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Imaginary Games

Author : Chris Bateman
Publisher : John Hunt Publishing
Page : 334 pages
File Size : 13,53 MB
Release : 2011
Category : Philosophy
ISBN : 1846949416

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Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

Computer Games and the Social Imaginary

Author : Graeme Kirkpatrick
Publisher : Polity
Page : 229 pages
File Size : 37,63 MB
Release : 2013-10-07
Category : Games & Activities
ISBN : 0745641105

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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

The Imagination Machine

Author : Martin Reeves
Publisher : Harvard Business Press
Page : 248 pages
File Size : 28,34 MB
Release : 2021-06-08
Category : Business & Economics
ISBN : 1647820871

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A guide for mining the imagination to find powerful new ways to succeed. We need imagination now more than ever—to find new opportunities, rethink our businesses, and discover paths to growth. Yet too many companies have lost their ability to imagine. What is this mysterious capacity? How does imagination work? And how can organizations keep it alive and harness it in a systematic way? The Imagination Machine answers these questions and more. Drawing on the experience and insights of CEOs across several industries, as well as lessons from neuroscience, computer science, psychology, and philosophy, Martin Reeves of Boston Consulting Group's Henderson Institute and Jack Fuller, an expert in neuroscience, provide a fascinating look into the mechanics of imagination and lay out a process for creating ideas and bringing them to life: The Seduction: How to open yourself up to surprises The Idea: How to generate new ideas The Collision: How to rethink your idea based on real-world feedback The Epidemic: How to spread an evolving idea to others The New Ordinary: How to turn your novel idea into an accepted reality The Encore: How to repeat the process—again and again. Imagination is one of the least understood but most crucial ingredients of success. It's what makes the difference between an incremental change and the kinds of pivots and paradigm shifts that are essential to transformation—especially during a crisis. The Imagination Machine is the guide you need to demystify and operationalize this powerful human capacity, to inject new life into your company, and to head into unknown territory with the right tools at your disposal.

Make-believe

Author : Dorothy G. Singer
Publisher : American Psychological Association (APA)
Page : 176 pages
File Size : 30,39 MB
Release : 2001
Category : Education
ISBN : 9781557987174

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For parents and teachers, this work presents more than 100 games and activities to foster both the imagination and a sense of play in children aged two to five. It consists of an easy-to-follow manual format that contains narrative sections which discuss the importance of imaginative play in the development of: intelligence; communiation and vocabulary; social skills; problem-solving skills; creativity; physical strength and agility; and healthy self-esteem. The narrative sections are followed by activities related to the skill set under discussion.

The Imaginary

Author : A.F. Harrold
Publisher : Bloomsbury Publishing USA
Page : 218 pages
File Size : 35,17 MB
Release : 2015-03-03
Category : Juvenile Fiction
ISBN : 1619636700

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Now an animated feature film on Netflix! Perfect for fans of Coraline and Roald Dahl, this fully-illustrated journey into the secret world of imaginary friends is quirky, dark, and utterly irresistible. Rudger is Amanda Shuffleup's imaginary friend. Nobody else can see Rudger-until the evil Mr. Bunting arrives at Amanda's door. Mr. Bunting hunts imaginaries. Rumor has it that he even eats them. And now he's found Rudger. Soon Rudger is alone, and running for his imaginary life. He needs to find Amanda before Mr. Bunting catches him-and before Amanda forgets him and he fades away to nothing. But how can an unreal boy stand alone in the real world? Featuring gorgeous illustrations and a beautiful design, this suspenseful fantasy tells a powerful tale of friendship, imagination, and remembering what you never knew you lost.

Exceptionally Gifted Children

Author : Miraca U. M. Gross
Publisher : Psychology Press
Page : 352 pages
File Size : 12,87 MB
Release : 1993
Category : Education
ISBN : 0415064163

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A fascinating examination of Australian children amongst the most intellectually gifted ever studied which explores the effect of early school life on their educational development.

Lost Teams of the Midlands

Author : Mike Bradbury
Publisher : Xlibris Corporation
Page : 451 pages
File Size : 42,27 MB
Release : 2013-10-22
Category : Sports & Recreation
ISBN : 148369531X

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Association Football did not magically begin with the formation of the Football Association in 1863: for centuries before, leather and rag balls had been kicked about, often as a smoke-screen for a jolly good brawl amongst the ruffians of the town or village! In medieval times, the common people from all over the Midlands would chase after a stuffed leather football, sometimes from dawn till dusk, from one end of town to the other. Football, in all its various forms, was the game of the people. Centuries later, in Englands universities and public schools, the game was brought under a unified set of rules by middle and upper-class young men who formed exclusive football clubs for their fellows and tried to keep the Association game between themselves. Back in the Midlands, however, pioneering men started football teams for the working-class society, and within a decade, there were hundreds of such teams from Worcester to Sheffield. Football had been given back to the common man. This book gives an insight into over sixty small clubs who were the mainstay of organised football across the Midlands from the embryonic 1860s to beyond professionalism in the 1890s. Many new details and photographs are being published for the first time, as the author travels all over the eight counties of the Midlands to find the lost grounds and the Lost Teams of the Midlands. In This Book, Author Mike Bradbury Brings together a history and description of over sixty of the most prominent lost Midlands football clubs from the Victorian era, many defunct even before 1900 Discovers the location of the lost Trapezium Ground in Wednesbury Discovers the location of the Shrubbery Ground where Tipton FC played in the 1870s Establishes four of the grounds used by Derby Junction and other Derby teams Establishes the site of Derby Midland FCs lost ground near the railway station Discovers the true origins of Walsall Town Football Club Unearths previously unpublished pictures of Wellington St. Georges and their Shropshire ground Discovers the previously unknown team colours for over twenty teams featured in this book, including Notts Olympic, Bham Excelsior, Calthorpe, Derby Junction, Staveley Unravels the mystery of the two St. Georges football teams in the Birmingham area Finds out what became of Walsalls oldest team, Rushall Rovers Publishes unseen photographs of Birminghams oldest team, Saltley College, and their ground within the college Discovers the first two grounds of the early Bloxwich FC (Strollers) Presents maps showing the lost locations of the grounds of Rushall Rovers, Smethwick Carriage Works, Lozells FC, Wednesbury Strollers, Crosswells FC, and others Unearths the 1873 advert where players are asked to form the Walsall Football Club Discovers the lost football ground at Aston Cross, used by Aston Shakespeare and Aston Victoria Finds and gets access to the lost ground of the Willenhall Pickwicks, seven-times Staffordshire Junior Cup finalists Photographs all three grounds of pioneering Birmingham club, Calthorpe FC, and unearths their colours and their link to Aston Villa Discovers the lost Vulcan ground used by early Derby teams in the city centre Has created a web site featuring over 100 photographs and maps of teams, players, and grounds, details of which are given inside the book

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Author : Sam Gorski
Publisher : Games You Can Play in Your Hea
Page : 200 pages
File Size : 16,41 MB
Release : 2019-02-27
Category : Games & Activities
ISBN : 9780998379418

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"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

The Status Game: On Social Position and How We Use It

Author : Will Storr
Publisher : HarperCollins UK
Page : 416 pages
File Size : 50,30 MB
Release : 2021-09-02
Category : Psychology
ISBN : 0008354650

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‘Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet’ James Marriott, Books of the Year, The Times