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They're smaller, cuter--and as inspirational as ever. Loved by grandparents, aunts, mothers, and young girls, Elizabeth Koda-Callan's Magic Charm Books--which have more than 4.2 million copies in print--now have updated covers, a smaller 5" x 6 1⁄ 2" trim size, and a low price of $9.95. Of course, a few things haven't changed: the classic stories within, the individual charm that comes on a chain with each title, and the timeless message of "Good things happen when you believe in yourself." Now introducing the newest additions to the revised series. The Good Luck Pony, which has 460,000 books in print, is about a little girl who, after a scary experience on a runaway horse, gains the courage to get back in the saddle with the help of a golden lucky pony charm on a golden chain.
Presents a children's book for early readers about a little girl's dream to become the star ballerina in her school's recital and the special present her mother gave her in order to achieve her goal.
When Molly's fisherman father brings her a magical white pony from the sea, the townspeople, who think it will bring them good luck, take it away from her and lock it in a cage in the center of the village.
Sand Dune Pony is the story of a boy named Pete and a wild mustang pony set in what is now Great Sand Dunes National Park in Colorado. At the center of the story is a sinister individual who is seemingly dedicated to causing random harm. Pete and an old cowboy by the name of Hatsy get to the bottom of the mystery as they come across the remains of long-dead humans and the bodies of slain animals. The recurrent themes of the books in the Wilderness Mystery Series are natural phenomena—caves, canyons, mountains, sand dunes, and forests—and a sense of the past as seen through archaeology. In many of the narratives, events of long ago are seen to have left traces of their passing. Notwithstanding the fact that the books were written in the 1950s, the progressive Franklin Folsom (alias Troy Nesbit) had refreshing views of women, Native Americans, and the environment, and he was prescient in having his characters often oppose corporate and government efforts to develop wilderness areas.
Thirteen-year-old Jessie Wheller is a girl who knows her heart and will do everything that she can to follow it. With her Newfoundland pony, Raven, and Newfoundland dog, Blizzard, Jessie is never at a loss for faithful companions. Jessie's grandmother is always pushing her to be a "lady," but if being a lady means leading a life without adventure, Jessie will have none of it. When Jessie realizes that a little girl named Clara is being neglected, Jessie knows that she has to help. And when Jessie discovers a herd of wild ponies captured in the woods, she knows that she and her friends must come to the rescue. But going head-to-head against the town's bully to save Clara and the ponies is no small feat, and Jessie will need more than just a little bit of luck. The rugged shores of Newfoundland in 1965 set the scene for award-winning author Joan Hiatt Harlow's tale of a girl and her boundless affection for ponies.
Author : Roland Li Publisher : Simon and Schuster Page : 268 pages File Size : 11,64 MB Release : 2017-09-05 Category : Games & Activities ISBN : 1634506588
Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.