blank? Ever spent a year launching a new service only to be told the users hate it? Do you have more incoming support requests than you can handle? Do you spend more time fixing problems than building the next awesome thing? Have you suffered from a botched migration of thousands of users to a new service? Does your company rely on a computer that, if it died, can’t be rebuilt? Is your network a fragile mess that breaks any time you try to improve it? Is there a periodic “hell month” that happens twice a year? Twelve times a year? Do you find out about problems when your users call you to complain? Does your corporate “Change Review Board” terrify you? Does each division of your company have their own broken way of doing things? Do you fear that automation will replace you, or break more than it fixes? Are you underpaid and overworked? No vague “management speak” or empty platitudes. This comprehensive guide provides real solutions that prevent these problems and more!

Reflections on the Teaching of Programming

Author : Jens Bennedsen
Publisher : Springer Science & Business Media
Page : 263 pages
File Size : 28,17 MB
Release : 2008-05-20
Category : Education
ISBN : 3540779337

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This state-of-the-art survey, reflecting on the teaching of programming, has been written by a group of primarily Scandinavian researchers and educators with special interest and experience in the subject of programming. The 14 chapters - contributed by 24 authors - present practical experience gathered in the process of teaching programming and associated with computing education research work. Special emphasis is placed on practical advice and concrete suggestions. The authors are all members of the Scandinavian Pedagogy of Programming Network (SPoP), and bring together a diverse body of experiences from the Nordic countries. The 14 chapters of the book have been carefully written and edited to present 4 coherent units on issues in introductory programming courses, object-oriented programming, teaching software engineering issues, and assessment. Each of these individual parts has its own detailed introduction. The topics addressed span a wide range of problems and solutions associated with the teaching of programming such as introductory programming courses, exposition of the programming process, apprentice-based learning, functional programming first, problem-based learning, the use of on-line tutorials, object-oriented programming and Java, the BlueJ environment to introduce programming, model-driven programming as opposed to the prevailing language-driven approach, teaching software engineering, testing, extreme programming, frameworks, feedback and assessment, active learning, technology-based individual feedback, and mini project programming exams.

Masterminds of Programming

Author : Federico Biancuzzi
Publisher : "O'Reilly Media, Inc."
Page : 498 pages
File Size : 15,67 MB
Release : 2009-03-21
Category : Computers
ISBN : 0596555504

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Masterminds of Programming features exclusive interviews with the creators of several historic and highly influential programming languages. In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. Masterminds of Programming includes individual interviews with: Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK Charles Geschke and John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox and Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson, and James Rumbaugh: UML Anders Hejlsberg: Delphi inventor and lead developer of C# If you're interested in the people whose vision and hard work helped shape the computer industry, you'll find Masterminds of Programming fascinating.