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Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Author : Ugliotti, Francesca Maria
Publisher : IGI Global
Page : 765 pages
File Size : 25,20 MB
Release : 2022-06-30
Category : Computers
ISBN : 1668448556

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Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Handbook of Research on Innovative Digital Practices to Engage Learners

Author : Bull, Prince Hycy
Publisher : IGI Global
Page : 468 pages
File Size : 27,7 MB
Release : 2019-06-28
Category : Education
ISBN : 1522594396

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Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.

Cases on Immersive Virtual Reality Techniques

Author : Yang, Kenneth C.C.
Publisher : IGI Global
Page : 381 pages
File Size : 34,95 MB
Release : 2019-04-12
Category : Computers
ISBN : 1522559132

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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Handbook of Research on Technoself: Identity in a Technological Society

Author : Luppicini, Rocci
Publisher : IGI Global
Page : 874 pages
File Size : 25,38 MB
Release : 2012-10-31
Category : Computers
ISBN : 1466622121

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"This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.

Handbook of Research on the Global Impacts and Roles of Immersive Media

Author : Morie, Jacquelyn Ford
Publisher : IGI Global
Page : 539 pages
File Size : 15,24 MB
Release : 2019-12-06
Category : Social Science
ISBN : 1799824349

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The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Author : Yang, Harrison Hao
Publisher : IGI Global
Page : 404 pages
File Size : 31,69 MB
Release : 2011-07-31
Category : Computers
ISBN : 1609607635

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Handbook of Research on Effective Electronic Gaming in Education

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 1762 pages
File Size : 17,53 MB
Release : 2008-07-31
Category : Technology & Engineering
ISBN : 1599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Author : Cruz-Cunha, Maria Manuela
Publisher : IGI Global
Page : 1434 pages
File Size : 22,68 MB
Release : 2012-02-29
Category : Education
ISBN : 1466601507

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

ETHICS: Endorse Technologies for Heritage Innovation

Author : Alessandra Battisti
Publisher : Springer Nature
Page : 356 pages
File Size : 28,52 MB
Release : 2024-01-04
Category : Architecture
ISBN : 3031501217

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This book outlines, within the Italian national framework, the current and potential paths oriented towards a new concept of Architectural Heritage, through actions referring to Innovation and Experimentation and Protection and Transformation of the Architectural Heritage. The development of the themes is articulated in two sessions dealing with the aspects related to the analysis and mapping of Architectural Heritage to face the context of the current Climate Crisis and the development of projects and experimentations oriented to the Green and Digital Transition. The evolution of the concept of Heritage, as conceived by the United Nations 2030 Agenda and in the Green Deal and New European Bauhaus, aimed at constructing an inclusive and universally recognised definition to support supranational objectives of sustainable human development, gives rise to innovative strategies, methodologies and technologies that—in a direction of mitigation, contrast and adaptation to climate change—allow for the safeguard, renewed management and a hope for valorisation of Heritage on a national scale. In this direction, the understanding of Architectural Heritage as a 'non-renewable resource' determines the need to activate design experimentation laboratories oriented towards regeneration, articulated and complex, which require, in order to respond to the challenges posed by our era, a sensitive and dialogic multidisciplinary vision of a holistic type. In fact, on the one hand, it is necessary to redefine the usability and management methods of built heritage through the adoption of digital, mobility, energy, ecological, social, green and blue infrastructures; on the other hand, it is necessary to introduce new qualitative and quantitative parameters and performance indicators, adequate to verify the validity of the implemented strategies in a perspective of adaptation to climate change, able to clarify contents, processes and tools to contrast future risks. The pursuit of these objectives refers to the innovation of training paths, professionalising procedures, administrative regulations, and public policies that involve citizens and the private partnership towards a different project qualification and empowerment of stakeholders, inhabitants, professionals, and clients. The Technological Project makes it possible to activate different interventions aimed at acting, in an integrated manner, on assets, context and communities, according to an approach that reinterprets them on a common score, as proposed by the European Next Generation programme in three priority aspects: digitalisation and innovation, environmental transition, increased resilience and social sustainability of national economies. In this scenario, the interventions aimed at outlining sustainable development actions will have to place these concepts at the centre in a harmonious vision that starts from the recognition and enhancement of the Architectural Heritage, recognising it as a fundamental asset of the territories.