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Cyclopean Deeps Volume 1 - Swords & Wizardry

Author : Matt Finch
Publisher :
Page : 162 pages
File Size : 44,38 MB
Release : 2018-05
Category :
ISBN : 9781622835225

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Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.

Cyclopean Deeps Volume 2 - Swords & Wizardry

Author : Matthew J. Finch
Publisher :
Page : 234 pages
File Size : 15,63 MB
Release : 2018-05
Category :
ISBN : 9781622835249

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The Under Realms below the Lost Lands! Volume 2 of the epic "sandbox" region started in Cyclopean Deeps Volume 1. This series of adventures, by ENnie-award-winning author Matt Finch, continues and completes the Cyclopean Deeps mini-campaign set in the deep and deadly Under Realms below Rappan Athuk. For Swords & Wizardry.

Tome of Horrors 5e

Author : Edwin Nagy
Publisher :
Page : 342 pages
File Size : 31,33 MB
Release : 2019-12
Category : Games & Activities
ISBN : 9781622838233

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Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.

The Tombs of Atuan

Author : Ursula K. Le Guin
Publisher : Simon and Schuster
Page : 208 pages
File Size : 42,50 MB
Release : 2012-09-11
Category : Juvenile Fiction
ISBN : 1442459905

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"With a new afterword from the author"--Jkt.

BLUEHOLME™ Prentice Rules

Author : Michael Thomas
Publisher : Lulu.com
Page : 62 pages
File Size : 35,53 MB
Release : 2014-12-07
Category : Games & Activities
ISBN : 138744994X

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Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?

Midgard Worldbook

Author : Wolfgang Baur
Publisher :
Page : 400 pages
File Size : 27,21 MB
Release : 2018-10
Category : Fantasy games
ISBN : 9781936781829

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"Pathfinder roleplaying game compatible."

Swords & Wizardry Complete Rulebook

Author : Matt J. Finch
Publisher :
Page : 140 pages
File Size : 42,72 MB
Release : 2020-03
Category : Games & Activities
ISBN : 9781622839582

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This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.

Tome of Adventure Design PoD Softcover

Author : Frog God Games
Publisher :
Page : 318 pages
File Size : 47,34 MB
Release : 2020-07-17
Category :
ISBN : 9781943067367

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A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.