[PDF] Start Your Video Game Career eBook

Start Your Video Game Career Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Start Your Video Game Career book. This book definitely worth reading, it is an incredibly well-written.

Start Your Video Game Career

Author : Jason W. Bay
Publisher :
Page : 124 pages
File Size : 35,94 MB
Release : 2017-07-04
Category : Business & Economics
ISBN : 9780692920923

GET BOOK

Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

How to Become a Video Game Artist

Author : Sam R. Kennedy
Publisher : Watson-Guptill
Page : 162 pages
File Size : 19,85 MB
Release : 2013-05-14
Category : Art
ISBN : 0823008096

GET BOOK

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Becoming a Video Game Designer

Author : Daniel Noah Halpern
Publisher : Simon & Schuster
Page : 160 pages
File Size : 13,30 MB
Release : 2020-12-01
Category : Business & Economics
ISBN : 1982137932

GET BOOK

A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.

Becoming a Video Game Artist

Author : John Pearl
Publisher : CRC Press
Page : 248 pages
File Size : 14,9 MB
Release : 2016-08-01
Category : Computers
ISBN : 1317579593

GET BOOK

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

Breaking Into the Game Industry

Author : Brenda Brathwaite
Publisher : Course Technology
Page : 0 pages
File Size : 31,83 MB
Release : 2012
Category : Computer games industry
ISBN : 9781435458048

GET BOOK

Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

How To Be A Games User Researcher

Author : Steve Bromley
Publisher : Independently Published
Page : 184 pages
File Size : 43,84 MB
Release : 2021-02-05
Category :
ISBN :

GET BOOK

Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.

Careers in Focus

Author :
Publisher : Infobase Publishing
Page : 225 pages
File Size : 47,39 MB
Release : 2009
Category : Juvenile Nonfiction
ISBN : 1438117191

GET BOOK

For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.

Score a Video Game Career

Author : Mike Travis
Publisher :
Page : 55 pages
File Size : 27,40 MB
Release : 2017-11-09
Category :
ISBN : 9781973252276

GET BOOK

Love video games and dream of a career as a professional game developer but unsure where to begin? Already working in games but want to learn more about the good and bad of a career in the games industry from an experienced developer? Video games are more popular than ever but the industry is small and notoriously difficult to break into. This book will cover the complete process from job application to landing a job as well as give an honest look at life as a professional video game developer. In an ultra-competitive industry, you need every advantage possible to stand out from the crowd. By reading this book you will receive Power-Ups and Bonus XP for your journey in game development. Some of the topics covered in this book include: Different career paths inside professional video game development. Deciding whether to enroll in a school or program in order to get a job. Tips on writing your cover letter, resume, and creating a high-quality portfolio or demo reel. Using networking and social media to become a better job candidate. Proven methods of searching for game development jobs. A look behind the scenes at the typical job application process inside video game studios. A breakdown of the full interview process. What to expect during an on-site interview and how to have a successful one. Information about money such as salary, relocation, benefits and at-will employment. Some of the perils of working in video games such as layoffs and working overtime. Reasons why a career game development might not be right for you. If you are interested in a career working in video games or just curious about how game studios work from an insiders perspective, this book will shine a light on all these topics and more. Whether you dream of a successful career in video games or are simply curious, this book will provide knowledge and insight about the game industry written by a professional game developer. Buy this book today and journey to a career making video games!

Careers in Video Game Development

Author : Institute for Career Research
Publisher :
Page : 34 pages
File Size : 32,14 MB
Release : 2020-01-12
Category : Computer games
ISBN : 9781096321552

GET BOOK

VIDEO GAMES HAVE COME A LONG WAY since the days of Pong and Spacewar! Within just a few decades, the global video game industry has grown into a $180 billion a year behemoth with players all over the world buying games for their Xbox systems, computers, smartphones, and handheld game consoles. It is still growing, at a rate that is four times faster than the growth of the overall US economy. It is not unusual for major studios to have 200-plus teams working on a single game with a $20 million budget. Yet, this industry is unique in that anyone - even a single self-taught home coder - can make a new game and potentially get into the action. Game development combines art and science to create games for entertainment and education. On the artistic side, a designer comes up with the idea for a new game, artists add visual elements like characters and environments, and audio engineers flesh out the ambience with sound effects and voices. On the technical side, programmers bring it all to life with coding that tells the computer what to do throughout the game. A game developer is defined as anyone who makes games. That could be someone who does it all, from beginning to end. It is more often someone who is on a game team, performing a specific job function such as concept artist or quality control tester. The workday is usually spent either in front of a computer or in meetings to discuss the next steps.There are two kinds of employers in this field: independent studios and AAA studios. Indie studios can be as small as one person, but they usually have a small team and a small budget. AAA studios are big corporations with millions to spend and best-selling titles to their credit. The demand for developers is steadily increasing in both, however, there is a certain element of uncertainty in the business. Layoffs are common due to intense competition in the marketplace that often causes a project to fail. As a result, developers need to be prepared to move on to another job at any time. On average, a developer will hold three or four jobs within a five year period. On the plus side, the pay is excellent even for beginners. Entry-level salaries start at around $50,000 and experienced developers can command upwards of $150,000.Due to the differences in job roles, there is no prescribed way to prepare for this career. Learning the necessary skills can be accomplished in one of two ways: informal (self-study) or formal (college). Which one you choose depends on the type of work you want to do. Self-taught developers learn their skills through books, workshops, and online courses. Much of it can be acquired for free. Developers who go the college route usually pursue bachelor's degrees in computer science, art, or video game development. There are also a few specialty vocational schools that are focused on training game developers.The video game industry employs thousands of people from around the world, with almost 8,000 new positions opening up each year. It can be tough to land one of those jobs, regardless of education and experience. Like most creative fields, many people are attracted by the money and the perceived glamor. There are millions of kids who grew up on video games who dream of spending their entire lives with games. Despite the competition, it is possible to break into this field. The key is to work really, really hard to sharpen your skills and learn every aspect of the game development process. Prove you have done that with an excellent portfolio that demonstrates talent and a genuine interest in the work itself, and employers will be interested in you.

Break Into The Game Industry: How to Get A Job Making Video Games

Author : Ernest Adams
Publisher : McGraw Hill Professional
Page : 353 pages
File Size : 32,59 MB
Release : 2003-06-09
Category : Computers
ISBN : 0072252669

GET BOOK

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.