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Collision Detection in Interactive 3D Environments

Author : Gino van den Bergen
Publisher : CRC Press
Page : 308 pages
File Size : 22,40 MB
Release : 2003-10-27
Category : Art
ISBN : 148229799X

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

Real-Time Collision Detection

Author : Christer Ericson
Publisher : CRC Press
Page : 634 pages
File Size : 50,43 MB
Release : 2004-12-22
Category : Art
ISBN : 1000750558

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Real-Time Collision Detection

Author : Christer Ericson
Publisher : CRC Press
Page : 634 pages
File Size : 18,5 MB
Release : 2004-12-22
Category : Art
ISBN : 1558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Real-Time Collision Detection

Author : Christer Ericson
Publisher : CRC Press
Page : 633 pages
File Size : 42,86 MB
Release : 2004-12-22
Category : Art
ISBN : 0080474144

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Computer Graphics

Author : Nobuhiko Mukai
Publisher : BoD – Books on Demand
Page : 270 pages
File Size : 17,16 MB
Release : 2012-03-30
Category : Computers
ISBN : 9535104551

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Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.