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Games of Strategy

Author : Dixit, Avinash K
Publisher : W. W. Norton & Company
Page : 13 pages
File Size : 26,55 MB
Release : 2015-01-05
Category : Business & Economics
ISBN : 0393920755

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A clear, comprehensive introduction to the study of game theory. In the fourth edition, new real-world examples and compelling end-of-chapter exercises engage students with game theory.

The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

Author : Avinash K. Dixit
Publisher : W. W. Norton & Company
Page : 512 pages
File Size : 14,90 MB
Release : 2010-01-04
Category : Business & Economics
ISBN : 9780393069952

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“I am hard pressed to think of another book that can match the combination of practical insights and reading enjoyment.”—Steven Levitt Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.

The Mathematics of Games of Strategy

Author : Melvin Dresher
Publisher : Courier Corporation
Page : 212 pages
File Size : 15,48 MB
Release : 2012-11-14
Category : Mathematics
ISBN : 0486150062

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This text offers an exceptionally clear presentation of the mathematical theory of games of strategy and its applications to many fields including economics, military, business, and operations research.

Game Theory and Strategy

Author : Philip D. Straffin
Publisher : American Mathematical Society
Page : 256 pages
File Size : 32,18 MB
Release : 2023-01-06
Category : Mathematics
ISBN : 1470471965

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This book is an introduction to mathematical game theory, which might better be called the mathematical theory of conflict and cooperation. It is applicable whenever two individuals—or companies, or political parties, or nations—confront situations where the outcome for each depends on the behavior of all. What are the best strategies in such situations? If there are chances of cooperation, with whom should you cooperate, and how should you share the proceeds of cooperation? Since its creation by John von Neumann and Oskar Morgenstern in 1944, game theory has shed new light on business, politics, economics, social psychology, philosophy, and evolutionary biology. In this book, its fundamental ideas are developed with mathematics at the level of high school algebra and applied to many of these fields (see the table of contents). Ideas like “fairness” are presented via axioms that fair allocations should satisfy; thus the reader is introduced to axiomatic thinking as well as to mathematical modeling of actual situations.

Game Frame

Author : Aaron Dignan
Publisher : Simon and Schuster
Page : 226 pages
File Size : 46,74 MB
Release : 2011-03-08
Category : Business & Economics
ISBN : 1451611072

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Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Game Theory 101

Author : William Spaniel
Publisher :
Page : 273 pages
File Size : 23,69 MB
Release : 2014
Category : Game theory
ISBN : 9781492728153

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Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.

Games of Strategy

Author : Avinash K. Dixit
Publisher : W. W. Norton
Page : 0 pages
File Size : 49,12 MB
Release : 2009
Category : Decision making
ISBN : 9780393931129

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Engaging and highly readable, Games of Strategy is a clear and comprehensive introduction to the study of game theory.

Games of Strategy

Author : Melvin Dresher
Publisher :
Page : 210 pages
File Size : 21,85 MB
Release : 1961
Category : Game theory
ISBN :

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"Games of Strategy: Theory and Applications," originally published by Prentice Hall in 1961, was written by Melvin Dresher, a RAND research mathematician, during the heyday of Game Theory at RAND. This book introduced readers to the basic concepts of game theory and its applications for military, economic, and political problems, as well as its usefulness in decision making in business, operations research, and behavioral science. More than 40 years after its first publication as a RAND research study, and to celebrate RAND's 60th Anniversary, RAND brings this classic work back into print in paperback and digital formats. The author presents in an elementary and formal manner the mathematical theory of games of strategy and some of its applications. Although many of the applications are discussed in military terms, they can easily he formulated in economic or social science terms. An attempt has been made to develop the subject matter in such a way as to make the volume adaptable as a text on the theory of games in colleges and universities. The book starts in Chapter 1 with an exposition of games of strategy, with examples taken from parlor games as well as from military games. The next two chapters treat the basic topics in the theory of finite games (i.e., the existence of optimal strategies and their properties). Chapters 4 and 5 deal with the representation of games and the computation of optimal strategies. Since many games involve an infinite number of strategies, Chapters 6, 7, and 8 deal with such games by developing the necessary mathematics (e.g., probability distribution functions and Stieltjes integrals) for handling infinite games. The results on infinite games are applied in Chapters 9 and 10 to two general classes of games -- timing games and tactical games. Finally, the last chapter provides an application of moment space theory to the solution of infinite games.