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Collaborative Virtual Environments

Author : Elizabeth F. Churchill
Publisher : Springer Science & Business Media
Page : 326 pages
File Size : 39,4 MB
Release : 2012-12-06
Category : Computers
ISBN : 1447106857

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A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Collaborative Design in Virtual Environments

Author : Xiangyu Wang
Publisher : Springer Science & Business Media
Page : 204 pages
File Size : 11,42 MB
Release : 2011-03-03
Category : Computers
ISBN : 9400706057

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Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

Handbook of Research on Technology Integration in the Global World

Author : Idemudia, Efosa C.
Publisher : IGI Global
Page : 562 pages
File Size : 30,40 MB
Release : 2018-07-27
Category : Computers
ISBN : 1522563687

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Technology’s presence in society continues to increase as new products and programs emerge. As such, it is vital for various industries to rapidly adapt and learn to incorporate the latest technology applications and tools. The Handbook of Research on Technology Integration in the Global World is an essential reference source that examines a variety of approaches to integrating technology through technology diffusion, e-collaboration, and e-adoption. The book explores topics such as information systems agility, semantic web, and the digital divide. This publication is a valuable resource for academicians, practitioners, researchers, and upper-level graduate students.

Virtual Environments 2000

Author : J.D. Mulder
Publisher : Springer
Page : 217 pages
File Size : 15,44 MB
Release : 2000-04-27
Category : Computers
ISBN : 9783211835166

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This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1831 pages
File Size : 41,61 MB
Release : 2012-01-31
Category : Computers
ISBN : 1466600128

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As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Large Scale Collaborative Virtual Environments

Author : Chris Greenhalgh
Publisher : Springer Science & Business Media
Page : 237 pages
File Size : 44,76 MB
Release : 2012-12-06
Category : Computers
ISBN : 1447108671

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Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.

E-collaborative Knowledge Construction

Author : Bernhard Ertl
Publisher : Engineering Science Reference
Page : 0 pages
File Size : 38,83 MB
Release : 2010
Category : Computers
ISBN : 9781615207299

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"This book presents best practice environments to implement e-collaborative knowledge construction, providing psychological and technical background information about issues present in such scenarios and presents methods to improve online learning environments"--Provided by publisher.

Issues in Large Scale Collaborative Virtual Environments

Author : Jauvane Cavalcante de Oliveira
Publisher :
Page : 0 pages
File Size : 19,1 MB
Release : 2001
Category :
ISBN :

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Collaborative Virtual Environments (CVE) are virtual reality spaces that enable participants to collaborate and share objects, as if physically present in the same place. CVE concepts have been used in many systems in the past few years. Applications of such technology range from military combat simulations to various civilian commercial applications. These collaboration spaces have strict performance requirements. Today, there are many such systems developed specifically for collaboration. At the same time, some relatively new standards that address multiuser virtual environments and shared spaces have become available; however, most of these standards have been developed assuming that a small number of users would be interacting at a given time. The architectures available today provide support for a modest number of users but they fail if too many users are "present" together in a small "space" in the Virtual World. In this work, we first evaluate the currently available standards for the case of a very large number of users. An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs (VELVET) is then introduced. VELVET allows a large number of users to interact in a CVE. It also supports small groups of users, but it is in the large environment case that shows its greatest potential. VELVET introduces a novel adaptive area of interest management, which supports heterogeneity amongst the various participants. That allows users in a supercomputer with a high-speed networking connection to successfully collaborate with others in not-so-powerful systems behind a slow dial-up connection. In order to make a Collaborative Virtual Environment more interesting to users, it is possible to "stitch" together copies of areas which users may have interest in from one Virtual World into another. This procedure augments the physical size of a Virtual World, and creates a potentially larger number of users within the World, first because of the "embedding" and second since the added attractions may work as an incentive for some more users to join the "embedded" World. On the other hand this procedure brings up a series of problems related with consistency, which are also addressed in the thesis. We introduce a methodology which ensures that all copies of a given area of a World are kept consistent among them, as well as with the original world. We also apply this methodology in VELVET, as well as in other Architectures. Additionally, we introduce other approaches to be used when a less strict consistency model is sufficient.