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Polygonal Modeling

Author : Mario Russo
Publisher : Jones & Bartlett Learning
Page : 428 pages
File Size : 10,49 MB
Release : 2006
Category : Architecture
ISBN : 9781598220070

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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Character Modeling with Maya and ZBrush

Author : Jason Patnode
Publisher : CRC Press
Page : 408 pages
File Size : 31,43 MB
Release : 2012-08-06
Category : Computers
ISBN : 1136141820

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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Geometric Modeling for Scientific Visualization

Author : Guido Brunnett
Publisher : Springer Science & Business Media
Page : 473 pages
File Size : 26,9 MB
Release : 2013-04-17
Category : Mathematics
ISBN : 3662074435

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Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.

The Art of Polygonal Modeling

Author : Marco Pavone
Publisher :
Page : 134 pages
File Size : 47,42 MB
Release : 2017-10-19
Category :
ISBN : 9781549988325

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Few simple tools to learn the art of polygonal modeling in every softwares.

Dynamics of Vehicles on Roads and Tracks Vol 2

Author : Maksym Spiryagin
Publisher : CRC Press
Page : 1101 pages
File Size : 41,49 MB
Release : 2017-12-06
Category : Technology & Engineering
ISBN : 1351057162

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The International Symposium on Dynamics of Vehicles on Roads and Tracks is the leading international gathering of scientists and engineers from academia and industry in the field of ground vehicle dynamics to present and exchange their latest innovations and breakthroughs. Established in Vienna in 1977, the International Association of Vehicle System Dynamics (IAVSD) has since held its biennial symposia throughout Europe and in the USA, Canada, Japan, South Africa and China. The main objectives of IAVSD are to promote the development of the science of vehicle dynamics and to encourage engineering applications of this field of science, to inform scientists and engineers on the current state-of-the-art in the field of vehicle dynamics and to broaden contacts among persons and organisations of the various countries engaged in scientific research and development in the field of vehicle dynamics and related areas. IAVSD 2017, the 25th Symposium of the International Association of Vehicle System Dynamics was hosted by the Centre for Railway Engineering at Central Queensland University, Rockhampton, Australia in August 2017. The symposium focused on the following topics related to road and rail vehicles and trains: dynamics and stability; vibration and comfort; suspension; steering; traction and braking; active safety systems; advanced driver assistance systems; autonomous road and rail vehicles; adhesion and friction; wheel-rail contact; tyre-road interaction; aerodynamics and crosswind; pantograph-catenary dynamics; modelling and simulation; driver-vehicle interaction; field and laboratory testing; vehicle control and mechatronics; performance and optimization; instrumentation and condition monitoring; and environmental considerations. Providing a comprehensive review of the latest innovative developments and practical applications in road and rail vehicle dynamics, the 213 papers now published in these proceedings will contribute greatly to a better understanding of related problems and will serve as a reference for researchers and engineers active in this specialised field. Volume 2 contains 135 papers under the subject heading Rail.

Transactions on Edutainment IV

Author : Zhigeng Pan
Publisher : Springer Science & Business Media
Page : 287 pages
File Size : 32,2 MB
Release : 2010-07-30
Category : Computers
ISBN : 3642144837

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Introducing Maya 2011

Author : Dariush Derakhshani
Publisher : John Wiley & Sons
Page : 1154 pages
File Size : 23,83 MB
Release : 2010-04-29
Category : Computers
ISBN : 0470768053

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A practical, step-by-step guide to Maya 2011 Four previous editions can’t be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You’ll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box—among other projects—and master all essential tools. Provides a thorough, step-by-step introduction to Maya 2011 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files Includes a color insert with pages of striking examples from talented Maya beginners Build your Maya and animation skills from the ground up with this practical, thorough guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Introducing Autodesk Maya 2016

Author : Dariush Derakhshani
Publisher : John Wiley & Sons
Page : 631 pages
File Size : 11,85 MB
Release : 2015-07-08
Category : Computers
ISBN : 1119059666

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Start modeling right away with this hands-on guide to learning Autodesk Maya 2016 Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you. Master the Maya 2016 interface, menus, and plug-ins Begin building simple animations right away Explore modeling, rendering, animation, and cloth motion Add lighting, rendering, dynamics, simulations, and effects If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.