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Simon's Quest

Author : Simon Schweitzer
Publisher :
Page : 192 pages
File Size : 10,14 MB
Release : 2008
Category : Biography & Autobiography
ISBN :

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Simons's Quest

Author : Christopher Howell
Publisher : Scholastic Paperbacks
Page : 138 pages
File Size : 44,70 MB
Release : 1990
Category : Adventure and adventurers
ISBN : 9780590437752

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Simon, hero of the Castlevania game, and Tim Bradley, Nintendo wiz, battle monsters and ghouls, break through walls, and defeat Dracula.

Bashert

Author : Andrea Simon
Publisher : Univ. Press of Mississippi
Page : 308 pages
File Size : 37,66 MB
Release : 2009-10-20
Category : Biography & Autobiography
ISBN : 1604735929

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An American Jew's fervent sojourn to Eastern Europe in search of family history

THE CON50LE

Author : Mike Diver
Publisher : White Owl
Page : 194 pages
File Size : 18,47 MB
Release : 2024-03-30
Category : Games & Activities
ISBN : 1399040502

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THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Simons's Quest

Author : Christopher Howell
Publisher :
Page : 138 pages
File Size : 32,5 MB
Release : 1990
Category :
ISBN : 9780590437752

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Quests

Author : Jeff Howard
Publisher : CRC Press
Page : 316 pages
File Size : 44,57 MB
Release : 2022-04-24
Category : Art
ISBN : 1000576450

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Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

The Orpheus Clock

Author : Simon Goodman
Publisher : Simon and Schuster
Page : 368 pages
File Size : 34,93 MB
Release : 2016-08-16
Category : Art
ISBN : 1451697643

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The passionate, true story of one man's quest to reclaim what the Nazis stole from his family--their beloved art collection--and to restore their legacy. Simon Goodman's grandparents came from German Jewish banking dynasties and perished in concentration camps. And that's almost all he knew--his father rarely spoke of their family history or heritage. But when he passed away, and Simon received his father's papers, a story began to emerge. The Gutmanns, as they were known then, rose from a small Bohemian hamlet to become one of Germany's most powerful banking families. They also amassed a world-class art collection that included works by Degas, Renoir, Botticelli, and many others, including a Renaissance clock engraved with scenes from the legend of Orpheus. The Nazi regime snatched everything the Gutmanns had labored to build: their art, their wealth, their social standing, and their very lives. Simon grew up in London with little knowledge of his father's efforts to recover their family's possessions. It was only after his father's death that Simon began to piece together the clues about the stolen legacy and the Nazi looting machine. He learned much of the collection had gone to Hitler and Goring; other works had been smuggled through Switzerland, sold and resold, with many pieces now in famous museums. More still had been recovered by Allied forces only to be stolen again by bureaucrats-- European governments quietly absorbed thousands of works of art into their own collections. Through painstaking detective work across two continents, Simon proved that many pieces belonged to his family, and successfully secured their return-- the first Nazi looting case to be settled in the United States. Goodman's dramatic story reveals a rich family history almost obliterated by the Nazis. It is not only the account of a twenty-year long detective hunt for family treasure, but an unforgettable tale of redemption and restoration.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Author : Stu Horvath
Publisher : MIT Press
Page : 457 pages
File Size : 28,8 MB
Release : 2023-10-10
Category : Games & Activities
ISBN : 026204823X

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Simon Girty

Author : Edward Butts
Publisher : Dundurn
Page : 283 pages
File Size : 14,95 MB
Release : 2011-08-22
Category : Biography & Autobiography
ISBN : 1459700759

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During the American Revolution and the border conflicts that followed, Simon Girty’s name struck terror into the hearts of U.S. settlers in the Ohio Valley and the territory of Kentucky. Girty (1741-1818) had lived with the Natives most of his life. Scorned by his fellow white frontiersmen as an "Indian lover," Girty became an Indian agent for the British. He accompanied Native raids against Americans, spied deep into enemy territory, and was influential in convincing the tribes to fight for the British. The Americans declared Girty an outlaw. In U.S. history books he is a villain even worse than Benedict Arnold. Yet in Canada, Girty is regarded as a Loyalist hero, and a historic plaque marks the site of his homestead on the Ontario side of the Detroit River. In Native history, Girty stands out as one of the few white men who championed their cause against American expansion. But was he truly the "White Savage" of legend, or a hero whose story was twisted by his foes?