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Pocket Modern Players Handbook

Author : Mongoose Publishing
Publisher : Mongoose Pub
Page : 300 pages
File Size : 17,87 MB
Release : 2004-05-01
Category : Comics & Graphic Novels
ISBN : 9781904854067

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Roleplaying in a modern setting is not very difficult to envision. The easiest analogy to grasp is probably that of an action movie set in the modern day with you and your friends cast in the starring roles. Maybe you are a team of special agents on the trail of a drug lord in some third world country or a group of commandos stalking (and being stalked by) a bizarre alien with a yen for deep fried earthling. Modern roleplaying is just like playing parts in a movie expect the script is only a guideline and the ending is not written yet. That is the magic of roleplaying in modern times. Everything is familiar, or at least similar, to the things around us and the time period is second nature. That means that most things do not have to be described or explained in excruciating detail. When the Games Master, the 'director' running the game and handling all the of the roles that extras would normally play, tells you that a whopping huge bus is about to explode if its speed drops below 60 miles an hour, he does not have to provide you detailed information on what a bus is and whether 60 is really fast or very slow. This familiarity makes for a more comfortable gaming environment and keeps every player on a more or less even footing. The familiarity also allows for stark contrast. When you, as a detective character, discover that the ice cream truck driver is actually an alien serving strange drugs to neighbourhood children to control their minds and mutate them into a pint sized space army of death and destruction, the ordinary becomes unnatural. This twisting of normal reality is a powerful storytelling device and it also works extremely well in roleplaying. When even ordinary, everyday things become tools for the Games Master, modern roleplaying is at its best.

The Mongoose Pocket Player's Handbook

Author : August Hahn
Publisher : Mongoose Publishing
Page : 0 pages
File Size : 15,10 MB
Release : 2004-02
Category : Fantasy games
ISBN : 9781904577669

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For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.

Official Pocket Player's Guide to Star Trek

Author : Tom Braunlich
Publisher : Bradygames
Page : 274 pages
File Size : 26,78 MB
Release : 1995
Category : Games & Activities
ISBN : 9781566862486

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Loaded with successful combat missions and trading strategies, this work highlights the basics of the game, and shows how to customize your deck for maximum results.

Pocket Players Guide

Author : Wizards of the Coast
Publisher : HarperPrism
Page : 300 pages
File Size : 34,23 MB
Release : 1998-08
Category : Games & Activities
ISBN : 9780061056239

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Now extensively updated and expanded to contain rules for the Magic: The Gathering Fourth Edition game cards, this ultimate handbook includes examples of play--including guidance for beginners--deck-building strategies for all levels, up-to-date Duelist Convocation tournament rules, background information on Dominia, and more. Full-color illustrations.

Dungeons and Desktops

Author : Matt Barton
Publisher : A K PETERS
Page : 0 pages
File Size : 14,21 MB
Release : 2019
Category : Computer games
ISBN : 9781138574670

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An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.

Special collections

Author : Princeton University. Library
Publisher :
Page : 640 pages
File Size : 32,45 MB
Release : 1920
Category : Classified catalogs
ISBN :

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Finding List

Author : Boston Public Library. West End Branch
Publisher :
Page : 158 pages
File Size : 41,70 MB
Release : 1896
Category :
ISBN :

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