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Programming the SIMPL Way - Second Edition

Author : John Collins
Publisher : Lulu.com
Page : 414 pages
File Size : 16,72 MB
Release : 2010-05-31
Category : Computers
ISBN : 0557471311

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At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. These processes may be local to one host computer or spread over a network.On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. Currently SIMPL libraries are supported for C/C++, Python, JAVA and Tcl programming languages. A sample Sudoku puzzle solver project illustrates all these in a single application.

Learn Java the Easy Way

Author : Bryson Payne
Publisher : No Starch Press
Page : 314 pages
File Size : 34,42 MB
Release : 2017-11-14
Category : Computers
ISBN : 1593278462

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Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.

Scratch Programming

Author : Sean McManus
Publisher :
Page : 0 pages
File Size : 44,57 MB
Release : 2013
Category : Computers
ISBN : 9781840786125

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An introduction to the programming language helps readers create computer games and animations.

Programming Flutter

Author : Carmine Zaccagnino
Publisher : Pragmatic Bookshelf
Page : 471 pages
File Size : 39,18 MB
Release : 2020-02-25
Category : Computers
ISBN : 168050763X

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Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.

Processing, second edition

Author : Casey Reas
Publisher : MIT Press
Page : 663 pages
File Size : 18,11 MB
Release : 2014-12-19
Category : Computers
ISBN : 026202828X

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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

C# Programming in easy steps, 2nd edition

Author : Mike McGrath
Publisher : In Easy Steps
Page : 367 pages
File Size : 39,21 MB
Release : 2020-05-04
Category : Computers
ISBN : 1840789158

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C# Programming in easy steps, 2nd edition will teach you to code applications, and demonstrates every aspect of the C# language you will need to produce professional programming results. Its examples provide clear syntax-highlighted code showing C# language basics including variables, arrays, logic, looping, methods, and classes. C# Programming in easy steps, 2nd edition begins by explaining how to install the free Visual Studio Community Edition, to create an environment in which you can quickly begin to create your own executable programs by copying the book's examples. It demonstrates all the C# language basics before moving on to provide examples of Object Oriented Programming. The book concludes by demonstrating how you can use your acquired knowledge to create graphic programs for traditional PC Desktop apps, and also as Universal apps for multiple devices. C# Programming in easy steps, 2nd edition has an easy-to-follow style that will appeal to: · Anyone who wants to begin programming in C# · The programmer who quickly wants to add C# to their skills set · The hobbyist who wants to begin creating apps for their own computer · The student, and to those seeking a career in computing, who need a fundamental understanding of C# programming Updated for Visual Studio 2019 Table of contents: 1. Getting started 2. Storing values 3. Performing operations 4. Making statements 5. Devising methods 6. Handling strings 7. Accessing files 8. Solving problems 9. Creating objects 10. Controlling events 11. Building an application 12. Targeting devices

Code Complete

Author : Steve McConnell
Publisher : Pearson Education
Page : 952 pages
File Size : 11,27 MB
Release : 2004-06-09
Category : Computers
ISBN : 0735636974

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Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Programming the Simpl Way

Author : John Collins
Publisher : Lulu.com
Page : 294 pages
File Size : 47,5 MB
Release : 2008-09-04
Category : Computers
ISBN : 0557012708

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SIMPL (Synchronous Interprocess Messaging Project for Linux) is discussed at many different levels. At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. SIMPL is also a great way to design software applications where complexity is encapsulated in separate, easily testable, readily extendable modules. The current state of software development is compared to the hardware world before the advent of integrated circuit chips. The term softwareIC is coined to describe the software equivalent of the integrated circuit. The SIMPL toolkit, along with tokenized messaging and the SIMPL testing framework is shown to be a great way to build these softwareICs. Several are illustrated throughout the book.

Scratch Programming in easy steps, 2nd edition

Author : Sean McManus
Publisher : In Easy Steps
Page : 448 pages
File Size : 37,33 MB
Release : 2019-12-12
Category : Young Adult Nonfiction
ISBN : 184078900X

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The Scratch programming language is widely used in schools and on the Raspberry Pi. Its drag-and-drop commands make it an ideal language for all ages to learn to program. And this popular book, Scratch Programming in easy steps, now fully updated for Scratch 3, is packed with ideas and games that illustrate what’s possible with Scratch. Scratch makes it easy to create your own games, animations, music, art or applications. It’s the perfect way to learn programming because it takes away a lot of the complexity. That means you can focus on having great ideas and bringing them to life. With Scratch Programming in easy steps, 2nd edition as your companion, you’ll learn how to: · Build games that require skill, knowledge or quick fingers · Add music · Create eye-catching visual effects · Keep score · Avoid common pitfalls and learn how to fix bugs Scratch Programming in easy steps, 2nd edition will help you to get creative and become a super Scratcher! Table of Contents: 1. Introducing Scratch 2. Drawing with Scratch 3. Spiral Rider 4. Super Dodgeball 5. Space Opera 6. Quiz Break 7. Evil Robot 8. Space Swarm 9. Physical computing with Scratch 10. Seven shorties 11. Making and sharing projects

Refactoring

Author : Martin Fowler
Publisher : Addison-Wesley Professional
Page : 461 pages
File Size : 41,59 MB
Release : 1999
Category : Computers
ISBN : 0201485672

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Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.