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For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man.
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?
Enjoy this steamy Scottish romance series by award-winning romantic comedy author Evie Alexander! Brace yourself Scotland, Hollywood’s coming… Rory MacGinley wants to propose to his girlfriend, Zoe Maxwell. But what can he offer her when he’s broke, his mother’s out to destroy her, and Kinloch castle is falling down? A Hollywood superstar landing on his doorstep may seem the dream solution, but Brad Bauer’s an absolute nightmare. Brad believes in pixies, past lives, and rewriting history for his movie, Braveheart 2. And when he descends on the tiny village of Kinloch accompanied by crazy celebrities and a mystical holy man, it’s not just the castle that comes under siege. One hot (and bothered) grump in a kilt, one bonkers Hollywood megastar, and a feisty redhead who’s trying to stop them killing each other. When Hollywood meets the Highlands, things will never be the same again… Hollywood Games is a laugh-out-loud, standalone, super-steamy, small town romantic comedy with a guaranteed happily ever and no cheating or cliffhanger – Perfect for fans of Lucy Score, Pippa Grant, Kayley Loring, Tara Sivec, Lauren Landish, Lauren Blakely and Nicole Snow. It can be read as a standalone but is best enjoyed after the award-winning romcom, Highland Games. ⭐⭐⭐⭐⭐ Author Josie Juniper loves it! Hollywood Games is the second book in the Kinloch Series, and I adored the first one… utterly charming romcom with everything I love in a heartfelt-and-hilarious romance with just enough angst. Is book two equally delicious? Yes, my darlings. Smoking hot gentle giant with mad bedroom skills? Yep. Utterly winning and quirky FMC who’s so relatable as to make the story that much more immersive? Hell yes. A cast of vivid and delightful supporting characters you grow to love so much that you’re dyyyyyying for them each to have their own book? Oh, indeed. (And MANY OF THEM DO! *squeeeeee!*) Scorching spice? *fans self dramatically* The subplots are massively engaging, handled with Evie Alexander’s deft hand and trademark wit and warmth. The banter is top-shelf. Tension simmers, and the roller coaster ride of emotion is one you’ll want to board again and again. I just love hanging out with these people SO D*MNED MUCH—this book absolutely goes in the “will re-read” category. So many moving parts in this marvelous book, all of it synchronous and page-turning addictive. Download your copy of Hollywood Games today!
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
In this riveting, fast-paced account of the flip side of the Hollywood dream, investigative reporter Rod Lurie gives readers the keenest direction to date of the Hollyburbs, the seedy environs of Glitter City where small-time predators and prey dream of being players, only to find that they have been fleeced.
Hollywood continues to reign supreme; from award-winning dramas to multimillion-dollar, special-effects-laden blockbusters, Tinseltown produces the films that audiences around the world go to the cinema to see. While the film industry has dramatically changed over the years – stars have come and gone, studios have risen and fallen, new technologies have emerged to challenge directors and entice audiences – Hollywood remains the centre of global media entertainment. The second volume of Directory of World Cinema: American Hollywood builds on its predecessor by exploring how the industry has evolved and expanded throughout its history. With new essays that discuss the importance of genre, adaptation, locations and technology in the production of film, this collection explores how Hollywood has looked to create, innovate, borrow and adapt new methods of filmmaking to capture the audience’s imaginations. Touching on classic films such as North by Northwest and Dirty Harry alongside CGI blockbusters like The Lord of the Rings and The Dark Knight as well as comedies such as When Harry Met Sally and Jerry Maguire, this landmark book charts the changing tastes of cinema-goers and the diverse range of offerings from Hollywood. User-friendly and concise, yet dense and wide-ranging, Directory of World Cinema: American Hollywood 2 demonstrates that Hollywood, despite its challenges from independent filmmakers and foreign directors, remains the undisputed king of moviemaking in the twenty-first century.