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Teen Short Stories about Computer Gaming

Author : StoryBuddiesPlay
Publisher : StoryBuddiesPlay
Page : 18 pages
File Size : 13,65 MB
Release :
Category : Juvenile Nonfiction
ISBN :

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Teen Short Stories about Computer Gaming From Pixels to Power Teen Gamers Find Courage, Connection, and Growth in Virtual Worlds Dive into worlds beyond the screen: Teen Short Stories about Computer Gaming Are you a teen gamer searching for adventure, connection, and maybe even a little self-discovery? Look no further! This collection of short stories plunges you into captivating virtual worlds where lines blur between pixels and reality. Meet Akira, a shy wallflower who transforms into a fearless leader in the neon-lit landscapes of "Neon Horizon." Join Leo and Ben as they crack the code of a hidden world within their beloved space opera MMORPG, "Astral Odyssey." Witness Maya's journey from gaming burnout to real-life transformation through the innovative "Project Empathy." These stories are more than just epic quests and pixelated battles. They explore the transformative power of gaming, where teenagers:

Press Start to Play

Author : Daniel H. Wilson
Publisher : Vintage
Page : 530 pages
File Size : 21,50 MB
Release : 2015-08-18
Category : Fiction
ISBN : 1101873302

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IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Grown and Flown

Author : Lisa Heffernan
Publisher : Flatiron Books
Page : 352 pages
File Size : 18,94 MB
Release : 2019-09-03
Category : Family & Relationships
ISBN : 1250188954

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PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

Girl Code

Author : Andrea Gonzales
Publisher : HarperCollins
Page : 186 pages
File Size : 12,17 MB
Release : 2017-03-07
Category : Young Adult Nonfiction
ISBN : 0062472488

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A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12

Engaging Teens with Story

Author : Janice M. Del Negro
Publisher : Bloomsbury Publishing USA
Page : 163 pages
File Size : 32,83 MB
Release : 2017-06-28
Category : Language Arts & Disciplines
ISBN :

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Based on proven theory and real-life experience, this guidebook provides a one-stop resource for educators, librarians, and storytellers looking to introduce storytelling programs for young adults. Storytelling is often associated with storytime and library services to young children, but effective storytelling speaks to all ages—including teens. Engaging Teens with Story: How to Inspire and Educate Youth with Storytelling offers an in-depth look at storytelling for young adults that explains the benefits of storytelling with this audience, what current practices are, and storytelling opportunities to explore with youth. It provides a unique source of expert guidance that youth services librarians, professional storytellers, and middle and high school teachers will appreciate. Readers will learn how to find stories for teens, apply proven techniques for successful telling of tales to teens, use traditional literature as a basis for creative writing, and establish a teen storytelling club or troupe. The guide also covers how teens can create their own stories with digital media; the connections between traditional folk and fairy tales and today's film, television, books, and online media; and how storytelling can be successfully used with at-risk youth.

Game Work

Author : Ken S. McAllister
Publisher : University of Alabama Press
Page : 250 pages
File Size : 23,13 MB
Release : 2004
Category : Computers
ISBN : 0817314180

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Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.

Gaming the Iron Curtain

Author : Jaroslav Svelch
Publisher : MIT Press
Page : 401 pages
File Size : 37,31 MB
Release : 2023-09-19
Category : Games & Activities
ISBN : 026254928X

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

New Narratives

Author : Ruth Page
Publisher : U of Nebraska Press
Page : 297 pages
File Size : 26,19 MB
Release : 2011-12-01
Category : Literary Criticism
ISBN : 0803238363

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Just as the explosive growth of digital media has led to ever-expanding narrative possibilities and practices, so these new electronic modes of storytelling have, in their own turn, demanded a rapid and radical rethinking of narrative theory. This timely volume takes up the challenge, deeply and broadly considering the relationship between digital technology and narrative theory in the face of the changing landscape of computer-mediated communication. New Narratives reflects the diversity of its subject by bringing together some of the foremost practitioners and theorists of digital narratives. It extends the range of digital subgenres examined by narrative theorists to include forms that have become increasingly prominent, new examples of experimental hypertext, and contemporary video games. The collection also explicitly draws connections between the development of narrative theory, technological innovation, and the use of narratives in particular social and cultural contexts. Finally, New Narratives focuses on how the tools provided by new technologies may be harnessed to provide new ways of both producing and theorizing narrative. Truly interdisciplinary, the book offers broad coverage of contemporary narrative theory, including frameworks that draw from classical and postclassical narratology, linguistics, and media studies.

On My Honor

Author : Jay Mechling
Publisher : University of Chicago Press
Page : 350 pages
File Size : 16,93 MB
Release : 2004-03-01
Category : Social Science
ISBN : 0226517039

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In a timely contribution to current debates over the psychology of boys and the construction of their social lives, On My Honor explores the folk customs of adolescent males in the Boy Scouts of America during a summer encampment in California's Sierra Nevada. Drawing on more than twenty years of research and extensive visits and interviews with members of the troop, Mechling uncovers the key rituals and play events through which the Boy Scouts shapes boys into men. He describes the campfire songs, initiation rites, games, and activities that are used to mold the Scouts into responsible adults. The themes of honor and character alternate in this new study as we witness troop leaders offering examples in structure, discipline, and guidance, and teaching scouts the difficult balance between freedom and self-control. What results is a probing look into the inner lives of boys in our culture and their rocky transition into manhood. On My Honor provides a provocative, sometimes shocking glimpse into the sexual awakening and moral development of young men coming to grips with their nascent desires, their innate aggressions, their inclination toward peer pressure and violence, and their social acculturation. On My Honor ultimately shows how the Boy Scouts of America continues to edify and mentor young men against the backdrop of controversies over freedom of religious expression, homosexuality, and the proposed inclusion of female members. While the organization's bureaucracy has taken an unyielding stance against gay men and atheists, real live Scouts are often more open to plurality than we might assume. In their embrace of tolerance, acceptance, and understanding, troop leaders at the local level have the power to shape boys into emotionally mature men.

Druid Heir: Books 1-3 Plus Short Story

Author : N. Z. Nasser
Publisher : Hanora Sky Press
Page : 854 pages
File Size : 32,75 MB
Release : 2022-09-03
Category : Fiction
ISBN : 1915151147

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A woman in her midlife knows who she is. Unless her family has been hiding a magical secret. Book 1: Midlife Dawn Broken by grief at forty years old, I’m ready for change. When a mysterious man tells me there’s more to me than meets the eye, it doesn't seem crazy to follow him into the undergrowth in a London park. Not even when I hear my cat telling me to stop. Short Story 1.5: ‘A First Date in Paris’ Written from werewolf-wizard Ezra’s perspective, in this story he whisks Alisha to the city of love on their first date. Will the first sparks of their relationship fizzle out or grow into Alisha’s second chance at love? Book 2: Midlife Tremors I’ve already made enough enemies in the Otherworld to fill a granny annex. When a series of earthquakes hits London, the Prime Sorcerer advises me to focus on my training. But I’m my own woman, and my instincts tell me to dig deeper. Book 3: Midlife News The last raven leaves the Tower of London, provoking fears that Crown and country will fall. But the senate couldn’t care less. As enemies close in, I must prove I’m a match for anyone in my path. If you’re a fan of Paranormal Women’s Fiction and magic-wielding heroines over forty, get your hands on Druid Heir: Books 1 to 3 today. Features an exclusive bonus short story! The Druid Heir series (7 novels) is now complete. Reader Reviews: ★★★★★ “Feel good humor to edge of your seat drama.” ★★★★★ “Absolutely hilarious moments, a first class cast of characters.” ★★★★★ “This series feels so unique especially in the paranormal genres with beautifully written imagery and an eclectic characters.” ★★★★★ “The world building is top notch.” ★★★★★ “I love this fantastic series. Every book is more enjoyable and exciting than the last.” Keywords: paranormal women's fiction, midlife, second chance, slow burn, found family, humor, myths, diverse, witches, werewolf shifters, vampires, strong female leads, books written by diverse authors, empowerment, mythical creatures, supernatural, N. Z. Nasser, London paranormal stories, magic, adventure, dragons, otherworldly, resilience, strength, survival, escapism, friendship, sisterhood, companionship, self-discovery, magical familiars, emotional, sentimental, wizards, strong female characters, goddesses, romance, secrets, fantasy set in city, urban fantasy, fantasy books for adults, books set in England.