[PDF] Sams Teach Yourself Directx 7 In 24 Hours eBook

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Sams Teach Yourself DirectX 7 in 24 Hours

Author : Robert Dunlop
Publisher : Sams Publishing
Page : 614 pages
File Size : 19,55 MB
Release : 1999
Category : Computers
ISBN : 9780672316340

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Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Author : Jonathan Harbour
Publisher : Sams Publishing
Page : 383 pages
File Size : 40,87 MB
Release : 2012
Category : Computers
ISBN : 0672335549

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One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.

Sams Teach Yourself Game Programming in 24 Hours

Author : Michael Morrison
Publisher : Sams Publishing
Page : 510 pages
File Size : 10,85 MB
Release : 2003
Category : Computers
ISBN : 9780672324611

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A gentle introduction to game programming on the Windows platform for the complete beginner.

Sams Teach Yourself Macromedia Flash MX in 24 Hours

Author : Phillip Kerman
Publisher : Sams Publishing
Page : 626 pages
File Size : 41,76 MB
Release : 2002
Category : Computers
ISBN : 9780672323713

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Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.

Sams Teach Yourself Unity Game Development in 24 Hours

Author : Mike Geig
Publisher : Pearson Education
Page : 400 pages
File Size : 27,25 MB
Release : 2014
Category : Computers
ISBN : 0672336960

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A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours

Author : Jeff Sengstack
Publisher : Sams Publishing
Page : 646 pages
File Size : 18,77 MB
Release : 2003
Category : Computers
ISBN : 9780672324284

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"Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" offers practical advice from an author with a strong writing background, solid teaching experience, and extensive television production credentials. Rather than simply presenting a collection of disconnected lessons, "Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" always reminds its readers of the big picture and what they're trying to accomplish. The book includes not only instruction on the basics of using Premiere 6.5, but also tips on shooting high quality video, creating professional voice-overs, and effective methods. Adobe Premiere 6.5 brings high-end video editing to the PC (90% of Premiere users use Windows). Anyone with a Windows PC who wants to venture into anything more than very simple video editing will eventually turn to Premiere 6.5. The planned new version of Premiere, version 6.5 (slated for release in late summer 2002), will garner significant attention in part because it will add DVD authoring to its extensive feature set. The opportunity to create DVDs-from home movies to Hollywood productions-on PCs is a dramatic development, and Premiere 6.5 will be at the forefront of the emerging technology. The author has been working closely with Adobe, advising them on DVD software issues.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Author : Cruz-Cunha, Maria Manuela
Publisher : IGI Global
Page : 1434 pages
File Size : 27,71 MB
Release : 2012-02-29
Category : Education
ISBN : 1466601507

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Sams Teach Yourself Network Troubleshooting in 24 Hours

Author : Jonathan Feldman
Publisher : Sams Publishing
Page : 530 pages
File Size : 28,67 MB
Release : 2003
Category : Computers
ISBN : 9780672323737

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Covers topics including black box troubleshooting strategies, documentation, cable modems, wireless infrastructure, enterprise routers, and lag problems.

Unity Game Development in 24 Hours, Sams Teach Yourself

Author : Mike Geig
Publisher : Sams Publishing
Page : 400 pages
File Size : 47,28 MB
Release : 2013-11-07
Category : Computers
ISBN : 013348047X

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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game