[PDF] The American Bar Associations Legal Guide To Video Game Development eBook

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Loading Law

Author : Ross A. Hersemann
Publisher :
Page : pages
File Size : 42,59 MB
Release : 2017
Category : Electronic books
ISBN : 9781498774086

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"This book presents a thorough review of basic legal principles that control the video game industry. It is a "how-to" guide for better game development business practices which offers a comprehensive strategy for game developers. It will help readers understand legal principles so they may avoid bad habits that could jeopardize the success of their creations. It is not intended to be a substitute for hiring professionals like lawyers, accountants, or business managers, but rather a crash course in need-to-know information that will inform good legal and business decision making."--Provided by publisher.

The American Bar Association's Legal Guide to Independent Filmmaking

Author : Michael C. Donaldson
Publisher : American Bar Association
Page : 0 pages
File Size : 29,71 MB
Release : 2010
Category : Copyright
ISBN : 9781616320447

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This is the authoritative handbook you need to lead you through the legal morass of producing an independent film, from financing, development, principal photography, distribution, and the too-often overlooked subject of delivery. Each chapter contains a general road map for the phase of filmmaking covered by that chapter, including the relevant forms and contracts, which come with plenty of explanatory info and some select negotiating tips.

Computer Games and Immersive Entertainment

Author : Chrissie Scelsi
Publisher : American Bar Association
Page : 0 pages
File Size : 46,62 MB
Release : 2019
Category : Games & Activities
ISBN : 9781634251181

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The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more

Video Game Law

Author : S. Gregory Boyd
Publisher : CRC Press
Page : 348 pages
File Size : 19,12 MB
Release : 2018-06-28
Category : Computers
ISBN : 042989239X

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Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Fandom and the Law

Author : Marc H. Greenberg
Publisher : American Bar Association
Page : 263 pages
File Size : 49,68 MB
Release : 2022-05-02
Category : Law
ISBN : 9781641058858

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"An analysis based on the two major iterations of copyright law, the 1909 Act and the 1976 Act"--

How to Play the Game

Author : Darren A. Heitner
Publisher : American Bar Association
Page : 0 pages
File Size : 46,72 MB
Release : 2018
Category : Practice of law
ISBN : 9781641050685

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How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.

Cannabis Law

Author : Barak S. Cohen
Publisher : ABA Publishing American Bar Association
Page : pages
File Size : 14,42 MB
Release : 2021
Category : Cannabis
ISBN : 9781641058261

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"This book will offer initial guidance to dedicated practitioners, both in-house and from outside law firms, who provide legal services to cannabis businesses or to businesses that are considering entering the cannabis industry"--