[PDF] Moving Shapes eBook

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Moving Blocks

Author : Yusuke Yonezu
Publisher : Astra Publishing House
Page : 26 pages
File Size : 28,26 MB
Release : 2015-06-01
Category : Juvenile Fiction
ISBN : 9888240706

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An interactive colors and shapes book. What are you building? What can it be? An irresistible guessing game, this book asks simple questions for identifying objects that move. The vivid pictures in the book can be reinforced through play with building blocks, allowing young imaginations to grow. * An American Library Association Notable Children’s Book * A Cooperative Children’s Book Center Choice This inventive and colorful die-cut board book is all about the many things you can build with blocks. Can you make a car out of them? How about a plane? Turn through the pages of this book to find the answers. It’s full of fun shapes and colors for the youngest readers.

Stretchy Shapes!

Author : Blake Hoena
Publisher : Capstone
Page : 24 pages
File Size : 14,33 MB
Release : 2019-05-01
Category : Juvenile Nonfiction
ISBN : 1496636090

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What shapes can your body make? Explore slow and bendy Creative Movement in Stretchy Shapes! Straight, Curved, and Twisty.

How the Body Shapes the Way We Think

Author : Rolf Pfeifer
Publisher : MIT Press
Page : 419 pages
File Size : 45,58 MB
Release : 2006-10-27
Category : Computers
ISBN : 0262537427

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An exploration of embodied intelligence and its implications points toward a theory of intelligence in general; with case studies of intelligent systems in ubiquitous computing, business and management, human memory, and robotics. How could the body influence our thinking when it seems obvious that the brain controls the body? In How the Body Shapes the Way We Think, Rolf Pfeifer and Josh Bongard demonstrate that thought is not independent of the body but is tightly constrained, and at the same time enabled, by it. They argue that the kinds of thoughts we are capable of have their foundation in our embodiment—in our morphology and the material properties of our bodies. This crucial notion of embodiment underlies fundamental changes in the field of artificial intelligence over the past two decades, and Pfeifer and Bongard use the basic methodology of artificial intelligence—"understanding by building"—to describe their insights. If we understand how to design and build intelligent systems, they reason, we will better understand intelligence in general. In accessible, nontechnical language, and using many examples, they introduce the basic concepts by building on recent developments in robotics, biology, neuroscience, and psychology to outline a possible theory of intelligence. They illustrate applications of such a theory in ubiquitous computing, business and management, and the psychology of human memory. Embodied intelligence, as described by Pfeifer and Bongard, has important implications for our understanding of both natural and artificial intelligence.

Mind in Motion

Author : Barbara Tversky
Publisher : Basic Books
Page : 384 pages
File Size : 11,34 MB
Release : 2019-05-21
Category : Psychology
ISBN : 0465093078

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An eminent psychologist offers a major new theory of human cognition: movement, not language, is the foundation of thought When we try to think about how we think, we can't help but think of words. Indeed, some have called language the stuff of thought. But pictures are remembered far better than words, and describing faces, scenes, and events defies words. Anytime you take a shortcut or play chess or basketball or rearrange your furniture in your mind, you've done something remarkable: abstract thinking without words. In Mind in Motion, psychologist Barbara Tversky shows that spatial cognition isn't just a peripheral aspect of thought, but its very foundation, enabling us to draw meaning from our bodies and their actions in the world. Our actions in real space get turned into mental actions on thought, often spouting spontaneously from our bodies as gestures. Spatial thinking underlies creating and using maps, assembling furniture, devising football strategies, designing airports, understanding the flow of people, traffic, water, and ideas. Spatial thinking even underlies the structure and meaning of language: why we say we push ideas forward or tear them apart, why we're feeling up or have grown far apart. Like Thinking, Fast and Slow before it, Mind in Motion gives us a new way to think about how--and where--thinking takes place.

101 Colors and Shapes Activities, Ages 3 - 6

Author : Susan Hodges
Publisher : Carson-Dellosa Publishing
Page : 80 pages
File Size : 14,7 MB
Release : 2009-01-04
Category : Juvenile Nonfiction
ISBN : 0742430480

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Colors & Shapes features 101 teaching ideas to help early childhood students learn about colors and shapes. Activities span multiple curriculum areas including math, language development, science, art, music, and more.

Creative Dance for All Ages 2nd Edition

Author : Gilbert, Anne Green
Publisher : Human Kinetics
Page : 376 pages
File Size : 21,6 MB
Release : 2015-01-28
Category : Performing Arts
ISBN : 1450480942

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This second edition of the classic text directs dance teachers through what they need to know to teach creative dance from pre-K through adult levels in a variety of settings. It includes a sequential curriculum, lesson plans, editable forms, and teacher strategies created by master teacher Anne Green Gilbert.

Understanding Lesson Study for Mathematics

Author : Rosa Archer
Publisher : Routledge
Page : 235 pages
File Size : 35,7 MB
Release : 2020-06-04
Category : Education
ISBN : 1351048260

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Using the latest research, this book provides an insight into how learning in mathematics can be improved through a lesson study approach. This highly practical resource explores the research and theory that underpins lesson study, and shows the significant impact it can have on teacher development. Divided into ten accessible main chapters that focus in depth on an individual mathematics lesson, each chapter provides research and background to the lesson, an outline of key features, a detailed description and analysis of the lesson in practice, post-lesson discussions and reflections which generalise from the experience, as well as links to helpful resources. Some of the key topics explored include: Fractions Proportional relationships Probability and statistics Geometry Modelling Algebra Dialogic reasoning. Understanding Lesson Study for Mathematics is the perfect resource for all mathematics teachers, trainee teachers, and professional developers who are looking to develop the use of lesson study in their own practice or for those simply seeking new inspiring ideas for the mathematics classroom.

The Game Design Reader

Author : Katie Salen Tekinbas
Publisher : MIT Press
Page : 955 pages
File Size : 30,93 MB
Release : 2005-11-23
Category : Computers
ISBN : 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Picture Perception in Animals

Author : Joel Fagot
Publisher : Psychology Press
Page : 464 pages
File Size : 27,17 MB
Release : 2013-06-17
Category : Psychology
ISBN : 113495137X

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Animal researchers commonly present pictures to their subjects, usually birds or monkeys, in order to infer how natural objects are perceived and conceptualised, or to discover the brain mechanisms underlying these abilities. This unique book questions the premise of this experimental approach and asks whether or not pictures can be considered as ecologically valid and realistic stimuli for animals. Leading researchers in comparative psychology and neuroscience address such questions as: "Can animals recognise objects of scenes in pictures despite variations in viewpoints?; "How do animals perceive faces?" and "Is there an equivalence, in animals' minds, between pictures and the objects they represent?". The result is an authoritative and cutting-edge survey of current knowledge in the field, which underlines the advantages, limits and risks of using pictures to infer cognitive abilities or brain mechanisms in animal studies. Picture Perception in Animals will be essential reading for comparative psychologists, anthropologists, and neuroscientists working in picture perception.