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Through a combination of archaeological artifacts and early writings, historians have recovered much of a lifestyle and philosophy that once rivaled those of Greece and Rome. Even today the names of figures from northern mythology, from Odin and Thor to the Valkyries, have not lost their power to excite the imagination. Richly illustrated.
Author : David M. Krueger Publisher : U of Minnesota Press Page : 184 pages File Size : 17,26 MB Release : 2015-10-01 Category : History ISBN : 1452945438
What do our myths say about us? Why do we choose to believe stories that have been disproven? David M. Krueger takes an in-depth look at a legend that held tremendous power in one corner of Minnesota, helping to define both a community’s and a state’s identity for decades. In 1898, a Swedish immigrant farmer claimed to have discovered a large rock with writing carved into its surface in a field near Kensington, Minnesota. The writing told a North American origin story, predating Christopher Columbus’s exploration, in which Viking missionaries reached what is now Minnesota in 1362 only to be massacred by Indians. The tale’s credibility was quickly challenged and ultimately undermined by experts, but the myth took hold. Faith in the authenticity of the Kensington Rune Stone was a crucial part of the local Nordic identity. Accepted and proclaimed as truth, the story of the Rune Stone recast Native Americans as villains. The community used the account as the basis for civic celebrations for years, and advocates for the stone continue to promote its validity despite the overwhelming evidence that it was a hoax. Krueger puts this stubborn conviction in context and shows how confidence in the legitimacy of the stone has deep implications for a wide variety of Minnesotans who embraced it, including Scandinavian immigrants, Catholics, small-town boosters, and those who desired to commemorate the white settlers who died in the Dakota War of 1862. Krueger demonstrates how the resilient belief in the Rune Stone is a form of civil religion, with aspects that defy logic but illustrate how communities characterize themselves. He reveals something unique about America’s preoccupation with divine right and its troubled way of coming to terms with the history of the continent’s first residents. By considering who is included, who is left out, and how heroes and villains are created in the stories we tell about the past, Myths of the Rune Stone offers an enlightening perspective on not just Minnesota but the United States as well.
“Remarkable.… Gaiman has provided an enchanting contemporary interpretation of the Viking ethos.”—Lisa L. Hannett, Atlantic Neil Gaiman, long inspired by ancient mythology in creating the fantastical realms of his fiction, presents a bravura rendition of the Norse gods and their world from their origin though their upheaval in Ragnarok. In Norse Mythology, Gaiman stays true to the myths in envisioning the major Norse pantheon: Odin, the highest of the high, wise, daring, and cunning; Thor, Odin’s son, incredibly strong yet not the wisest of gods; and Loki—son of a giant—blood brother to Odin and a trickster and unsurpassable manipulator. Gaiman fashions these primeval stories into a novelistic arc that begins with the genesis of the legendary nine worlds and delves into the exploits of deities, dwarfs, and giants. Through Gaiman’s deft and witty prose, these gods emerge with their fiercely competitive natures, their susceptibility to being duped and to duping others, and their tendency to let passion ignite their actions, making these long-ago myths breathe pungent life again.
To be captured by the Northern Thing means to be taken with the Norse stories of the Gods. If that describes you, then The Norse Myths should help. It contains the most complete versions of the Norse myths available in the English language. The Norse Myths is presented as a narrative from the beginning of creation to the final great battle of Ragnarok, followed by the Rebirth. The Norse Myths is split into several parts: Part One: In the Beginning. Eight chapters that set up the Universe. Part Two: The Adventures. Twelve chapters about the adventures of Gods, Elves, Jotuns, Humans. Part Three: The Ending of All Things. Overarching in all the stories is Ragnarokr, the Doom of the Gods. Even in the humorous stories there's a sense of fatality. Part Three is eight chapters leading to the final battle (Ragnarokr) and the subsequent Rebirth into a more Utopian world. Finally, there is a complete Glossary of all the characters, places, and objects in the book. The spelling used in the book is presented with definitions of the word and alternate spellings, followed by a complete description. And there's a Genealogy chart showing the familial relationships of many of the characters. Norse mythology comes from the Nordic countries, including Sweden, Denmark, Norway, and Iceland. These countries were heavily influenced by Teutonic (German) mythology. This book contains all of the legends which pertain to the Gods. Future volumes will be about family sagas like The Niebelungenlied (The Ring Saga). There is a deep foreboding, a sense of doom, that pervades Norse mythology. The Gods are not immortal. They can be injured and need to be healed. They can find themselves bent with old age. Against the right enemy they can be killed. From the beginning the Gods know they are in a violent battle of good versus evil. The Gods, mankind of Midgardr, and light elves, are doing what they can to stave off the last battle, Ragnarokr, the Doom of the Gods. They fight against evil giants, ferocious wolves, giant sea serpents, and the cunning Loki. The Nordic countries have harsh winters resulting in a mythology that is darker than most. The Norse hero wants to die a hero's death, in battle, fighting for right. The worst death is the straw death, in bed, old, infirm, and away from the fight. The hero who dies in battle goes to Valhalla or one of the other fighting halls to practice and prepare for the last great battle. Those who die straw deaths go to the torturous halls in Niflheimr. Glory does not await them. Pain, venous snakes, and starvation awaits them. Yet, there is hope . . . always hope. There is the vision of a better life filled with peace and tranquility, the Rebirth. Norse mythology has influenced many fantasy novels including The Lord of the Rings by J.R.R. Tolkien, who taught Norse mythology at Oxford. The Norse Myths will take you to a world of legend with Thor, Odin, Loki, Gods, Goddesses, monsters, giants, and dwarves doing what they can to help or hurt each other.
Norsemen had a strong tradition of gods, rituals, and myths. Readers will discover more about the Norse: how they lived, where they lived, and what they did. The book explores how the stories and myths affected the culture of the Norse peoples, and how the cultures in turn affected the stories that pulled them together.