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A philosophical perspective on the character of sport, focusing on three broad justifications or uses for rules: to define sport; to judge or assess sport performance; and to characterize the value of sport - especially in terms of morality.
Sport, Rules and Values presents a philosophical perspective on issues concerning the character of sport. Discussion focuses on three broad uses commonly urged for rules: to define sport; to judge or assess sport performance; and to characterize the value of sport - especially if that value is regarded as moral value. In general, Sport, Rules and Values rejects a conception of the determinacy of rules as possible within sport (and a parallel picture of the determinacy assumed to be required by philosophy). Throughout, the presentation is rich in concrete cases from sport, including cricket, baseball, American football, soccer and ice-skating. Detailed consideration of some ideas from classics in the philosophy of sport, especially writings by Bernard Suits and William Morgan, contextualizes this discussion. Overall, this work exemplifies the dependence of philosophical considerations of sport on ideas from philosophy more generally. Thus it sketches, for example, the contrast between rules and principles, an account of the occasion-sensitivity of understanding, and the place of normative and motivating reasons within practical reasoning. Sport, Rules and Values represents a distinctive conception, both of sport and of its philosophical investigation, which will appeal to all those with an interest in philosophy and ethics of sport.
This book is accessible to a wide range of teachers, researchers and students in the world of sport. The central research question in the book is how values and norms manifest themselves in sport and what societal meanings they have. Different contributions provide a number of different perspectives.
Good Sport argues that the values and meanings embedded within sport provide the guidance we need to make difficult decisions about fairness and performance-enhancing technologies. By examining how sport's history, rules and practices identify and celebrate natural talent and dedication, the book illuminates not just what we champion in the athletic arena but more broadly what we value in human achievement.
In recognition of the potential of sport, six international partners (UNESCO, the Olympic Foundation for Culture and Heritage, the World Anti-Doping Agency, Agitos Foundation, the International Fair Play Committee and the International Council of Sport Science and Physical Education) collaborated to create this resource which engages youth through movement-based classroom activities while helping teachers instil some of the core values synonymous with sport : respect, equity and inclusion. This toolkit contains for each value practical activity cards to assist teacher in their work with their students.
This book is primarily concerned with some of the most important kinds of philosophical issues that arise in sport which are ethical or moral ones. It focuses on the nature of principles and values that should apply to sport.
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
Unlike hefty anthologies and skinny monographs, this volume offers both concision and breadth: a mesomorphic text. The division of the book into two parts, the first on the nature of sport, the second on rules and values, is a natural one, reaching out from a grasp of what sport is toward an understanding of what it ought to be. In addition to the carefully selected readings, the book includes discussion questions and ideas for further inquiry, laying out the depth of debate in this rapidly growing field. Ultimately, readers will glean a richer understanding of what sport is and why it matters, so much and in so many ways, to so many people.
Through key research papers from Palgrave's Journal of Operational Research, this book showcases how Operational Research can be applied to sports in a variety of ways, including: timetabling fixtures; scheduling officials; forecasting outcomes; optimizing tactics and strategy; analyzing the effects of rules and laws; planning issues, and performance measurement. The introductory chapter provides a broad overview with an examination of how this area has developed over time, and a look at its wide ranging applications to sports including football, tennis and cricket etc.