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Author : Arthur W. Donovan Publisher : Fox Chapel Publishing Page : 0 pages File Size : 46,82 MB Release : 2011 Category : Art and technology ISBN : 9781565235731
Steampunk is a resurgent art, cult, and lowbrow movement celebrating the romantic elegance of the Victorian era and blending in modern scientific advances--synthesizing imaginative technologies such as steam-driven robots, analog supercomputers, and ultramodern dirigibles. Celebrating the elegant and the strange, the visually arresting steampunk works collected here include sculpture, installations, graphics, bizarre oils, and mind-warping contraptions--from skull cameras to rocket-fueled diving bells. Featured artists include Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stephane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.
Welcome to the world of Steampunk: a unique fantasy version of nineteenth century Victorian England imbued with today's technology. Discover the captivating and dynamic world of this emerging genre through the creative vision of today's leading artists. "The Art of Steampunk is a visual treat that you can peruse time and time again, as well as proudly display on your coffee table for your guests to enjoy." -- NEW YORK JOURNAL OF BOOKS "The book wastes very little time getting to the good stuff..." -- WIRED MAGAZINE
A beautiful visual history book of fantasy art from Romanticism and steampunk to modern illustrations from novels. Art has always been one of the most vivid ways to express people's imagination. Fantasy art illustrates the full range of human fears and dreams, from mythology, the Bible, and the artist's own original and exciting stories. This book describes the history of fantasy art from Romanticism in the 18th century to the modern era by exploring the masterpieces of fantasy artists: William Blake, John Martin, Albert Robida, Jules Gabriel Verne, H.G. Welles, and more. It also shows illustrations from science fiction and fantasy novels such as Mary Shelley's Frankenstein, poems and stories by Edgar Allan Poe, mystery novels by Agatha Christie, and contemporary fantasy novelists such as J.R.R. Tolkien and Michael Ende. This book illustrates the remarkable transition of fantasy art that occurred in 19th century when steampunk was introduced to the fantasy art world. Steampunk was unique because it was a fantasy-based style that was inspired by a real event, the Industrial Revolution. Today, the influence of steampunk can be seen in everywhere, from legendary films by Walt Disney and Hayao Miyazaki's Studio Ghibli. This book will surely satisfy all lovers of fantasy art and literature.
Featuring tools, professional guidance, and a history of Steampunk, including gadgetry, iconic characters and Victorian styles, a soldier, a Steam Lady, a Steam City, and many more!
Contemporary art must get inspiration from somewhere. In Tea, Automatons, and Time Machines, the subculture of Steampunk art is studied in relation to art history. Addressing three main topics within social and environmental justice, a comparison of art styles and creativity stems from an artist’s passion within popular culture. Using arts-based research methods and personal introspection viewed through the lens of nostalgia, a unique perspective of art history studies comes to life. Nostalgia, being primarily a psychological study, is used as a lens to view art, culture, and memoir into a complete research project. We live in a world in need of change. Historically, artists have provided a means for change through their work and the lives they choose to live. The vastness of art history provides plenty of room for inspiration and interpretation. In this study, the contemporary sub-culture of Steampunk looks nostalgically at Arts and Crafts, Art Nouveau, and Art Deco eras in a way that paves the way for social change and environmental preservation using fantasy, cos-play, and art to demonstrate needed changes. Through the art and culture of Steampunk, we explore areas that could use improvement in our modern world, and yet, they do tie in with similar occurrences of the past. We find that we’re not that different but with art and demonstration, we too, can make positive changes for our future.
This comprehensive guide to Steampunk creations of all kinds offers inspiration and practical tips for bringing your own retro-futuristic visions to life. Whether you’re a newbie to the world of Steampunk, or a long-time enthusiast of airships, goggles, and mad scientists, The Steampunk User’s Manual is essential reading. The popular subgenre of science fiction has grown into a cultural movement; one that invites fans to let their imaginations go wild. In this volume, Jeff VanderMeer—the renowned expert in all things Steampunk—presents a practical and inspirational guidance for finding your own path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User's Manual provides a conceptual how-to guide on everything from the utterly doable to the completely over-the-top.
Imagine a world where steam is the main source of power, but the attitudes are distinctly futuristic - the romance of the past meets the technology of the future. Steampunk is a subculture on the rise, an exciting mix of adventure and sci fi in a world full of cogs and rivets, goggles and corsets. Influenced by the worlds created by H.G. Wells and Jules Verne, Steampunk has grown into a movement encompassing fashion, art, movies, literature and even music. Films such as The League of Extraordinary Gentlemen catapulted steampunk to the big screen, whilst events have sprung up all over the world in which fans create magnificent costumes and put steampunk twists on modern devices. As you read this exciting new book, enjoy a stunning selection of artworks portraying the ecstatic fantasy of steam-powered worlds.