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Sams Teach Yourself Game Programming with Visual Basic in 21 Days

Author : Clayton Walnum
Publisher : Sams Publishing
Page : 0 pages
File Size : 17,33 MB
Release : 2001
Category : Computer games
ISBN : 9780672319877

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"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.

Sams Teach Yourself Game Programming with DirectX in 21 Days

Author : Clayton Walnum
Publisher : Sams Publishing
Page : 722 pages
File Size : 26,78 MB
Release : 2003
Category : Computers
ISBN : 9780672324192

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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.

Teach Yourself Game-programming in 21 Days

Author : André LaMothe
Publisher : Prentice Hall
Page : 980 pages
File Size : 39,72 MB
Release : 1994
Category : Computers
ISBN : 9780672305627

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Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.

Sams Teach Yourself More Visual Basic .NET in 21 Days

Author : Lowell Mauer
Publisher : Sams Publishing
Page : 616 pages
File Size : 14,62 MB
Release : 2002
Category : Computers
ISBN : 9780672322716

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"Sams Teach Yourself More Visual Basic.NET in 21 Days" provides step-by-step coverage of the most important new features of Visual Basic.NET, plus information on VB.NET that will shorten the learning curve for programmers who wish to migrate to VB.NET. The author's thorough coverage gives programmers an understanding of the advanced building blocks that are necessary to use when creating Windows applications. Copyright © Libri GmbH. All rights reserved.

Sams Teach Yourself Android Game Programming in 24 Hours

Author : Jonathan Harbour
Publisher : Sams Publishing
Page : 827 pages
File Size : 50,19 MB
Release : 2012-11-15
Category : Computers
ISBN : 0133033791

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In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Sams Teach Yourself Visual Basic 6 in 21 Days

Author : Luis Sutton
Publisher : CreateSpace
Page : 162 pages
File Size : 25,98 MB
Release : 2014-12-10
Category :
ISBN : 9781505359541

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The first video games were developed in the 1950s, but required mainframe computers and were not available to the general public. Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers. Mainstream PC and console games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. A game engine is a software framework designed for the creation and development of video games. The core functionality typically provided by a game engine includes a renderer for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph

Sams Teach Yourself Beginning Programming in 24 Hours

Author : Greg M. Perry
Publisher : Sams Publishing
Page : 508 pages
File Size : 26,50 MB
Release : 2001
Category : Computers
ISBN : 9780672323072

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"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself Visual Basic in 21 Days

Author : Murtada Awad
Publisher : CreateSpace
Page : 162 pages
File Size : 22,76 MB
Release : 2014-12-02
Category :
ISBN : 9781505294750

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A programmer can create an application using the components provided by the Visual Basic program itself. Over time the community of programmers have developed new third party components, keeping this programming language to modern standards. Programs written in Visual Basic can also use the Windows API, which requires external function declarations. Furthermore, new third party functions (which are open source) using part VB6 source code and part embedded machine code, make the Visual Basic 6.0 applications faster than those designed in C++.

Sams Teach Yourself Visual Basic 6 in 21 Days

Author : Greg M. Perry
Publisher :
Page : 0 pages
File Size : 34,4 MB
Release : 1999
Category : BASIC (Computer program language)
ISBN : 9780672315428

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Sams Teach Yourself Visual Basic 6 in 21 Days, Professional Reference Edition adds to the already solid tutorial to provide a long lasting Visual Basic reference section. This 200-page section adds coverage of common control properties, methods, and events, and many other Visual Basic referential materials. Additional special Bonus Project sections will allow readers to apply what they have learned in practical real-world examples. After reading this book, the reader will be able to create ActiveX controls, use object linking and embedding (OLE), and write Visual Basic programs that support multiple document interface, and much more. This Professional Reference Edition will cover all current Service Packs as well as work-arounds for known problems in Visual Basic 6.

Visual Basic 2015 in 24 Hours, Sams Teach Yourself

Author : James Foxall
Publisher : Sams Publishing
Page : 1077 pages
File Size : 15,59 MB
Release : 2015-08-01
Category : Computers
ISBN : 0134191862

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In just 24 sessions of one hour or less, you’ll learn how to build complete, reliable, and modern Windows applications with Microsoft® Visual Basic® 2015. Using a straightforward, step-by-step approach, each lesson builds on what you’ve already learned, giving you a strong foundation for success with every aspect of VB 2015 development. Notes present interesting pieces of information. Tips offer advice or teach an easier way to do something. Cautions advise you about potential problems and help you steer clear of disaster. Learn How To Master VB 2015 by building a complete feature-rich application Navigate VB 2015 and discover its new shortcuts Work with objects, collections, and events Build attractive, highly-functional user interfaces Make the most of forms, controls, modules, and procedures Efficiently store data and program databases Make decisions in code Use powerful object-oriented techniques Work with graphics and text files Manipulate filesystems and the Registry Add email support Create efficient modules and reusable procedures Interact effectively with users Write code to preview and print documents Debug with VB 2015’s improved breakpoint features Distribute your software Download all examples and source code presented in this book from informit.com/title/9780672337451 as they become available. Who Should Read This Book Those who have little or no programming experience or who might be picking up Visual Basic as a second language. Bug Alert Description: Changing the startup form's name in a VB WinForms app does not update the "Startup form" #4517 Explanation: In the latest Visual Basic update on GitHub, Microsoft accidentally introduced a significant bug that you should be aware of. In the Visual Basic project properties dialog on one of the tabs (Application), is a drop down box for selecting the "startup object". This can be either a Main method or a System.Windows.Forms instance (or System.Windows.Window for WPF). When you do a rename on a form (say from the code editor in source or from the solution explorer) currently set as the startup form the rename doesn't cascade to the startup object project property cause the project to enter an invalid state where the user must now manually reset this project property from the now nonexistent Form to the new name. This is a huge annoyance. The fix for the bug (until Microsoft addresses) can be found here: http://www.jamesfo