Author : David MacDonald
Publisher : National Library of Canada
Page : 145 pages
File Size : 49,74 MB
Release : 1988
Category :
ISBN : 9780315430976
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Space Subdivision Algorithms for Ray Tracing
Author : David MacDonald
Publisher : University of Waterloo, Computer Science Department
Page : 145 pages
File Size : 20,30 MB
Release : 1991
Category :
ISBN :
Efficient Space-subdivision Methods in Ray-tracing Algorithms
Author : Lee-Hian Quek
Publisher :
Page : 58 pages
File Size : 29,5 MB
Release : 1988
Category : Image processing
ISBN :
Ray Tracing with Space Subdivision on a Vector-multiprocessor System
Author : Lee-Hian Quek
Publisher :
Page : 66 pages
File Size : 15,87 MB
Release : 1989
Category : Color computer graphics
ISBN :
A New Space Subdivision Method for Ray Tracing CSG Modelled Scenes
Author : Thierry Priol
Publisher :
Page : 23 pages
File Size : 40,59 MB
Release : 1987
Category : Algorithms
ISBN :
An Implementation of Ray Tracing Using Multiprocessing and Spatial Subdivision [microform]
Author : Andrew P. (Andrew Phillip) Pearce
Publisher : National Library of Canada
Page : pages
File Size : 36,44 MB
Release : 1987
Category :
ISBN : 9780315424487
Faster Image Synthesis by Ray Tracing Using Space Subdivision
Author : Gary Rideout
Publisher :
Page : 92 pages
File Size : 50,47 MB
Release : 1986
Category :
ISBN :
GPU Ray Tracing in Non-Euclidean Spaces
Author : Novello Tiago
Publisher : Springer Nature
Page : 112 pages
File Size : 33,73 MB
Release : 2022-05-31
Category : Mathematics
ISBN : 3031792122
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Ray Tracing Algorithms for Computer Graphics
Author : Martin Warren Dubetz
Publisher :
Page : 266 pages
File Size : 38,62 MB
Release : 1985
Category :
ISBN :
Ray Tracing of Box Spline Surfaces
Author : Martin L. Barrett
Publisher :
Page : 358 pages
File Size : 20,82 MB
Release : 1989
Category : Algorithms
ISBN :