[PDF] The Art Of Bioshock Infinite eBook

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BioShock: Rapture

Author : John Shirley
Publisher : St. Martin's Press
Page : 436 pages
File Size : 30,29 MB
Release : 2012-06-26
Category : Fiction
ISBN : 9780765367358

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"The prequel to the award-winning and bestselling video game franchise"--Cover.

BioShock

Author : Nicolas Courcier
Publisher : Third Editions
Page : 192 pages
File Size : 32,86 MB
Release : 2019-02-19
Category : Games & Activities
ISBN : 2377840019

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A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.

Bioshock Infinite

Author : Doug Walsh
Publisher : BradyGames
Page : 0 pages
File Size : 22,51 MB
Release : 2013
Category : Comic strip characters
ISBN : 9780744014600

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Offers tips and tactics for using every weapon and ability at the hardest level and find every collectible with lists and appendices. This book navigates Booker past countless dangers and enemies, and find out more about the characters and storyline.

The Art of Cuphead

Author : Studio MDHR
Publisher : Dark Horse Comics
Page : 272 pages
File Size : 44,10 MB
Release : 2020-03-17
Category : Art
ISBN : 1506713211

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Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay. Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

BioShock and Philosophy

Author : Luke Cuddy
Publisher : John Wiley & Sons
Page : 192 pages
File Size : 47,33 MB
Release : 2015-04-27
Category : Philosophy
ISBN : 1118915879

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Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Marvel's Avengers: Endgame - The Art of the Movie

Author :
Publisher : Marvel
Page : 0 pages
File Size : 45,4 MB
Release : 2019-11-19
Category : Comics & Graphic Novels
ISBN : 9781302917982

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It all comes down to this. Featuring concept art and exclusive interviews, The Art of Marvel Studios' Avengers: Endgame showcases the work behind the culmination of 22 interconnected films. Go behind the scenes with this keepsake volume!

The Art of We Happy Few

Author : Compulsion Games
Publisher : Dark Horse Comics
Page : 196 pages
File Size : 41,24 MB
Release : 2018-11-27
Category : Games & Activities
ISBN : 1506710417

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The official art book to the game! Two-hundred pages of mind-bending art and insightful creator commentary exploring the conceptualization and execution of We Happy Few! October, 1964. The City of Wellington Wells is all that's left of England after the German invasion and four years of occupation. But it's still the swinging '60s, and everyone is fab, especially because they're taking happy pills--Joy--and wearing Happy Face masks so they're always smiling . . . everyone except the awful Downers who live in the abandoned Garden District and refuse to take their Joy. Dark Horse Books and Compulsion Games are thrilled to present The Art of We Happy Few. Showcasing a unique retro-futuristic style, this book includes hundreds of pieces of concept art, paired with exclusive commentary from the team that created it! Don't be a Downer by missing out on this perfect companion to the psychedelic videogame experience!

Muse

Author : Brittany Cavallaro
Publisher : HarperCollins
Page : 352 pages
File Size : 50,37 MB
Release : 2021-02-02
Category : Young Adult Fiction
ISBN : 0062840274

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American Royals meets The Winner’s Curse in the first book of a dazzling duology from New York Times bestselling author Brittany Cavallaro about revolution, love, and friendship in a reimagined American monarchy. The year is 1893, and war is brewing in the First American Kingdom. But Claire Emerson has a bigger problem. Claire’s father is a sought-after inventor, but he believes his genius is a gift granted to him by his daughter’s touch, so he keeps Claire under his control. As their province prepares for war, Claire plans to escape, even as her best friend, Beatrix, tries to convince her to stay and help with the growing resistance movement that wants to see a woman on the throne. When her father’s weapon fails to fire on the World’s Fair’s opening day, Claire is taken captive by Governor Remy Duchamp, St. Cloud’s young, untried ruler. Remy believes that Claire’s touch bestows graces he’s never had, and with political rivals planning his demise, Claire might be his only ally. The last thing that Claire has ever wanted is to be someone else’s muse, but she finally has a choice: Will she quietly remake her world from the shadows—or bring it down in flames?

The Art of Bioshock Infinite

Author : Julian Murdoch
Publisher : Dark Horse Comics
Page : 188 pages
File Size : 24,62 MB
Release : 2013-04-09
Category : Art
ISBN : 1621157334

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In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

BioShock Hardcover Ruled Journal

Author : Insight Editions
Publisher : Insights
Page : 0 pages
File Size : 34,21 MB
Release : 2018-08-07
Category : Games & Activities
ISBN : 9781608879946

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Experience the dystopian world of BioShock with this finely crafted journal showcasing iconic imagery and brilliant concept art from the game. Since the original game’s debut in 2007, the BioShock series has engaged a legion of fans with incredible worlds, complex characters, dynamic storylines, and exceptional graphics. The first atmospheric game introduced players to Rapture, a city at the bottom of the ocean where the only creatures that dare to roam are the Little Sisters and their Big Daddy protectors. Featuring images and concept art from the first BioShock game, this journal offers players the chance to record their own journeys and adventures.