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Steel Sky

Author : Andrew C. Murphy
Publisher : Grand Central Publishing
Page : 294 pages
File Size : 17,85 MB
Release : 2002-03-01
Category : Fiction
ISBN : 0759527067

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Centuries after global disaster, the remnants of humanity endure in an inhuman environment: a city entombed in stone and steel, beneath the fluorescent lightof an unmoving sun. In the Hypogeum, invisible assassins keep the population in check, cannibalism and incest are commonplace, and privacy is a thing of the past. Just when tensions are reaching a boiling point, an ancient mythical spirit is resurrected to cleanse the city of its many sins... and sinners. Bursting with imagination, action, and vividly drawn characters, Steel Sky is a cautionary tale of idealism pushed beyond all limits, in a world unlike any other, with a heart as real as your own.

1001 Video Games You Must Play Before You Die

Author : Tony Mott
Publisher : Hachette UK
Page : 1773 pages
File Size : 48,92 MB
Release : 2011-12-05
Category : Games & Activities
ISBN : 1844037150

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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Company "C"

Author : Minnesota. Adjutant General's Office. National Guard First Infantry
Publisher :
Page : 168 pages
File Size : 44,30 MB
Release : 1905
Category : Minnesota
ISBN :

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Pebble in the Sky

Author : Isaac Asimov
Publisher : Macmillan
Page : 195 pages
File Size : 21,18 MB
Release : 2010-04-27
Category : Fiction
ISBN : 1429968192

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One moment Joseph Schwartz is a happily retired tailor in Chicago, 1949. The next he's a helpless stranger on Earth during the heyday of the first Galactic Empire. Earth, as he soon learns, is a backwater, just a pebble in the sky, despised by all the other 200 million planets of the Empire because its people dare to claim it's the original home of man. And Earth is poor, with great areas of radioactivity ruining much of its soil--so poor that everyone is sentenced to death at the age of sixty. Joseph Schwartz is sixty-two. This is young Isaac Asimov's first novel, full of wonders and ideas, the book that launched the novels of the Galactic Empire, culminating in the Foundation series. This is Golden Age SF at its finest. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Artificial Intelligence for Games

Author : Ian Millington
Publisher : CRC Press
Page : 898 pages
File Size : 40,84 MB
Release : 2009-08-06
Category : Art
ISBN : 0123747317

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Live Linux CDs

Author : Chris Negus
Publisher : Prentice Hall Professional
Page : 454 pages
File Size : 49,60 MB
Release : 2006
Category : Computers
ISBN : 0132432749

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Dream the perfect computer system, then build it to run on a Linux live CD! A Linux live CD is more than just a Linux system you carry around. Start with a live CD that has all your favorite applications. Include and play photo slideshows, presentations, Web content, and music collections. Incorporate your own designs, colors, and images to appear everywhere from the boot prompt to the desktop. When you are done, you have a perfectly customized CD or DVD that can run on almost any PC that you can reboot. In "Live Linux(R) CDs, " bestselling Linux author Christopher Negus guides you through the free software tools and toys you need to try out and create specialized Linux live CDs for security, presentations, gaming, multimedia, firewalls, and clustering. It is the first start-to-finish guide to using, creating, building, and remastering your own live Linux distributions. Working from live CD technology on the accompanying DVD, you can Boot and run live Linux versions of KNOPPIX, SLAX, Gentoo, Damn Small Linux, and other live CDs Burn and boot Linux live CD ISO images of Ubuntu, KNOPPIX, SLAX, MoviX, BackTrack, and more Build your own live CDs from instructions based on KNOPPIX (Debian), Fedora, Gentoo, Damn Small Linux, and SLAX Create multimedia players that are customized to include your own video or music Customize live CD rescue toolkits to analyze and repair data on compromised networks, Windows PCs, and Linux systems Configure personal firewalls to protect from Internet intruders Control the processing power of a group of computers, using live CD clusters Whether you want to customize the perfect live Linux for your own use or distribute it to the world, "Live Linux(R) CDs" gives you all the knowledge, tools, and software you need.

How Not to Make a Human

Author : Karl Steel
Publisher : U of Minnesota Press
Page : 281 pages
File Size : 49,1 MB
Release : 2019-12-24
Category : Literary Criticism
ISBN : 145296002X

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From pet keeping to sky burials, a posthuman and ecocritical interrogation of and challenge to human particularity in medieval texts Mainstream medieval thought, like much of mainstream modern thought, habitually argued that because humans alone had language, reason, and immortal souls, all other life was simply theirs for the taking. But outside this scholarly consensus teemed a host of other ways to imagine the shared worlds of humans and nonhumans. How Not to Make a Human engages with these nonsystematic practices and thought to challenge both human particularity and the notion that agency, free will, and rationality are the defining characteristics of being human. Recuperating the Middle Ages as a lost opportunity for decentering humanity, Karl Steel provides a posthuman and ecocritical interrogation of a wide range of medieval texts. Exploring such diverse topics as medieval pet keeping, stories of feral and isolated children, the ecological implications of funeral practices, and the “bare life” of oysters from a variety of disanthropic perspectives, Steel furnishes contemporary posthumanists with overlooked cultural models to challenge human and other supremacies at their roots. By collecting beliefs and practices outside the mainstream of medieval thought, How Not to Make a Human connects contemporary concerns with ecology, animal life, and rethinkings of what it means to be human to uncanny materials that emphasize matters of death, violence, edibility, and vulnerability.