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America's National Game

Author : Albert Goodwill Spalding
Publisher :
Page : 586 pages
File Size : 34,12 MB
Release : 1911
Category : Baseball
ISBN :

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This book is Albert Spaldings work of "historic facts concerning the beginning, evolution, development and popularity of base ball, with personal reminiscences of its vicissitudes, its victories and its votaries." It is one of the defining books in the early formative years of modern baseball.

USA Weekend The Big Book of Frame Games

Author : Terry Stickels
Publisher : Liberty Street
Page : 0 pages
File Size : 23,64 MB
Release : 2011-04-19
Category : Games & Activities
ISBN : 9781603208819

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FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.

Changing the Game

Author : John O'Sullivan
Publisher : Morgan James Publishing
Page : 224 pages
File Size : 50,68 MB
Release : 2013-12-01
Category : Sports & Recreation
ISBN : 1614486468

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The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Perfect Game USA and the Future of Baseball

Author : Les Edgerton
Publisher : McFarland
Page : 203 pages
File Size : 15,70 MB
Release : 2009-01-14
Category : Sports & Recreation
ISBN : 0786452374

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For decades baseball scouts have beat the bushes for talent, wandering throughout the United States in search of promising young players. But technology and competition have recently brought about big changes, as potential stars are identified as early as Little League. The largest such scouting and development service, Perfect Game USA, has become the primary pipeline to college and professional baseball, with its participants accounting for more than 70 percent of the players taken in the 2007 amateur draft. This book looks at the history, methods, and impact of Perfect Game USA, which continues to change the landscape of youth baseball.

The Last Great Game: USA Versus USSR

Author : Paul Dukes
Publisher : Bloomsbury Publishing
Page : 242 pages
File Size : 36,64 MB
Release : 2016-10-06
Category : Political Science
ISBN : 1474290574

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This book is a historical reinterpretation of the Cold War in the broadest sense from the viewpoint of the late 1980s. Dukes contends that the rivalry of the USA and Soviet Union, like the Great Game between Britain and Imperial Russia, can be understood only by analysing their relationship over centuries. He adopts the explanatory model of French historian Fernand Braudel - the concepts of event, conjuncture and structure – and examines the super-power relationship in an historical context stretching back to the medieval period. He argues that the political and cultural gaps between Western and Soviet approaches at key events have stemmed from widely different experiences of these events, as well as from long-embedded traditions.

USA TODAY Jumbo Puzzle Book

Author : Usa Today
Publisher : Andrews McMeel Publishing
Page : 482 pages
File Size : 47,35 MB
Release : 2008-09
Category : Games & Activities
ISBN : 0740777513

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You can be sitting in the train working on a puzzle but it can take you far away from the everyday. Before you know it you're at your stop or about to pass it. It's not like you were even in the train. It's something different, something removed from the ordinary." --Maki Kaji, Japanese Times The Nation's No. 1 Newspaper offers puzzlesmiths the ultimate cranium compendium boasting five challenging mind teasers. USA TODAY is America's most recognized newspaper reaching more than 5 million people each day. Now, USA TODAY has collected five popular game formats into one book, including: Logic Puzzles, Crossword, Killer Sudoku, and Hitori. Complete with 400 puzzles (that's twice the size of comparable game books), USA TODAY Jumbo Puzzle Book includes an introductory chapter that offers solution tips as well as a concluding chapter that reveals all the answers. Pen and pencil puzzles are big business. According to a national poll by the American Society on Aging, 84 percent of people report that they spend time daily in activities that are good for brain health.

From Football to Soccer

Author : Brian D. Bunk
Publisher : University of Illinois Press
Page : 364 pages
File Size : 19,18 MB
Release : 2021-08-24
Category : Sports & Recreation
ISBN : 0252052781

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Rediscovering soccer's long history in the U.S. Across North America, native peoples and colonists alike played a variety of kicking games long before soccer's emergence in the late 1800s. Brian D. Bunk examines the development and social impact of these sports through the rise of professional soccer after World War I. As he shows, the various games called football gave women an outlet as athletes and encouraged men to form social bonds based on educational experience, occupation, ethnic identity, or military service. Football also followed young people to college as higher education expanded in the nineteenth century. University play, along with the arrival of immigrants from the British Isles, helped spark the creation of organized soccer in the United States—and the beautiful game's transformation into a truly international sport. A multilayered look at one game’s place in American life, From Football to Soccer refutes the notion of the U.S. as a land outside of football history.

How Games Move Us

Author : Katherine Isbister
Publisher : MIT Press
Page : 187 pages
File Size : 47,81 MB
Release : 2017-10-27
Category : Games & Activities
ISBN : 0262534452

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An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 10,23 MB
Release : 2019-10-15
Category : Business & Economics
ISBN : 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.