[PDF] Getting Gamers eBook

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Getting Gamers

Author : Jamie Madigan
Publisher : Rowman & Littlefield Publishers
Page : 0 pages
File Size : 14,69 MB
Release : 2016
Category : Video games
ISBN : 9781442239999

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A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Psychology of Video Games

Author : Celia Hodent
Publisher : Routledge
Page : 105 pages
File Size : 26,52 MB
Release : 2020-10-07
Category : Psychology
ISBN : 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Ninja: Get Good

Author : Tyler "Ninja" Blevins
Publisher : National Geographic Books
Page : 0 pages
File Size : 21,73 MB
Release : 2019-08-20
Category : Juvenile Nonfiction
ISBN : 1984826751

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From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Reality Is Broken

Author : Jane McGonigal
Publisher : Penguin
Page : 334 pages
File Size : 10,33 MB
Release : 2011-01-20
Category : Psychology
ISBN : 1101475498

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Get Rich Playing Games

Author : Scott Steinberg
Publisher : Lulu.com
Page : 195 pages
File Size : 24,42 MB
Release : 2007
Category : Games & Activities
ISBN : 1430320281

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GET PAID TO PLAY! 30 years in the making, the first book to offer everything you need to go from rags to riches in the fabulous videogame industry is here - are you ready to nail the ultimate high score? A must-have for anyone seeking a career in game art, design, audio, programming, marketing, journalism and sales! Learn how to break into the business and hit the jackpot from industry legends including Shigeru Miyamoto, Sid Meier, Trip Hawkins, Will Wright and more! Foreword by Atari founder Nolan Bushnell."Finally, a book that shows you how to make all your dreams come true - and make serious money doing it!" -Brian Fargo, Founder, Interplay/InXile Ent."Reveals the secrets of playing to win... and how to do it making great games!" -"Wild Bill" Stealey, Founder, MicroProse/Int. Magic"A must-read... The first book on the videogame business that's both insightful and entertaining." -Ed Zobrist, President, Sierra Online

Get Coding 2! Build Five Computer Games Using HTML and JavaScript

Author : David Whitney
Publisher : Candlewick
Page : 225 pages
File Size : 21,35 MB
Release : 2019-09-24
Category : Juvenile Nonfiction
ISBN : 1536210307

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Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.

Ice Breakers: Games to Get them Going #1

Author : Bonnie J. Krueger
Publisher : Lorenz Educational Press
Page : 12 pages
File Size : 25,22 MB
Release : 2009-09-01
Category : Education
ISBN : 0787719765

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These 10 short, easy-to-prepare activities are sure to strengthen communication skills while building respect, tolerance, and understanding. They are great for back to school or for helping students learn to work together. They will have your students up and moving around or having fun at their desks. Some of the icebreakers include extension activities to further incorporate them into daily lessons.

Ice Breakers: Games to Get them Going #2

Author : Bonnie J. Krueger
Publisher : Lorenz Educational Press
Page : 13 pages
File Size : 23,42 MB
Release : 2009-09-01
Category : Education
ISBN : 0787719773

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Like the first set of Games to Get them Going, these short, easy-to-prepare activities are sure to strengthen communication skills while building respect, tolerance, and understanding. They are great for back to school or for helping students learn to work together. They will have your students up and moving around or having fun at their desks. Some of the icebreakers include extension activities to further incorporate them into daily lessons.

Redoing Recess Great Games to Get Kids Moving

Author : B. J. G. Scruggs
Publisher : Xulon Press
Page : 40 pages
File Size : 22,53 MB
Release : 2012-05
Category : Education
ISBN : 1622303555

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Dr. Brenda J. G. Scruggs is a retired educator of 36 years. She has worked as a teacher, lead teacher, assistant principal, elementary coordinator, program director, elementary principal, and educational consultant. She received her Master's Degree from the University of South Carolina in Columbia, SC, and her Ed. D. in Educational Leadership from Nova Southeastern University in Fort Lauderdale, FL. "This book started as a Recess Activity Manual that was written as part of a project for one of my classes during the time I was in school. Having worked with children, I know all too well that if children don't have something to do, they will come up with something to do, and sometimes the things they do can lead to trouble. As an elementary school principal, I witnessed many recess or free play periods that ended up in children fighting or getting hurt in some way. It is my hope that this book will do two things for children: (1) get them moving, and (2) keep them out of trouble. "I wholeheartedly agree with our First Lady Michelle Obama on the matter of children getting active. They need to get up and move, exercise, and eat right. Something as simple as walking around the school is good exercise, not only for the children but for the teachers too. "As I wrote in the introduction, we all want our schools to promote the physical, intellectual, personal, and social well being of every child, and in promoting the physical this book will Redo Recess....and provide Great Games To Get Kids Moving, as well as help children to know what to do with themselves when they have recess or free play. Let's get kids moving."