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The 3D Type Book

Author : Agathe Jacquillat
Publisher : Laurence King Publishing
Page : 0 pages
File Size : 42,74 MB
Release : 2011-04-20
Category : Design
ISBN : 9781856697132

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This book is the most comprehensive showcase of three-dimensional letterforms ever written, featuring over 1,300 images of more than 300 projects by more than 160 emerging talents and established individuals and studios including Sagmeister Inc, Vaughan Oliver, Milton Glaser, Alvin Lustig, Louis Danziger, Roger Excoffon, Paul Elliman, Marian Bantjes, Geoff Kaplan, Clotilde Olyff, Italo Lupi, Marion Bataille, Antoine+Manuel, Frost*Design, Mervyn Kurlansky, Non-Format, Oded Ezer, Rowland Scherman, Post Typography, Rinzen, Underwares Type Workshop, J. Kyle Daevel, Ji Lee, Pleaseletmedesign and Strange Attractors Design.As well as pioneering milestones from as far back as the 1940s, this book focuses on recent and brand new typographic projects. 3D type specialist Andrew Byrom explains the context and motivation behind these innovative works in an insightful foreword.

3D Typography

Author : Jeanette Abbink
Publisher : Mark Batty Publisher
Page : 0 pages
File Size : 12,66 MB
Release : 2010
Category : Graphic arts
ISBN : 9780984190621

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Features the works of graphic designers around the world who use letters to express ideas and showcase new trends in the field.

The 3D Type Book

Author : Agathe Jacquillat
Publisher :
Page : 239 pages
File Size : 14,5 MB
Release : 2011
Category : Type and type-founding
ISBN : 9781780674483

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This book is the most comprehensive showcase of three-dimensional letterforms ever written, featuring over 1,300 images of more than 300 projects by more than 160 emerging talents and established individuals and studios including Sagmeister Inc, Vaughan Oliver, Milton Glaser, Alvin Lustig, Louis Danziger, Roger Excoffon, Paul Elliman, Marian Bantjes, Geoff Kaplan, Clotilde Olyff, Italo Lupi, Marion Bataille, Antoine+Manuel, Frost*Design, Mervyn Kurlansky, Non-Format, Oded Ezer, Rowland Scherman, Post Typography, Rinzen, Underwares Type Workshop, J. Kyle Daevel, Ji Lee, Pleaseletmedesign and Strange Attractors Design. As well as pioneering milestones from as far back as the 1940s, this book focuses on recent and brand new typographic projects. 3D type specialist Andrew Byrom explains the context and motivation behind these innovative works in an insightful foreword. Please visit the dedicated website 3d-type.com for additional info.

The 3D Type Book

Author : FL@33
Publisher : Laurence King Publishing
Page : 462 pages
File Size : 11,93 MB
Release : 2011-04-04
Category : Design
ISBN : 1780674899

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This book is the most comprehensive showcase of three-dimensional letterforms ever written, featuring over 1,300 images of more than 300 projects by more than 160 emerging talents and established individuals and studios. Contributors include Sagmeister Inc, Vaughan Oliver, Milton Glaser, Alvin Lustig, Louis Danziger, Roger Excoffon, Paul Elliman, Marian Bantjes, Geoff Kaplan, Clotilde Olyff, Italo Lupi, Marion Bataille, Antoine+Manuel, Frost*Design, Mervyn Kurlansky, Non-Format, Oded Ezer, Rowland Scherman, Post Typography, Rinzen, Underware’s Type Workshop, J. Kyle Daevel, Ji Lee, Pleaseletmedesign, and Strange Attractors Design. As well as pioneering milestones from as far back as the 1940s, this book focuses on recent and brand new typographic projects. 3D type specialist Andrew Byrom explains the context and motivation behind these innovative works in an insightful foreword. Please visit the dedicated website 3d-type.com for additional info.

Mobile 3D Graphics

Author : Kari Pulli
Publisher : Elsevier
Page : 462 pages
File Size : 15,51 MB
Release : 2007-11-19
Category : Computers
ISBN : 0080555918

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Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

ABC 3D

Author : Marion Bataille
Publisher : Bloomsbury Children's Books
Page : 0 pages
File Size : 30,35 MB
Release : 2008
Category : Alphabet
ISBN : 9780747595793

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'S' spins, 'V' becomes 'W' via a mirrored page and other letters reveal themselves in pop-ups and sliding panels. All in simple black, white and red tones.

Numero

Author : Marion Bataille
Publisher : Chronicle Books
Page : 0 pages
File Size : 27,49 MB
Release : 2013-10-15
Category : Juvenile Fiction
ISBN : 9781452125855

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From the imaginative designer behind the bestselling alphabet book ABC 3D, this visually dazzling exploration of numbers is equal parts playful pop-up book and work of art. This creative twist on the classic counting book reveals how the most basic shapes—just a single line and a circle—become the building blocks for every number. We begin with the two simplest digits: 0 and 1. With each turn of a page, the same shapes slide into place to form 2, then 3, all the way up to 10. A tour de force of creative engineering, Numero is a treat for the whole family: children will delight in the magical transformations, while art lovers will cherish the simple brilliance of the book's design.

3D Sweeties

Author : Julian Glander
Publisher : Fantagraphics Books
Page : 170 pages
File Size : 30,16 MB
Release : 2019-03-20
Category : Comics & Graphic Novels
ISBN : 1683961803

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In a digitally drawn, three-dimensional universe, characters grapple with interior decorating woes, amorous microbiology, and where to find the absolute most aspirational succulents. Readers will fall in love with “America’s favorite mug,” Cuppy; hear the familial bickering of sentient purple slime molds; and encounter Sarah Something and her musings about gaming culture and conceptual art.

3D User Interfaces

Author : Doug Bowman
Publisher : Addison-Wesley
Page : 867 pages
File Size : 42,72 MB
Release : 2004-07-26
Category : Business & Economics
ISBN : 013339056X

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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

3D Printing

Author : Andreas Gebhardt
Publisher : Carl Hanser Verlag GmbH Co KG
Page : 220 pages
File Size : 35,64 MB
Release : 2018-12-10
Category : Technology & Engineering
ISBN : 1569907579

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This book is a clear and concise guide to Additive Manufacturing (AM), now a well-established valuable tool for making models and prototypes, and also a manufacturing method for molds and final parts finding applications in industries such as medicine, car manufacturing, and aerospace engineering. The book was designed as a supporting material for special courses on advanced manufacturing technology, and for supplementing the content of traditional manufacturing lessons. This second edition has been updated to account for the recent explosion of availability of small, inexpensive 3D printers for domestic use, as well as new industrial printers for series production that have come onto the market. Contents: • Basics of 3D Printing Technology • Additive Manufacturing Processes/3D Printing • The Additive Manufacturing Process Chain and Machines for Additive Manufacturing • Applications of Additive Manufacturing • Perspectives and Strategies of Additive Manufacturing • Materials and Design • Glossary of Terms, Abbreviations, and Definitions