[PDF] Php Game Programming eBook

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PHP Game Programming

Author : Matt Rutledge
Publisher : Course Technology
Page : 356 pages
File Size : 13,61 MB
Release : 2004
Category : Computers
ISBN : 9781592001538

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"PHP Game Programming" offers you the introduction you need to begin creating your own online games. You'll be amazed at the games you can create with this powerful - and completely free - development tool! Dive right in as you begin with coverage of server configuration and the major features of PHP. Then you're off and running as you use PHP to create and manipulate graphics, develop a chess game using a non-relational database, and send and receive data through sockets. Put your new skills to use as you create your own massively multiplayer online game! From the basics of PHP and HTML to the exciting task of creating dynamic terrain and Flash movies, "PHP Game Programming" will help you turn your online game ideas into reality!

Game Programming

Author : Andrew Harris
Publisher : John Wiley & Sons
Page : 662 pages
File Size : 13,89 MB
Release : 2007-02-09
Category : Computers
ISBN : 0470068221

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Provides information on creating a computer game using object-oriented programming with Python.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 30,90 MB
Release : 2014-11-03
Category : Computers
ISBN : 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Programming Linux Games

Author : Loki Software, Inc
Publisher : No Starch Press
Page : 435 pages
File Size : 46,87 MB
Release : 2001
Category : Computers
ISBN : 1886411492

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Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

Tricks of the Windows Game Programming Gurus

Author : André LaMothe
Publisher : Sams Publishing
Page : 1092 pages
File Size : 35,35 MB
Release : 2002
Category : Computers
ISBN : 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Mastering SFML Game Development

Author : Raimondas Pupius
Publisher : Packt Publishing Ltd
Page : 433 pages
File Size : 49,63 MB
Release : 2017-01-30
Category : Computers
ISBN : 1786466848

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Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

Game Coding Complete

Author : Mike McShaffry
Publisher :
Page : 0 pages
File Size : 45,98 MB
Release : 2005
Category : Computer games
ISBN : 9781932111910

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Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Game Programming with Python, Lua, and Ruby

Author : Tom Gutschmidt
Publisher : Course Technology
Page : 476 pages
File Size : 26,27 MB
Release : 2003
Category : Computers
ISBN : 9781592000777

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Get ready to dive headfirst into the world of programming! Game Programming with Python, Lua, and Ruby offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!

Introduction to Computer Game Programming with DirectX 8.0

Author : Ian Parberry
Publisher : Wordware Publishing
Page : 312 pages
File Size : 20,7 MB
Release : 2001
Category : Computers
ISBN :

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This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.