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Rumble the Dragon is trying to turn his granny's cave into a hotel, but he has a long way to go. Will Rumble be able to get his hotel up and running? This is the debut title in this charming new Early Reader Series.
Rumble the Dragon needs to clean up his cave from top to bottom. He doesn't want dust and he doesn't want spiders. Will he be able to convince Spider to leave his cave so it can become a beautiful hotel?
After splashing in mud puddles in the rain, Joey wants to curl up in his mother's pouch to rest and get warm, and he hops throughout Rumble's Cave Hotel looking for her, dribbling a trail of mud behind him.
There is a story about Kara and dragons. When she was four, she came down with vermillion fever. Her parents, thinking there was no cure, left her in a cave to die. A month, later she walked back into her parents’ home as healthy as if she had never been sick. It is said that a mother dragon lived in that cave, and she nursed young Kara back to life. Now, eleven years later, the only reminder of Kara’s illness is a small scar on her cheek. Of her contact with the dragon, there is more. Her eyes, which once were blue, are now green. And she can call down birds, which many believe is a sign that she can also call down dragons, for the two are distant cousins. Only Kara has her doubts. How can a beast as huge and terrifying as a dragon be related to a sweet, gentle bird? But could this explain why the king has sent for her? Does he think she has power over dragons? For Kara, the answer to this question means life or death—not only for her, but for all the dragons.
Win the lottery? Congrats! You get to fight the dragon—to the death! Each summer, the kingdom of Dunbury holds a lottery. The prize? The right to face the Black Dragon in a fight to the death. Nobody ever returns. Widespread hunger. Banned Books. Harsh royal decrees to keep the citizens in line. After nearly fifty years, the poor, downtrodden people in the isolated country between the mountains and the sea have lost all hope. Somehow, mysteriously, the cruel King Goodheart controls the dragon. And with the dragon, no one dares defy him. Until thirteen-year-old Lucky Grayblock, the clumsy, gangly, decidedly unlucky assistant in the dusty old library, finally becomes eligible for the dragon lottery … and discovers one last chance to turn everyone’s luck around. “Scott is one of those rare writers who can and does cross genres, and do it well. You never know what kind of story you’ll get from him, but you do know that it’ll be good.” — Kristine Kathryn Rusch, Hugo Award-Winning Writer and Editor
Kyle looks forward to playing at recess until he discovers that the ball bin is empty, then suddenly the air and the playground are filled with balls of all kinds.
"You must go to the dragon. You must leave tonight." Before she even hears the words, Kaeldra already knows what she must do. She must search out the mother dragon whose draclings have just hatched and somehow get some of her precious milk. It's the only way to save her foster-sister's life. Kaeldra would rather not go. It's much too terriffying, much too dangerous. But Kaeldra knows that she's the only one who can do it. For she is the only one who can actually communicate with dragons. But little does Kaeldra know what she's getting into. She's about to begin a journey that will entwine her fate with that of three little draclings and one would-be dragonslayer. A journey the will become a struggle for life.
In present day Ireland up in the Highlands buried somewhere deep beneath the Earth’s surface. In a cave guarded by fierce trolls on an island surrounded by molting lava lives a band of fierce dragons.