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Geek Mafia

Author : Rick Dakan
Publisher : PM Press
Page : 384 pages
File Size : 38,41 MB
Release : 2007-12-01
Category : Fiction
ISBN : 1604861371

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Inspired by author Rick Dakan’s own eventful experiences in the video game and comic book industries, the Geek Mafia series satisfies the hunger in all of us to buck the system, take revenge on corporate America, and live a life of excitement and adventure. Key West—southernmost point in the United States, Mile Zero on Highway 1; and as far as you can run away from your past troubles without swimming to Cuba. Key West—originally Cayo Huesos or Isle of Bones, for centuries a refuge for pirates, wreckers, writers, scoundrels, drunks, and tourists. Now home to a Crew of techno geek con artists who’ve turned it into their own private hunting ground. Paul and Chloe have the run of the sun-drenched island, free to play and scam far from the enemies they left behind in Silicon Valley. But that doesn’t mean they can’t bring a little high tech know how to the paradise. They and their new Crew have covered the island with their own private Big Brother style network—hidden cameras, RFID sensors, and a web of informers that tip them off about every crime committed and tourist trapped on the island. But will all the gadgets and games be enough when not one but three rival crews of con artists come to hold a top-secret gang summit? And when one of them is murdered, who will solve the crime?

Geek Mafia

Author :
Publisher : ReadHowYouWant.com
Page : 694 pages
File Size : 44,49 MB
Release :
Category :
ISBN : 1458770788

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Geek Mafia

Author : Rick Dakan
Publisher : Createspace Independent Publishing Platform
Page : 370 pages
File Size : 34,59 MB
Release : 2018-02-04
Category :
ISBN : 9781985020351

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Key West-southernmost point in the United States, Mile Zero on Highway 1; and as far as you can run away from your past troubles without swimming to Cuba. Key West-originally Cayo Huesos or Isle of Bones, for centuries a refuge for pirates, wreckers, writers, scoundrels, drunks, and tourists. Now home to a Crew of techno geek con artists who've turned it into their own private hunting ground. Paul and Chloe have the run of the sun-drenched island, free to play and scam far from the enemies they left behind in Silicon Valley. But that doesn't mean they can't bring a little high tech know how to the paradise. They and their new Crew have covered the island with their own private Big Brother style network-hidden cameras, RFID sensors, and a web of informers that tip them off about every crime committed and tourist trapped on the island. But will all the gadgets and games be enough when not one but three rival crews of con artists come to hold a top-secret gang summit? And when one of them is murdered, who will solve the crime? Inspired by author Rick Dakan's own eventful experiences in the video game and comic book industries, the Geek Mafia series satisfies the hunger in all of us to buck the system, take revenge on corporate America, and live a life of excitement and adventure. We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, which deserves to be brought back into print after many decades. The contents of the vast majority of titles in the Classic Library have been scanned from the original works. To ensure a high quality product, each title has been meticulously hand curated by our staff. Our philosophy has been guided by a desire to provide the reader with a book that is as close as possible to ownership of the original work. We hope that you will enjoy this wonderful classic work, and that for you it becomes an enriching experience.

The New York Times Large-Print Crossword Puzzle Omnibus Volume 10

Author : The New York Times
Publisher : Macmillan
Page : 293 pages
File Size : 44,31 MB
Release : 2009-12-08
Category : Games & Activities
ISBN : 0312590075

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Indulge your crossword cravings with these easy-to-read puzzles. With two pages per puzzle, giant grids, and extra-large type, this is a new collection of serious puzzling fun from the "New York Times."

Geek Mafia

Author : Rick Dakan
Publisher :
Page : 334 pages
File Size : 32,99 MB
Release : 2007
Category : Fiction
ISBN :

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Key West--southernmost point in the United States, Mile Zero on Highway 1; and as far as you can run away from your past troubles without swimming to Cuba. Key West--originally Cayo Huesos or Isle of Bones, for centuries a refuge for pirates, wreckers, writers, scoundrels, drunks, and tourists. Now home to a Crew of techno geek con artists who've turned it into their own private hunting ground. Paul and Chloe have the run of the sun-drenched island, free to play and scam far from the enemies they left behind in Silicon Valley. But that doesn't mean they can't bring a little high tech know how to the paradise. They and their new Crew have covered the island with their own private Big Brother style network--hidden cameras, RFID sensors, and a web of informers that tip them off about every crime committed and tourist trapped on the island. But will all the gadgets and games be enough when not one but three rival crews of con artists come to hold a top-secret gang summit? And when one of them is murdered, who will solve the crime? Inspired by author Rick Dakan's own eventful experiences in the video game and comic book industries, the Geek Mafia series satisfies the hunger in all of us to buck the system, take revenge on corporate America, and live a life of excitement and adventure.

The Bomber Mafia

Author : Malcolm Gladwell
Publisher : Little, Brown
Page : 288 pages
File Size : 44,75 MB
Release : 2021-04-27
Category : History
ISBN : 0316296937

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A “truly compelling” (Good Morning America) New York Times bestseller that explores how technology and best intentions collide in the heat of war—from the creator and host of the podcast Revisionist History. In The Bomber Mafia, Malcolm Gladwell weaves together the stories of a Dutch genius and his homemade computer, a band of brothers in central Alabama, a British psychopath, and pyromaniacal chemists at Harvard to examine one of the greatest moral challenges in modern American history. Most military thinkers in the years leading up to World War II saw the airplane as an afterthought. But a small band of idealistic strategists, the “Bomber Mafia,” asked: What if precision bombing could cripple the enemy and make war far less lethal? In contrast, the bombing of Tokyo on the deadliest night of the war was the brainchild of General Curtis LeMay, whose brutal pragmatism and scorched-earth tactics in Japan cost thousands of civilian lives, but may have spared even more by averting a planned US invasion. In The Bomber Mafia, Gladwell asks, “Was it worth it?” Things might have gone differently had LeMay’s predecessor, General Haywood Hansell, remained in charge. Hansell believed in precision bombing, but when he and Curtis LeMay squared off for a leadership handover in the jungles of Guam, LeMay emerged victorious, leading to the darkest night of World War II. The Bomber Mafia is a riveting tale of persistence, innovation, and the incalculable wages of war.

Theater Geek

Author : Mickey Rapkin
Publisher : Simon and Schuster
Page : 242 pages
File Size : 12,98 MB
Release : 2010-06-01
Category : Performing Arts
ISBN : 1439154392

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What do Natalie Portman, Robert Downey, Jr., Zach Braff, and Mandy Moore have in common? Before they were stars, they were campers at Stagedoor Manor, the premier summer theater camp for children and teenagers. Founded in 1975, Stagedoor continues to attract scores of young performers eager to find kindred spirits, to sing out loud, to become working actors—or maybe even stars. Every summer for the past thirty-five years, a new crop of campers has come to the Catskills for an intense, often wrenching introduction to professional theater. (The camp produces thirteen full-scale productions during each of its three sessions.) These kids come from varying backgrounds—the offspring of Hollywood players from Nora Ephron to Bruce Willis work alongside kids on scholarship. Some campers have agents, others are seeking representation. When Mickey Rapkin, a senior editor at GQ and self-proclaimed theater fanatic, learned about this place, he fled Manhattan for an escape to upstate New York. At Stagedoor, he tracked a trio of especially talented and determined teen actors through their final session at camp. Enter Rachael Singer, Brian Muller, and Harry Katzman, three high school seniors closing out their sometimes sheltered Stagedoor experiences and graduating into the real world of industry competition and rejection. These veteran campers—still battling childhood insecurities, but simultaneously searching for that professional gig that will catapult them to fame—pour their souls into what might be their last amateur shows. Their riveting stories are told in Theater Geek, an eye-opening, laugh-out-loud chronicle full of drama and heart, but also about the business of training kids to be professional thespians and, in some cases, child stars. (The camp has long acted as a farm system for Broadway and Hollywood, attracting visits from studio executives and casting directors.) Via original interviews with former and current campers and staff—including Mandy Moore, Zach Braff, and Jon Cryer—Rapkin also recounts Stagedoor Manor’s colorful, star-studded history: What was Natalie Portman’s breakout role as a camper? What big-time Hollywood director, then barely a teenager, dated a much older Stagedoor staff member? Why did Courtney Love (at Stagedoor visiting her daughter) get into an argument with a hot dog vendor who had set up shop at the camp? Theater Geek leads readers through the triumphs and tragedies of the three senior campers’ final summer in an absorbing, thought-provoking narrative that reveals the dynamic and inspiring human beings who populate this world. It also explores what the proliferation of theater camps says about our celebrity-obsessed youth and our most basic but vital need to fit in. Through the rivalry, heartbreak, and joy of one summer at Stagedoor Manor, Rapkin offers theater geeks of all ages a dishy, illuminating romp through the lives of serious child actors. Rich, insightful, and thoroughly entertaining, Theater Geek pulls back the curtain on an elite and intriguing world to reveal what’s really at its core: children who simply love to perform.

The Nerd and I

Author : Elle Sugi
Publisher :
Page : 282 pages
File Size : 49,56 MB
Release : 2020-11-10
Category :
ISBN :

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Five years have passed since Matthias Blaise left Earl Harrison. Earl's life changed drastically without him. He found a new job, a new lover, and a new life.But what will happen when Matthias suddenly comes back to claim him. Will Earl fall in love again with the same man who broke his heart five years ago?

The Big Nine

Author : Amy Webb
Publisher : PublicAffairs
Page : 272 pages
File Size : 25,35 MB
Release : 2019-03-05
Category : Business & Economics
ISBN : 1541773748

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A call-to-arms about the broken nature of artificial intelligence, and the powerful corporations that are turning the human-machine relationship on its head. We like to think that we are in control of the future of "artificial" intelligence. The reality, though, is that we -- the everyday people whose data powers AI -- aren't actually in control of anything. When, for example, we speak with Alexa, we contribute that data to a system we can't see and have no input into -- one largely free from regulation or oversight. The big nine corporations -- Amazon, Google, Facebook, Tencent, Baidu, Alibaba, Microsoft, IBM and Apple--are the new gods of AI and are short-changing our futures to reap immediate financial gain. In this book, Amy Webb reveals the pervasive, invisible ways in which the foundations of AI -- the people working on the system, their motivations, the technology itself -- is broken. Within our lifetimes, AI will, by design, begin to behave unpredictably, thinking and acting in ways which defy human logic. The big nine corporations may be inadvertently building and enabling vast arrays of intelligent systems that don't share our motivations, desires, or hopes for the future of humanity. Much more than a passionate, human-centered call-to-arms, this book delivers a strategy for changing course, and provides a path for liberating us from algorithmic decision-makers and powerful corporations.