[PDF] More New Games And Playful Ideas From The New Games Foundation eBook

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More New Games!

Author :
Publisher :
Page : 190 pages
File Size : 19,98 MB
Release : 1981
Category : Games
ISBN : 9780283988400

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The New Games Book

Author : New Games Foundation
Publisher : Main Street Books
Page : 212 pages
File Size : 21,69 MB
Release : 1976
Category : Games & Activities
ISBN :

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Group participation ideas for classroom, physical education, etc.

Foundation Game Design with HTML5 and JavaScript

Author : Rex van der Spuy
Publisher : Apress
Page : 747 pages
File Size : 37,29 MB
Release : 2013-01-28
Category : Computers
ISBN : 1430247177

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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Innovation Games

Author : Luke Hohmann
Publisher : Pearson Education
Page : 283 pages
File Size : 29,93 MB
Release : 2006-08-28
Category : Business & Economics
ISBN : 0132702223

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Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Highlights® Hidden Pictures®: A Coloring Book for Grown-Up Children

Author : Highlights
Publisher : Highlights Press
Page : 97 pages
File Size : 18,25 MB
Release : 2015-09-29
Category : Games & Activities
ISBN : 1629796085

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Here is a nostalgic collection of intricate, challenging black-and-white Hidden Pictures puzzles for a grown-up audience! This adult coloring book from Highlights, the iconic children's brand, is an enjoyable, stress-free activity that provides hours of simple relaxation, as well as the fun of re-discovering a beloved childhood pastime. This is a coloring book that adults will love!

Parachute Games

Author : Todd Strong
Publisher : Human Kinetics Publishers
Page : 172 pages
File Size : 39,86 MB
Release : 1996
Category : Games
ISBN : 9780873227933

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20 ft. diameter parachute with handles for physical education games.

Rules of Play

Author : Katie Salen Tekinbas
Publisher : MIT Press
Page : 689 pages
File Size : 22,94 MB
Release : 2003-09-25
Category : Computers
ISBN : 0262299933

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 34,26 MB
Release : 2005
Category : Computers
ISBN : 1932111972

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Game for a Game? (ENHANCED eBook)

Author : Robynne Eagan
Publisher : Lorenz Educational Press
Page : 148 pages
File Size : 42,5 MB
Release : 1995-03-01
Category : Games
ISBN : 1429113766

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Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!