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Keeping It Unreal

Author : Darieck Scott
Publisher : NYU Press
Page : 277 pages
File Size : 16,37 MB
Release : 2022-01-18
Category : Literary Criticism
ISBN : 1479824143

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Introduction: Fantastic Bullets -- I Am Nubia: Superhero Comics and the Paradigm of the Fantasy-Act -- Can the Black Superhero Be? -- Erotic Fantasy-Acts: The Art of Desire -- Conclusion: On Becoming Fantastical.

Keeping It Unreal

Author : Darieck Scott
Publisher : NYU Press
Page : 314 pages
File Size : 41,3 MB
Release : 2022-01-18
Category : Literary Criticism
ISBN : 1479810959

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Explores Black representation in fantasy genres and comic books Characters like Black Panther, Storm, Luke Cage, Miles Morales, and Black Lightning are part of a growing cohort of black superheroes on TV and in film. Though comic books are often derided as naïve and childish, these larger-than-life superheroes demonstrate how this genre can serve as the catalyst for engaging the Black radical imagination. Keeping It Unreal: Comics and Black Queer Fantasy is an exploration of how fantasies of Black power and triumph fashion theoretical, political, and aesthetic challenges to—and respite from—white supremacy and anti-Blackness. It examines representations of Blackness in fantasy-infused genres: superhero comic books, erotic comics, fantasy and science-fiction genre literature, as well as contemporary literary “realist” fiction centering fantastic conceits. Darieck Scott offers a rich meditation on the relationship between fantasy and reality, and between the imagination and being, as he weaves his personal recollections of his encounters with superhero comics with interpretive readings of figures like the Black Panther and Blade, as well as theorists such as Frantz Fanon, Eve Sedgwick, Leo Bersani, Saidiya Hartman, and Gore Vidal. Keeping It Unreal represents an in-depth theoretical consideration of the intersections of superhero comics, Blackness, and queerness, and draws on a variety of fields of inquiry. Reading new life into Afrofuturist traditions and fantasy genres, Darieck Scott seeks to rescue the role of fantasy and the fantastic to challenge, revoke, and expand our assumptions about what is normal, real, and markedly human.

Staying Alive

Author : Neil Astley
Publisher : Miramax
Page : 500 pages
File Size : 46,66 MB
Release : 2003
Category : Poetry
ISBN :

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A phenomenon in Britain, this passionate collection of 500 contemporary poems has tremendous appeal for poetry lovers and novices alike.

Mastering the Art of Unreal Engine 4 - Blueprints

Author : Ryan Shah
Publisher : Lulu.com
Page : 123 pages
File Size : 12,97 MB
Release : 2014-06-15
Category : Computers
ISBN : 129190610X

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Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you'll be creating various small projects completely in blueprint. From this book, you'll be equipped with the know-how you'll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you'll also learn the secrets behind getting the most out of the beast of an engine.

Unreal!

Author : Paul Jennings
Publisher : Penguin Group Australia
Page : 114 pages
File Size : 41,80 MB
Release : 1994-06-06
Category : Juvenile Fiction
ISBN : 0140370994

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A collection of funny, weird and wacky short stories with strange endings.

Keeping It Real in an Unreal World

Author : Michael Jean Nystrom-Schut
Publisher : AuthorHouse
Page : 274 pages
File Size : 36,11 MB
Release : 2004
Category :
ISBN : 1414050631

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This book provides valuable information for all salespeople seeking to become better at their profession those seeking a higher level of success. The Thirteen Virtues is different from most books on selling, because it deals less with the sales process (getting the prospect to say yes) and, instead, emphasizes the entire spectrum of fundamentals required to be a well-rounded professional. Some of the fundamentals covered in the book include: The importance of a cheerful attitude The connection between confidence and humility The importance of character The two components of business trust Five ways to build enthusiasm The connection between effort and success How to be proactive How to plan for success Three ways to improve time management Four ways to increase empathy Seven listening techniques The importance of trust in relationships Persuasive communication Eleven conversation techniques The customer's buying process Four closing techniques Flowing with objections Handling rejection In addition to understanding these time-tested fundamentals, the reader will be given a unique method of internalizing them. This book is a must read for all sales professionals.

The Keep

Author : Jennifer Egan
Publisher : Anchor
Page : 274 pages
File Size : 26,19 MB
Release : 2007-07-10
Category : Fiction
ISBN : 0307386619

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NATIONAL BESTSELLER • "Part horror tale, part mystery, part romance ... utterly fantastic.”—O, The Oprah Magazine • The bestselling, award-winning author of A Visit from the Goon Squad brilliantly conjures a world from which escape is impossible and where the keep—the tower, the last stand—is both everything worth protecting and the very thing that must be surrendered in order to survive. Two cousins, irreversibly damaged by a childhood prank, reunite twenty years later to renovate a medieval castle in Eastern Europe. In an environment of extreme paranoia, cut off from the outside world, the men reenact the signal event of their youth, with even more catastrophic results. And as the full horror of their predicament unfolds, a prisoner, in jail for an unnamed crime, recounts an unforgettable story that seamlessly brings the crimes of the past and present into piercing relation.

Unreal Engine VR Cookbook

Author : Mitch McCaffrey
Publisher : Addison-Wesley Professional
Page : 386 pages
File Size : 21,91 MB
Release : 2017-02-09
Category : Computers
ISBN : 0134649788

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor, community resources, and more If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for! Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Creating Games with Unreal Engine, Substance Painter, & Maya

Author : Kassandra Arevalo
Publisher : CRC Press
Page : 841 pages
File Size : 34,41 MB
Release : 2021-01-12
Category : Computers
ISBN : 1000281841

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Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Mastering Unreal Technology

Author : Jason Busby
Publisher : Pearson Education
Page : 890 pages
File Size : 23,65 MB
Release : 2009
Category : Computers
ISBN : 9780672329913

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Presents a guide to game development and modding using Unreal Engine.