[PDF] Proceedings Of The 2017 Conference On Designing Interactive Systems eBook

Proceedings Of The 2017 Conference On Designing Interactive Systems Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Proceedings Of The 2017 Conference On Designing Interactive Systems book. This book definitely worth reading, it is an incredibly well-written.

Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems

Author : Oli Mival
Publisher :
Page : pages
File Size : 26,42 MB
Release : 2017-06-10
Category :
ISBN : 9781450349918

GET BOOK

DIS '17: Designing Interactive Systems Conference 2017 Jun 10, 2017-Jun 14, 2017 Edinburgh, United Kingdom. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

DIS'17

Author :
Publisher :
Page : 1426 pages
File Size : 47,32 MB
Release :
Category : Human-computer interaction
ISBN :

GET BOOK

DIS'17 Companion

Author :
Publisher :
Page : 410 pages
File Size : 49,25 MB
Release :
Category : Human-computer interaction
ISBN :

GET BOOK

Human-Food Interaction

Author : Rohit Ashok Khot
Publisher :
Page : 196 pages
File Size : 38,65 MB
Release : 2019-08-29
Category : Computers
ISBN : 9781680835762

GET BOOK

Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI). This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate. Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.

Bringing Design to Software

Author : Terry Winograd
Publisher : Addison-Wesley Professional
Page : 358 pages
File Size : 30,52 MB
Release : 1996
Category : Computers
ISBN :

GET BOOK

A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.

XVIII International Conference on Human Computer Interaction

Author : Juan Manuel Gonzalez Calleros
Publisher :
Page : pages
File Size : 17,40 MB
Release : 2017-09-25
Category :
ISBN : 9781450352291

GET BOOK

XVIII International Conference on Human Computer Interaction Sep 25, 2017-Sep 27, 2017 Cancun, Mexico. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Making Use

Author : John M. Carroll
Publisher : MIT Press
Page : 383 pages
File Size : 23,76 MB
Release : 2003-01-01
Category : Computers
ISBN : 0262513889

GET BOOK

John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.