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Mastering Pac-Man

Author : Ken Uston
Publisher :
Page : 130 pages
File Size : 14,55 MB
Release : 2014-09-30
Category : Games & Activities
ISBN : 9781626548978

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Since his creation in 1980, PAC-MAN(TM) has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to boys, girls, men, and women. Over thirty years later, PAC-MAN is easily found in arcades, restaurants, bars, casinos, living rooms, and mobile devices everywhere! Whether you're playing on a vintage machine or a modern gaming system, Mastering PAC-MAN is the key to boosting your scores and conquering the game. In this fully illustrated and comprehensive guide, master gamer Ken Uston reveals his secrets to this timeless game. Learn the strategies behind the game's main patterns and secrets to becoming a true Pac-Master: Basic patterns for battling monsters Strategies for slow & fast games Playing PUC-ONE(TM) Improvising your own patterns Hustling Portable PAC-MAN Head-To-Head(TM) PAC-MAN Eat-And-Run(TM) Mazeman(TM) From its initial publication, Mastering PAC-MAN set the standard for videogame guides. Now, back by popular demand, this detailed manual is available for a new generation and remains an essential addition to the library of every serious gamer and game collector. Readers interested in related titles from Ken Uston will also want to see: Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954), Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954).

Mastering Pac-Man

Author : Ken Uston
Publisher : Sphere
Page : 127 pages
File Size : 36,57 MB
Release : 1982
Category : Pac-Man (Game)
ISBN : 9780708822166

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Mastering PAC-MAN

Author : Ken Uston
Publisher : Signet
Page : 157 pages
File Size : 37,27 MB
Release : 1981
Category : Pac-Man (Game)
ISBN : 9780451118998

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How to Win at Pac-Man

Author : Kelli M. Gary
Publisher :
Page : 32 pages
File Size : 11,10 MB
Release : 1982
Category : Electronic toys
ISBN : 9780671453619

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Masters of Doom

Author : David Kushner
Publisher : Random House
Page : 394 pages
File Size : 10,26 MB
Release : 2003-04-24
Category : Biography & Autobiography
ISBN : 1588362892

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Level Up!

Author : Scott Rogers
Publisher : John Wiley & Sons
Page : 515 pages
File Size : 37,98 MB
Release : 2010-09-29
Category : Computers
ISBN : 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Power-Up

Author : Matthew Lane
Publisher : Princeton University Press
Page : 290 pages
File Size : 16,23 MB
Release : 2019-11-19
Category : Computers
ISBN : 0691196389

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"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

Mastering Jujitsu

Author : Renzo Gracie
Publisher : Human Kinetics
Page : 318 pages
File Size : 30,11 MB
Release : 2003-05-22
Category : Sports & Recreation
ISBN : 1492582662

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In recent years, the grappling arts have proven to be the most effective form of combat in mixed martial arts (MMA) and no-holds-barred (NHB) competitions. Above all others, the Gracie brand of Brazilian jujitsu has become recognized as the preeminent fighting style in unarmed combat. Now Renzo Gracie—instructor; competitor; and champion of numerous grappling, MMA, and NHB events—reveals the inner workings of the art in his latest book, Mastering Jujitsu. From the origins of the art to personal techniques, you will experience the impact the Gracies have had on jujitsu and learn the strategies they have developed to dominate their opponents. Gracie shares the subtleties of the techniques necessary for mastering the art, and he clearly demonstrates the flow of movement with more than 250 high-quality photos. Not only will Mastering Jujitsu help you progress from isolated skill development techniques to a full set of tactics and fight plans, but it will also introduce you to the concept of combat phases and teach you to attack from any phase. You will learn how to react to your opponent in any situation. Whether you’re caught in a bottom position or attacking from the top, Gracie reveals the key strategies designed to give you the upper hand. The depth and breadth of topics covered in Mastering Jujitsu will aid even the most experienced black belts in their understanding and execution of Brazilian jujitsu. With detailed coverage on advanced principles, you will get all the tactics, strategies, techniques, and drills you need for close combat fighting. Contents Chapter 1. Classical Jujitsu: Theory and History Chapter 2. Modern Jujitsu: New Concepts, New Directions Chapter 3. Underlying Theory and Strategy of Modern Jujitsu Chapter 4. Free-Movement Phase Chapter 5. Clinch Phase Chapter 6. Ground Fighting Chapter 7. Winning From the Bottom Position Chapter 8. Winning From the Top Position Chapter 9. Training and Competition Chapter 10. Jujitsu for Self-Defense