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New Trends in Computer Graphics

Author : Nadia Magnenat-Thalmann
Publisher : Springer Science & Business Media
Page : 683 pages
File Size : 36,10 MB
Release : 2012-12-06
Category : Computers
ISBN : 3642834922

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New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

Frontiers in Computer Graphics

Author : T.L. Kunii
Publisher : Springer Science & Business Media
Page : 451 pages
File Size : 17,49 MB
Release : 2012-12-06
Category : Computers
ISBN : 443168025X

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Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.

Computer Animation

Author : Nadia Magnenat-Thalmann
Publisher : Springer Science & Business Media
Page : 254 pages
File Size : 30,88 MB
Release : 2012-12-06
Category : Computers
ISBN : 4431681051

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Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Emerging Trends in Image Processing, Computer Vision and Pattern Recognition

Author : Leonidas Deligiannidis
Publisher : Morgan Kaufmann
Page : 646 pages
File Size : 34,66 MB
Release : 2014-12-09
Category : Computers
ISBN : 012802092X

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Emerging Trends in Image Processing, Computer Vision, and Pattern Recognition discusses the latest in trends in imaging science which at its core consists of three intertwined computer science fields, namely: Image Processing, Computer Vision, and Pattern Recognition. There is significant renewed interest in each of these three fields fueled by Big Data and Data Analytic initiatives including but not limited to; applications as diverse as computational biology, biometrics, biomedical imaging, robotics, security, and knowledge engineering. These three core topics discussed here provide a solid introduction to image processing along with low-level processing techniques, computer vision fundamentals along with examples of applied applications and pattern recognition algorithms and methodologies that will be of value to the image processing and computer vision research communities. Drawing upon the knowledge of recognized experts with years of practical experience and discussing new and novel applications Editors’ Leonidas Deligiannidis and Hamid Arabnia cover; Many perspectives of image processing spanning from fundamental mathematical theory and sampling, to image representation and reconstruction, filtering in spatial and frequency domain, geometrical transformations, and image restoration and segmentation Key application techniques in computer vision some of which are camera networks and vision, image feature extraction, face and gesture recognition and biometric authentication Pattern recognition algorithms including but not limited to; Supervised and unsupervised classification algorithms, Ensemble learning algorithms, and parsing algorithms. How to use image processing and visualization to analyze big data. Discusses novel applications that can benefit from image processing, computer vision and pattern recognition such as computational biology, biometrics, biomedical imaging, robotics, security, and knowledge engineering. Covers key application techniques in computer vision from fundamentals to mid to high level processing some of which are camera networks and vision, image feature extraction, face and gesture recognition and biometric authentication. Presents a number of pattern recognition algorithms and methodologies including but not limited to; supervised and unsupervised classification algorithms, Ensemble learning algorithms, and parsing algorithms. Explains how to use image processing and visualization to analyze big data.

Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194)

Author : Michael Gigante
Publisher : World Scientific
Page : 354 pages
File Size : 41,43 MB
Release : 1997-01-03
Category :
ISBN : 9814547328

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Computer graphics has been advancing to the level of creating completely new worlds inside computers. Through such computer graphics worlds, we human beings now have far improved insight into wide varieties of real worlds starting from fairly simple but exact worlds of curves and surfaces and reaching to complex human worlds. This volume presents a quite concrete and advanced methods, techniques, modeling and mathematical backgrounds which are indispensable in order to carry out end researches to increase insight through computer graphics.

Photorealistic Rendering in Computer Graphics

Author : Pere Brunet
Publisher : Springer Science & Business Media
Page : 289 pages
File Size : 27,61 MB
Release : 2012-12-06
Category : Computers
ISBN : 3642579639

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Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.