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A mathematically gifted sixth-grader is recruited by a group of students to game the system at the biggest theme park in the world--and win the big prize.
Charlie Lewis goes on a roller coaster ride of risk, math, and gaming in this middle grade novel that parallels the New York Times bestselling Bringing Down the House, which inspired the movie 21. Charlie Lewis is a nerd. All he’s ever been good at is math—and he’s really good at math. So good that he’s recruited by a group of kids determined to game the system at the biggest theme park in the world—and win the grand prize. Soon Charlie is caught up in the excitement and thrill of using his math skills for awesomeness…but what’s at stake may be more than he’s willing to risk. How far will Charlie go for a chance at the ultimate reward?
When Charlie's classmate Anthem mysteriously disappears after bringing a supposed space rock to show-and-tell, the Whiz Kids trace his steps to his eerily empty house, where it becomes clear that Anthem and his father are involved in something much bigger than a lost rock.
The #1 national bestseller, now a major motion picture, 21—the amazing inside story about a gambling ring of M.I.T. students who beat the system in Vegas—and lived to tell how. Robin Hood meets the Rat Pack when the best and the brightest of M.I.T.’s math students and engineers take up blackjack under the guidance of an eccentric mastermind. Their small blackjack club develops from an experiment in counting cards on M.I.T.’s campus into a ring of card savants with a system for playing large and winning big. In less than two years they take some of the world’s most sophisticated casinos for more than three million dollars. But their success also brings with it the formidable ire of casino owners and launches them into the seedy underworld of corporate Vegas with its private investigators and other violent heavies.
When sixth-grade mathematical genius Charlie Lewis is recruited to recover moon rocks taken from NASA's vaults, the Whiz Kids enter a paper airplane contest hosted by the suspect's company in this follow-up to Bringing Down the Mouse. 5 1/2 x 8 5/16.
Vincent, a mouse who roams the world carrying his house on his back and stopping where he knows he should, offers food and shelter to animals in need. After setting up his house, he invites a weary bullfrog and a hungry cat inside. Each initially declines the offer, saying his house is too small. But after entering, they find that it is bigger than it looks. Others soon join them: deer, hedgehogs, badgers, rabbits, and a fox. Just as they are sitting down to dinner, a large, hungry bear knocks on Vincent's door. Fearful, the other animals urge their host to turn him away, but Vincent opens his home to the gentle bear, and all is well.
Author : Project on Disney Publisher : Duke University Press Page : 268 pages File Size : 22,91 MB Release : 1995 Category : Business & Economics ISBN : 9780822316244
Contains critical essays in which the authors, having visited Disney World as individuals and as a group, offer their perspectives on various aspects of the amusement park and its appeal.