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Crafting the Wearable Computer

Author : Sarah Kettley
Publisher :
Page : pages
File Size : 19,48 MB
Release : 2007
Category :
ISBN :

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The purpose of the research described in this thesis was to develop a design methodology for Wearable Computing concepts that could potentially embody authenticity. The Wearables community, still firmly rooted in the disciplines of engineering and ergonomics, had made clear its aspirations to the mainstream market (DeVaul et al 2001). However, at this point, there was a distinct lack of qualitative studies on user perceptions of Wearable products. A review of the market research literature revealed significant consumer demand for authenticity in goods and services, and it was this need that drove the program of research. The researcher?s experience as a contemporary jeweller led her to question the positivist design processes of Wearable Computers. The?borg?-like aesthetics that had come to characterise these products reflected their origins in the laboratory, and implicit configurations of the user appeared to be acting as a barrier to wider adoption. The research therefore looked to Craft as a creative process with a fundamentally different working philosophy to begin building a new methodology for Wearables. Literature reviews of authenticity and Craft were conducted to provide the theoretical framework necessary for a practice-led enquiry into the design process. Further empirical work was undertaken in the form of the comfortBlanket, a concept design project, and a small survey of makers to provide a set of protocols for craft informed design processes. Following this, a suite of wirelessly networked jewellery was designed for a friendship group of five retirement aged women, and built in collaboration with the Speckled Computing Consortium, Scotland. The user centred methodology is informed by Actor Network Theory to account for the agency of the researcher and the event of task based analyses, and includes lifeworld analysis techniques drawn from a range of disciplines such as psychology and experimental Interaction Design. Three data sets collected over the course of two years were analysed using Grounded Theory, and a novel visualisation tool was developed to illustrate potential commitment to the novel concept designs. The methodology revealed a story of what the women made of the jewellery, how they enacted these understandings, and where this process took place. It was found that evaluating concept designs for the everyday and for authenticity require different approaches and that the design process does not end with the user, but with a reflexive analysis by the designer or researcher. In many respects the proposed methodology inverts standard design practices, presenting as many questions as it seeks to resolve. The methodology is presented as a contribution to emerging communities of practice around Wearable Computing, and to those developers seeking to position their products in the everyday. It is a challenging process that embodies authenticity in its post-structural treatment of functionality, the user and evaluation. Finally, the implemented wireless jewellery network represented the first application of Speckled Computing, and it is anticipated that the theoretical frameworks arrived at will also be of interest to Interaction Design and Contemporary Craft.

Crafting Wearables

Author : Sibel Deren Guler
Publisher : Apress
Page : 229 pages
File Size : 41,73 MB
Release : 2016-08-13
Category : Computers
ISBN : 1484218086

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Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.

Crafting Anatomies

Author : Katherine Townsend
Publisher : Bloomsbury Publishing
Page : 344 pages
File Size : 13,11 MB
Release : 2020-02-20
Category : Design
ISBN : 1350075485

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The human body lies at the centre of our relationship to fashion and textiles. Crafting Anatomies explores how the body has become a catalyst for archival research, creative dialogues and hybrid fabrications in fashion design. Focusing on how our response to the corporeal has shifted over time, the book looks at how it is currently influencing design and socio-material practices. With contributions from a multidisciplinary range of scholars and researchers, Crafting Anatomies examines how new technologies have become integrated with traditional fashion and textiles techniques, bringing together art, science and biomedical approaches. Traversing the cutting-edge of design research, the chapters take us from the forgotten lives of historical garments to the potential of biofabrication to cross the boundaries between skin and textile. Illustrated with 120 images visualising original research, the book reveals how the human body continues to inspire future design, from historical wearables to prosthetic limbs and 3D-printed footwear. In doing so, it provides an inspiring account of how fashion and textile culture now impacts socio-creativity and the formation of contemporary identity.

Craft: Volume 01

Author : Carla Sinclair
Publisher : "O'Reilly Media, Inc."
Page : 168 pages
File Size : 34,36 MB
Release : 2006-11-28
Category : Crafts & Hobbies
ISBN : 9780596529284

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CRAFT is the first project-based magazine dedicated to the renaissance that is occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform and entertain a growing community of highly imaginative people who are transforming traditional art and crafts with unconventional, unexpected and even renegade techniques, materials and tools; resourceful spirits who undertake amazing crafting projects in their homes and communities. Volume 01, the premier issue, features 23 projects with a twist! Make a programmable LED shirt, turn dud shoes into great knitted boots, felt an iPod cocoon, embroider a skateboard, and much more.

Makeology

Author : Kylie Peppler
Publisher : Routledge
Page : 230 pages
File Size : 36,81 MB
Release : 2016-05-20
Category : Education
ISBN : 1317537084

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Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Wearable Interaction

Author : Vivian Genaro Motti
Publisher : Springer Nature
Page : 196 pages
File Size : 20,58 MB
Release : 2020-01-01
Category : Computers
ISBN : 3030271110

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This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.

Fundamentals of Wearable Computers and Augmented Reality

Author : Woodrow Barfield
Publisher : CRC Press
Page : 822 pages
File Size : 40,50 MB
Release : 2001-01-01
Category : Technology & Engineering
ISBN : 9780805829020

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Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence

Author : Constantine Stephanidis
Publisher : Springer Nature
Page : 540 pages
File Size : 26,50 MB
Release : 2020-10-16
Category : Computers
ISBN : 303060117X

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers

Author : Sahrye Cohen
Publisher : McGraw-Hill Education TAB
Page : 0 pages
File Size : 34,12 MB
Release : 2018-08-29
Category : Technology & Engineering
ISBN : 9781260116151

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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Create your own stylish, electronics-based wearables―for all experience levels! This fun TAB guide shows you how to dream up, design, and assemble fashion-forward wearable electronics, garments, and accessories in no time. Make It, Wear It: Wearable Electronics for Makers, Crafters and Cosplayers clearly explains cutting-edge sewing, crafting, and electronics techniques and features a series of easy-to-follow projects using readily-sourced components and tools. You’ll see how to embed the latest technologies into your garments, including Arduino, color sensors, and Bluetooth―you’ll even explore laser cutting and 3D printing! Projects include: •3D embellished T-shirt•Fiber optic fabric scarf•Festival fun hip pack•Solar backpack•Starlight fiber optic skirt•Programmable sewn circuit cuff•LED matrix clutch purse•And more

Smart Design

Author : Philip Breedon
Publisher : Springer Science & Business Media
Page : 138 pages
File Size : 43,77 MB
Release : 2012-04-11
Category : Architecture
ISBN : 1447129741

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Good product designs merge materials, technology and hardware into a unified user experience; one where the technology recedes into the background and people benefit from the capabilities and experiences available. By focusing on functional gain, critical awareness and emotive connection, even the most multifaceted and complex technology can be made to feel straightforward and become an integral part of daily life. Researchers, designers and developers must understand how to progress or appropriate the right technical and human knowledge to inform their innovations. The 1st International Smart Design conference provides a timely forum and brings together researchers and practitioners to discuss issues, identify challenges and future directions, and share their R&D findings and experiences in the areas of design, materials and technology. This proceedings of the 1st Smart Design conference held at Nottingham Trent University in November 2011 includes summaries of the talks given on topics ranging from intelligent textiles design to pharmaceutical packaging to the impact of social and emotional factors on design choices with the aim of informing and inspiring future application and development of smart design.