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Simulation and Gaming

Author : National Gaming Council
Publisher :
Page : 464 pages
File Size : 42,58 MB
Release : 1974
Category : Game theory
ISBN :

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One Step Up on Simulation Games

Author : Sergy Herrera
Publisher : Editora Bibliomundi
Page : 41 pages
File Size : 34,88 MB
Release : 2022-03-09
Category : Games & Activities
ISBN : 1526044986

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Are you bored and want to enjoy your leisure time? Then, playing simulation games is your best choice. If you are new to these games, this is your chance to expand your ideas. Whether you want to play easy or complex simulation games, expect that you will love them all.Simulation games are too easy to play. You just have to know which of type of game is fit for your preferences and hobbies. Before you become a professional simulation game player, you need to know everything about these games including their process and strategies.To have a perfect experience, simply use this guide and see how these games change your daily routine!

Simulation and Gaming for Social Design

Author : Toshiyuki Kaneda
Publisher : Springer Nature
Page : 309 pages
File Size : 13,15 MB
Release : 2022-01-03
Category : Business & Economics
ISBN : 9811620113

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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

One Step Up On Simulation Games

Author : RD king
Publisher : 大賢者外語
Page : 41 pages
File Size : 14,55 MB
Release :
Category : Games & Activities
ISBN :

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Get All The Support And Guidance You Need To Be A Success At Simulation Games! Is the fact that you would like to be a success at simulation games but just don't know how making your life difficult... maybe even miserable? First, you are NOT alone! It may seem like it sometimes, but not knowing how to get started with simulation games is far more common than you’d think. Your lack of knowledge in this area may not be your fault, but that doesn’t mean that you shouldn’t -- or can’t -- do anything to find out everything you need to know to finally be a success! So today -- in the next FEW MINUTES, in fact -- we’re going to help you GET ON TRACK, and learn how you can quickly and easily get your simulation games under control... for GOOD! This powerful tool will provide you with everything you need to know to be a success and achieve your goal of getting your simulation games to a successful place. In This Book, You Will Learn: Simulation Game Basics Research the Game Sites Choose Your Game Learn the Rules about Money and Advancing What Tasks Have to be Completed?

The Sims 4

Author : Prima Games
Publisher : Prima Games
Page : 0 pages
File Size : 18,66 MB
Release : 2014
Category : Community life
ISBN : 9780804162197

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Front cover: "MAXIS & EA reviewed and approved".

Simulation Games and Learning in Production Management

Author : Jens O. Riis
Publisher : Springer
Page : 216 pages
File Size : 36,21 MB
Release : 2016-01-09
Category : Business & Economics
ISBN : 1504128702

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Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

Simulation and Gaming in the Network Society

Author : Toshiyuki Kaneda
Publisher : Springer
Page : 466 pages
File Size : 42,52 MB
Release : 2016-08-02
Category : Mathematics
ISBN : 9811005753

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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Game Thinking

Author : Amy Jo Kim
Publisher : Gamethinking.IO
Page : 214 pages
File Size : 43,78 MB
Release : 2018-05-25
Category : Games
ISBN : 9780999788547

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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Instructional Simulation Games

Author : Sivasailam Thiagarajan
Publisher : Educational Technology
Page : 104 pages
File Size : 17,91 MB
Release : 1978
Category : Education
ISBN : 9780877781165

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Simulation and Gaming

Author : Dragan Cvetković
Publisher : BoD – Books on Demand
Page : 234 pages
File Size : 16,30 MB
Release : 2018-02-14
Category : Computers
ISBN : 9535138030

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The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.