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Playing Nice with Others in Fortnite®

Author : Ray Stern
Publisher : Enslow Publishing, LLC
Page : 32 pages
File Size : 40,3 MB
Release : 2019-12-15
Category : Juvenile Nonfiction
ISBN : 1978517300

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One of the most valuable resources in Fortnite is the players! Anyone who engages in online play knows that one player coming in with a bad attitude can ruin the fun for everyone. Being the best player is about more than victory. It's about communicating well with others, knowing and accounting for strengths and weaknesses, and taking a break when game stress takes over. This thoughtful volume asks players to step back and consider what it means to be great at Fortnite. It encourages online safety and strategies for keeping a cool head in the chaos of a game battle.

Playing Nice with Others in Fortnite

Author : Rachel Gluckstern
Publisher :
Page : pages
File Size : 48,24 MB
Release : 2020
Category : Fantasy games
ISBN : 9781725348141

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"One of the most valuable resources in Fortnite is the players! Anyone who engages in online play knows that one player coming in with a bad attitude can ruin the fun for everyone. Being the best player is about more than victory. It's about communicating well with others, knowing and accounting for strengths and weaknesses, and taking a break when game stress takes over. This thoughtful volume asks players to step back and consider what it means to be great at Fortnite. It encourages online safety and strategies for keeping a cool head in the chaos of a game battle"--

The Modern Parent

Author : Martine Oglethorpe
Publisher :
Page : 208 pages
File Size : 11,83 MB
Release : 2020-04-28
Category : Computers
ISBN : 9780648828600

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Digital technology has changed the parenting territory dramatically in recent years. Suddenly we've been tasked with preparing kids to be safe, happy and successful, not just in the real world, but in the online world as well. Martine Oglethorpe is part of a new breed of parenting educator who nimbly stays abreast of technology changes while keeping one foot firmly grounded in the timeless ways that make families strong.Martine skilfully combines her professional expertise with the lived experience gained by guiding her own children down the pathway to being skilled, savvy digital citizens. In these pages lies the blueprint for parenting kids in the digital age. It shares how to be engaged in the digital lives of our children without being overbearing or burdensome; to know when to tread lightly as a parent and when care and caution need to be taken.

Playing Fortnite: Creative Mode

Author : Josh Gregory
Publisher : Cherry Lake
Page : 24 pages
File Size : 25,54 MB
Release : 2020-05-21
Category : Juvenile Nonfiction
ISBN : 1534173161

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With more than 250 million players around the world, Fortnite is one of the most popular video games in history. In this book, readers will learn how to use the game's powerful Creative Mode, which allows players to build their own Fortnite worlds for others to enjoy. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Finding Weapons and Arming Yourself in Fortnite®

Author : Mary-Lane Kamberg
Publisher : Enslow Publishing, LLC
Page : 32 pages
File Size : 27,79 MB
Release : 2019-12-15
Category : Juvenile Nonfiction
ISBN : 1978517181

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Choosing and using weapons are keys to success in the Fortnite video game, and the Epic Games studio has provided a wide array of guns and explosives to defend the gamer and attack enemies. Players must find and select a maximum of five weapons at a time as they maneuver through the game's map. Different situations demand different choices for close encounters and attacks at a distance. In some cases, gamers need both close-range and long-range weapons for the same attack. In this explosive volume, readers will learn the strengths and weaknesses of each choice, along with tips for exciting play.

Build It Like benjyfishy & MrSavage

Author : Johnny Troset Andersen
Publisher : eBook Partnership
Page : 234 pages
File Size : 22,27 MB
Release : 2022-01-01
Category : Games & Activities
ISBN : 1739831616

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BEHIND EVERY PROFESSIONAL ESPORTS PLAYER IS A SUPPORT TEAM MAKING THEIR DREAMS COME TRUE. Anne Fish, mother of Benjy "e;benjyfishy"e; Fish and Johnny Troset Andersen, father of Martin "e;MrSavage"e; Foss Andersen were plunged into the world of esports when their sons transitioned from gaming enthusiasts to becoming professional Fortnite players and duo partners. They soon found themselves signing contracts with esports organisations and providing all the administrative and technical support it takes to manage a player and their business. In this book, Anne and Johnny share the highs and lows of their individual journeys as parents in supporting the esports careers of their sons, from the early days of trying to create a balance between gaming and education, to dealing with tournament disappointments and social media negativity. This book may not teach you about Fortnite gameplay or tactics, but it aims to support future professional players, and inform esports-novice parents, and anyone interested in supporting young players.FEATURING EXCLUSIVE INTERVIEWS WITH:Falconer (professional player for 100 Thieves)Bloodx (esports mentor and coach)DestinysJesus (Fortnite coach)Jacob Toft-Andersen (VP Esports at 100 Thieves) Andy Miller (CEO at NRG)Grady Rains (Executive Producer at NRG)AussieAntics (content creator at NRG) and other leading industry insiders who offer a range of perspectives and insights into the ever-growing world of esports.

Vienna 2019 - Encountering the Other: Within us, between us and in the world

Author : Emilija Kiehl
Publisher : Daimon
Page : 1093 pages
File Size : 38,8 MB
Release :
Category : Psychology
ISBN : 3856309950

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The XXI International Congress for Analytical Psychology was held in Vienna, the birthplace of psychoanalysis. It brought together an unprecedented number of participants from all over the world and from different fields of knowledge. The theme: Encountering the Other: Within us, between us and in the world, a most relevant and urgent topic of the contemporary discourse among clinicians and academics alike, was explored in a rich and diverse program of pre-congress workshops, master classes, plenary and breakout presentations and posters. The Proceedings are published as two volumes: a printed edition of the plenary presentations, and an e-Book with the complete material presented at the Congress. To professionals as well as the general public, this collection of papers offers an inspiring insight into contemporary Jungian thinking from the classical to the latest research-based scientific lens. From the Contents: Deifying the Soul – from Ibn Arabi to C.G. Jung by Navid Kermani Apocalyptic Themes in Times of Trouble: When Young Men are Deeply Alienated by Robert Tyminski Panel Encountering the Other Within: Dream Research in Analytical Psychology and the Relationship of Ego and other Parts of the Psyche by Christian Roesler, Yasuhiro Tanaka & Tamar Kron Integration Versus Conflict Between Schools of Dream Theory and Dreamwork: integrating the psychological core qualities of dreams with the contemporary knowledge of the dreaming brain by Ole Vedfelt Freud and Jung on Freud and Jung by Ernst Falzeder Opening the Closed Heart: affect-focused clinical work with the victims of early trauma by Donald E. Kalsched The Other Between Fear and Desire – countertransference fantasy as a bridge between me and the other by Daniela Eulert-Fuchs Self, Other and Individuation: resolving narcissism through the lunar and solar paths of the Rosarium by Marcus West Encountering the Other: Jungian Analysts and Traditional Healers in South Africa by Peter Ammann, Fred Borchardt , Nomfundo Lily-Rose Mlisa & Renee Ramsden From Horror to Ethical Responsibility: Carl Gustav Jung and Stephen King encounter the dark half within us, between us and in the world by Chiara Tozzi

The Psychology of Video Games

Author : Celia Hodent
Publisher : Routledge
Page : 105 pages
File Size : 23,54 MB
Release : 2020-10-07
Category : Psychology
ISBN : 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Practical Archaeogaming

Author : Andrew Reinhard
Publisher : Berghahn Books
Page : 252 pages
File Size : 39,68 MB
Release : 2024-05-03
Category : Social Science
ISBN : 1805395343

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As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.