Author : Paul O'Connor
Publisher :
Page : 62 pages
File Size : 24,35 MB
Release : 1982-01-01
Category : Fantasy games
ISBN : 9780940244788
[PDF] Grimtooths Traps Too eBook
Grimtooths Traps Too Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Grimtooths Traps Too book. This book definitely worth reading, it is an incredibly well-written.
Grimtooth's Traps Fore
Author : Elizabeth Danforth
Publisher : Flying Buffalo
Page : 70 pages
File Size : 22,73 MB
Release : 1986-01-01
Category : Fantasy games
ISBN : 9780940244832
The Wurst of Grimtooth's Traps
Author :
Publisher : Sword & Sorcery Studios
Page : 0 pages
File Size : 12,30 MB
Release : 2005-03
Category : Dungeons and Dragons (Game)
ISBN : 9781588461391
Grimtooth's Traps
Author : Paul Ryan O'Connor
Publisher : Flying Buffalo
Page : 53 pages
File Size : 43,64 MB
Release : 1981-01-01
Category : Fantasy games
ISBN : 9780940244757
How to Write Adventure Modules That Don't Suck
Author : Jobe Bittman
Publisher :
Page : 0 pages
File Size : 23,78 MB
Release : 2024-05-14
Category : Fiction
ISBN : 9781946231086
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Heart
Author : Grant Howitt
Publisher :
Page : pages
File Size : 22,87 MB
Release : 2020-06
Category :
ISBN : 9780996376570
Roleplaying game set in a strange undercity that warps to match your heart's desire.
Original Adventures Reincarnated #1 - Into the Borderlands
Author : Goodman Games
Publisher :
Page : pages
File Size : 26,72 MB
Release : 2018-07
Category :
ISBN : 9781946231352
The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.
Havens of the Damned
Author : Jess Heinig
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 27,20 MB
Release : 2002-05
Category : Fantasy games
ISBN : 9781588462251
Where the Undead Stay Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.
Nordic Larp
Author :
Publisher :
Page : 315 pages
File Size : 31,91 MB
Release : 2010
Category : Acting games
ISBN : 9789163378560
Masks of Nyarlathotep
Author : Larry DiTillio
Publisher :
Page : 0 pages
File Size : 38,40 MB
Release : 2010-06
Category : Games & Activities
ISBN : 9781568823294
Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.