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The industry-standard manual for aspiring inkers and working professionals returns in a new expanded edition. Gain insights into the techniques, tools, and approaches of some of the finest ink artists in comics, including Terry Austin, Mark Farmer, Scott Williams, Alex Garner, and many more. This expanded edition features new art and text by author Gary Martin and a bonus chapter on digital inking by artist Leo Vitalis. Also included are eight full-sized blue-lined art boards featuring pencil art by top comics illustrators, present and past, to use for practice or as samples to show editors and publishers. Along with pen, brush, and stylus, no inking tool is more useful than The Art of Comic-Book Inking.
The comic strip was created by rival newspapers of the Hearst and the Pulitzer organizations as a device for increasing circulation. In the United States it quickly became an institution that soon spread worldwide as a favorite form of popular culture. What made the comic strip so enduring? This fascinating study by one of the few comics critics to develop sound critical principles by which to evaluate the comics as works of art and literature unfolds the history of the funnies and reveals the subtle art of how the comic strip blends words and pictures to make its impact. Together, these create meaning that neither conveys by itself. The Art of The Funnies offers a critical vocabulary for the appreciation of the newspaper comic strip as an art form and shows that full awareness of the artistry comes from considering both the verbal and the visual elements of the medium. The techniques of creating a comic strip - breaking down the narrative, composition of the panel, planning the layout - have remained constant since comic strips were originated. Since 1900 with Winsor McCay's Little Nemo in Slumberland key cartoonists have relied on the union of words and pictures to give the funnies their continuing appeal. This art has persisted in such milestone achievements as Bud Fisher's Mutt and Jeff, George McManus's Bringing Up Father, Sidney Smith's The Gumps, Roy Crane's Wash Tubbs and Captain Easy, Harold Gray's Little Orphan Annie, Chester Gould's Dick Tracy, Zack Mosley's Smilin' Jack, Harold Foster's Tarzan, Alex Raymond's Secret Agent X-9, Jungle Jim, and Flash Gordon, Milton Caniff's Terry and the Pirates, E. C. Segar's Popeye, George Herriman's Krazy Kat, and Walt Kelly's Pogo. In morerecent times with Mort Walker's Beetle Bailey, Charles Schulz's Peanuts. Johnny Hart's B.C., T.K. Ryan's Tumbleweeds, Garry Trudeau's Doonesbury, and Bill Watterson's Calvin and Hobbes, the artform has evolved with new developments, yet the aesthetics of the funnies remain basic. The Art of The Funnies unearths new information and weighs the influence of syndication upon the medium. Though the funnies go in ever new directions, perceiving the interdependency of words and pictures, as this book shows, remains the key to understanding the art.
Wham! Pow! Bam! Kaboom! Learn everything you need to make your own comic books, superheroes, and story lines with The Art of Comic Book Drawing. Featuring step-by-step tutorials, helpful tips, and dozens of drawing and illustration techniques, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw basic cartoon characters, superheroes, villains, and more using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw action scenes, set up panels, add speech bubbles, and even learn the basics of cartoon and comic book word treatments. With approachable exercises and projects to guide you, The Art of Comic Book Drawing allows beginning artists to create their own comic books, step by step. This helpful guide also includes practice pages to put your newfound skills to immediate use.
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
"Thank you for the copy of Carl Barks and the Art of the Comic Book by Michael Barrier, which we are thrilled to see finally in published form. It was worth the years of waiting, and we hope will supply the answers to the myriad of questions which Carl must answer thousands of times over. Now he can just say buy the Barrier book published by M.M. Lilien..." --Gare Barks (Mrs. Carl Barks)) "Carl Barks and the Art of the Comic Book is the very long-awaited biography/bibliography/critique of the Good Artist's work by Michael Barrier. It is published in a handsome, sturdy, well-designed hardcover edition by M. Lilien of New York, with a lovely dust jacket featuring a self-caricature of Barks on the front and a color photo of the Duck Man on the back side. Inside you will find a detailed account of Barks' life and career, with each story discussed and highlighted. There are many photos of Barks as a young man, sketches and cartoons he did for the Calgary Eye Opener and as inter-office gags at the Disney Studios ... If you are a fan of Carl Barks, you simply, absolutely, positively and unquestionably must have this book and right now. If you are a comic-book student, you must have this book to see how thoroughly and well comics can and should be studied ...." --Don and Maggie Thompson The Buyer's Guide For Comic Fandom. " ... Barrier covers not only the life of Barks but his particular thematic preoccupations (the "rescue theme") in what parent/child roles are reversed is documented with considerable wisdom, for instance). The photos of Barks, his house, and other people he worked with are precious glimpses on an important period in comic book history, and the many drawings by Barks and others constitute a real treasure trove for both fans and scholars..." --Catherine Yronwode. The Buyer's Guide For Comic Fandom This beautifully illustrated book captures the essence of Carl Barks, the man who brought Donald Duck into the hearts of a generation of Americans. Only Michael Barrier, who is uniquely familiar with both Bark's life and works, could assemble this definitive introduction to Barks' creations. Barrier traces Barks' life as a young cartoonist who eventually joined the Walt Disney Studios during the depression. Upon joining the Western Publishing Company in 1942, Barks produced vivid tales which captured comic book readers' imaginations for the following two decades. Barks brought to life such unforgettable characters as Uncle Scrooge, the Beagle Boys, and the other zany inhabitants of Duckburg. Although Barks' art was readily accessible to children, his stories contained satire aimed at the foibles of a nation immersed in the Cold War and new-found material success. In addition to chronicling Barks' life, this book provides a definitive bibliography of Barks' works. The bibliography is enhanced by quotations from Barks on specific works as well as comments from Kim Weston. Cost $90.00 plus shipping and handling.
Presents a guide to stylized figure anatomy for artists wishing to emulate one of today's popular streamlined comic book styles, with step-by-step demonstrations and studies of major muscle groups, heads, hands, and feet.
In 1976, a fledgling magazine held forth the the idea that comics could be art. In 2016, comics intended for an adult readership are reviewed favorably in the New York Times, enjoy panels devoted to them at Book Expo America, and sell in bookstores comparable to prose efforts of similar weight and intent. We Told You So: Comics as Art is an oral history about Fantagraphics Books’ key role in helping build and shape an art movement around a discredited, ignored and fading expression of Americana. It includes appearances by Chris Ware, Art Spiegelman, Harlan Ellison, Stan Lee, Daniel Clowes, Frank Miller, and more.
Washington State, late nineteenth century. During the frenzied historical era commonly known as the Klondike Gold Rush, a mysterious woman arrives in Woodsburgh, a small mining town close to the Canadian border. Meanwhile, the streets and surroundings of Woodsburgh are flooded in blood: a heinous creature is killing incautious citizens. What's the connection, if any, between this disturbing presence and the ivory-skinned stranger? MERCY is a bestselling goth-inspired horror graphic novel by acclaimed creator MIRKA ANDOLFO (UNNATURAL) and is perfect for fans of Penny Dreadful, Crimson Peak, The Alienist, Parasol Protectorate, and Dark Shadows. Collects MIRKA ANDOLFO'S MERCY #1-6
. . . Focuses on the lesser-known comic works by celebrated icons of the industry, like H.G. Peter (the artist behind Wonder Woman), John Stanley (the writer and artist for Little Lulu), Harry Lucey (one of the artists behind Archie), Jesse Marsh (the artist for Tarzan), and Bill Everett (best know for his characters Sub Mariner and Dr. Strange).