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The Gam

Author : Charles Henry Robbins
Publisher :
Page : 342 pages
File Size : 47,16 MB
Release : 1913
Category : Whaling
ISBN :

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The Gam-Anon Way of Life

Author : Gam-Anon International Service Office
Publisher :
Page : 58 pages
File Size : 20,6 MB
Release : 2005
Category : Compulsive gamblers
ISBN :

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The Minds Behind the Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 217 pages
File Size : 25,93 MB
Release : 2018-04-23
Category : Games & Activities
ISBN : 1476671109

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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Generalized Additive Models

Author : Simon N. Wood
Publisher : CRC Press
Page : 476 pages
File Size : 39,49 MB
Release : 2017-05-18
Category : Mathematics
ISBN : 1498728340

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The first edition of this book has established itself as one of the leading references on generalized additive models (GAMs), and the only book on the topic to be introductory in nature with a wealth of practical examples and software implementation. It is self-contained, providing the necessary background in linear models, linear mixed models, and generalized linear models (GLMs), before presenting a balanced treatment of the theory and applications of GAMs and related models. The author bases his approach on a framework of penalized regression splines, and while firmly focused on the practical aspects of GAMs, discussions include fairly full explanations of the theory underlying the methods. Use of R software helps explain the theory and illustrates the practical application of the methodology. Each chapter contains an extensive set of exercises, with solutions in an appendix or in the book’s R data package gamair, to enable use as a course text or for self-study. Simon N. Wood is a professor of Statistical Science at the University of Bristol, UK, and author of the R package mgcv.

The Minds Behind Adventure Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 237 pages
File Size : 41,38 MB
Release : 2020-01-03
Category : Games & Activities
ISBN : 1476638470

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Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Gam

Author : William Alan Rieser
Publisher : iUniverse
Page : 254 pages
File Size : 36,2 MB
Release : 2000-09
Category : Fiction
ISBN : 0595121772

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Kaska rids himself of Earth, a "hopeless ball of poisoned mud" and its greedy, futile remnants. Secretly he jumps ship from a Corporate Explorer to build a new world of his own on Gam. Abruptly, Kaska is confronted by crystalline aliens with a drama and agenda of their own. Powerful masters of light, spurred by a religion of intellect, their existence defies known science. He joins their frantic mission in pursuit of a catastrophic monster. Through terror and enlightenment, Gam allows its visitors little respite, drawing them within a new illumination beyond their dreams.

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 34,22 MB
Release : 2019-10-15
Category : Business & Economics
ISBN : 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

The Game

Author : Neil Strauss
Publisher : Harper Collins
Page : 466 pages
File Size : 19,48 MB
Release : 2012-05-01
Category : Biography & Autobiography
ISBN : 0062130110

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Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.

Games Magazine Junior Kids' Big Book of Games

Author : Karen C. Anderson
Publisher : Workman Publishing
Page : 180 pages
File Size : 48,80 MB
Release : 1990-01-01
Category : Juvenile Nonfiction
ISBN : 9780894806575

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Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.