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Nordic Larp

Author :
Publisher :
Page : 315 pages
File Size : 29,87 MB
Release : 2010
Category : Acting games
ISBN : 9789163378560

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Leaving Mundania

Author : Lizzie Stark
Publisher : Chicago Review Press
Page : 274 pages
File Size : 37,77 MB
Release : 2012-05-01
Category : Games & Activities
ISBN : 1613740670

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Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

The Foundation Stone of Nordic Larp

Author : Eleanor Saitta
Publisher : Knutpunkt
Page : 318 pages
File Size : 44,9 MB
Release : 2014-03-01
Category :
ISBN : 9163745666

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Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.

The Cutting Edge of Nordic Larp

Author : Jon Back
Publisher : Knutpunkt
Page : 200 pages
File Size : 30,9 MB
Release : 2014-04-01
Category :
ISBN : 9163752182

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Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.

Playing the learning game

Author : Martin Eckhoff Andresen
Publisher : Lulu.com
Page : 114 pages
File Size : 45,49 MB
Release : 2012-02-19
Category : Games & Activities
ISBN : 1471601978

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Welcome to a new world of learning! This book is a practical introduction to the use of roleplaying games in education. Roleplaying games are a great tool for provoking reflection, learning and critical thinking. Within this book, you'll find all you need to get started using this method. Included are four ready-to-play larps, several short articles highlighting different uses of roleplaying games in educational spheres and a multitude of methods and exercises to improve your games.If you are a teacher, activist in an NGO or a larper interested in using roleplaying games for education and reflection, this is the book for you. Let's play the learning game!

The Functions of Role-Playing Games

Author : Sarah Lynne Bowman
Publisher : McFarland
Page : 217 pages
File Size : 21,24 MB
Release : 2010-04-13
Category : Games & Activities
ISBN : 0786455551

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This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Pervasive Games

Author : Markus Montola
Publisher : CRC Press
Page : 337 pages
File Size : 43,68 MB
Release : 2009-06-12
Category : Art
ISBN : 0080889794

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Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

#Feminism

Author : Emily Care Boss
Publisher :
Page : 0 pages
File Size : 17,9 MB
Release : 2017
Category : Fantasy games
ISBN : 9781908983749

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#Feminism features 34 nano-games for three to five participants, with topics ranging from silly to serious. All you need to play is a few simple props (or none at all), and a few minutes to an hour of play time. Each game offers a bite-sized take on contemporary feminist issues: within its pages are games about selfies and rom-coms, reproductive rights and domestic violence. #Feminism features authors from 11 countries, and comes in a beautiful, A4, glossy magazine-style format with a reader-friendly layout and full-colour photographs.

Fantasy Freaks and Gaming Geeks

Author : Ethan Gilsdorf
Publisher : Rowman & Littlefield
Page : 335 pages
File Size : 32,59 MB
Release : 2010-09-01
Category : Social Science
ISBN : 0762766786

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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Immersive Gameplay

Author : Evan Torner
Publisher : McFarland
Page : 231 pages
File Size : 22,62 MB
Release : 2014-01-10
Category : Games & Activities
ISBN : 0786492376

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This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.