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In the second installment in the Robots Rule series, George is thrilled to score his dream job at Tinker Tech Industries. But he and his best pal Jackbot soon realize that something does not compute. Gizmos and gadgets combine with mystery-by-the-megabyte in this rollicking robot adventure for readers ages 9 to 12.
Wall-e has just arrived in space and is searching for his friend, Eve. To his surprise, robots are everywhere. From paint-bots to crane-bots, each quietly does its job. But when Wall-e spots Eve, a boisterous chase begins, and suddenly everything goes haywire. This spirited take on the film Wall-e features lively verse and a fresh visual approach from a Pixar artist.
Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories. Jackbot’s astounding new skills far exceed anything George—or even TinkerTech’s head of robotics—could ever have imagined. Will the villainous Dr. Micron destroy the whole town to see his tech-driven dream realized? Not if George can help it . . .
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Bots – automated software applications programmed to perform tasks online – have become a feature of our everyday lives, from helping us navigate online systems to assisting us with online shopping. Yet, despite enabling internet users, bots are increasingly associated with disinformation and concerning political intervention. In this ground-breaking book, Monaco and Woolley offer the first comprehensive overview of the history of bots, tracing their varied applications throughout the past sixty years and bringing to light the astounding influence these computer programs have had on how humans understand reality, communicate with each other, and wield power. Drawing upon the authors' decade of experience in the field, this book examines the role bots play in politics, social life, business, and artificial intelligence. Despite bots being a fundamental part of the web since the early 1990s, the authors reveal how the socially oriented ones continue to play an integral role in online communication globally, especially as our daily lives become increasingly automated. This timely book is essential reading for students and scholars in Media and Communication Studies, Sociology, Politics, and Computer Science, as well as general readers with an interest in technology and public affairs.
From the publishers of BattleBots: The Official Guide comes this do-it-yourself guide to BEAM (Biology, Electronics, Aesthetics, Mechanics) robots. They're cheap, simple, and can be built by beginners in just a few hours, with help from this expert guide complete with full-color photos. Get ready for some dumpster-diving!
After anti-robot feeling causes the residents in Terabyte Heights to abandon their robots, ten-year-old robotics genius George Gearing must help evil Dr. Micron break out of jail if he wants to be reunited with his parents.
"While the word "robot" was only invented in 1920, the idea of humans creating something that moves and acts on its own, as if alive, is ancient. Today, robots have gone from being fairly simple things that make us laugh or do things for us, to fascinating machines that can think for themselves, or even become our mechanical friends. And what about tomorrow? No one really knows, but one thing is for certain; for makers in the here and now, the world of robots is wild, wonderful, and ready to be hacked...by you!" -- publisher.
Originally designed as neutral entities, computerized bots are increasingly being used maliciously by online criminals in mass spamming events, fraud, extortion, identity theft, and software theft. Malicious Bots: An Inside Look into the Cyber-Criminal Underground of the Internet explores the rise of dangerous bots and exposes the nefarious methods of "botmasters". This valuable resource assists information security managers in understanding the scope, sophistication, and criminal uses of bots. With sufficient technical detail to empower IT professionals, this volume provides in-depth coverage of the top bot attacks against financial and government networks over the last several years. The book presents exclusive details of the operation of the notorious Thr34t Krew, one of the most malicious bot herder groups in recent history. Largely unidentified by anti-virus companies, their bots spread globally for months, launching massive distributed denial of service (DDoS) attacks and warez (stolen software distributions). For the first time, this story is publicly revealed, showing how the botherders got arrested, along with details on other bots in the world today. Unique descriptions of the criminal marketplace - how criminals make money off of your computer - are also a focus of this exclusive book! With unprecedented detail, the book goes on to explain step-by-step how a hacker launches a botnet attack, providing specifics that only those entrenched in the cyber-crime investigation world could possibly offer. Authors Ken Dunham and Jim Melnick serve on the front line of critical cyber-attacks and countermeasures as experts in the deployment of geopolitical and technical bots. Their work involves advising upper-level government officials and executives who control some of the largest networks in the world. By examining the methods of Internet predators, information security managers will be better able to proactively protect their own networks from such attacks.